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logos-protocol/cpp/implementations/plain/incoming_call_handler.h

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#ifndef LOGOS_PLAIN_INCOMING_CALL_HANDLER_H
#define LOGOS_PLAIN_INCOMING_CALL_HANDLER_H
#include "rpc_message.h"
#include <functional>
namespace logos::plain {
// -----------------------------------------------------------------------------
// IncomingCallHandler — provider-side dispatch hook.
//
// rpc_connection hands inbound Call / Methods / Subscribe / Unsubscribe /
// Token messages to a handler that the Qt-boundary layer implements. The
// handler is what talks to the published QObject (ModuleProxy); this
// interface deliberately speaks only plain C++ types so the wire stack
// stays Qt-free.
//
// The reply callbacks can be invoked synchronously (from inside the
// handler) or asynchronously from a different thread — rpc_connection
// serializes the actual frame write internally.
// -----------------------------------------------------------------------------
class IncomingCallHandler {
public:
virtual ~IncomingCallHandler() = default;
using CallReply = std::function<void(ResultMessage)>;
using MethodsReply = std::function<void(MethodsResultMessage)>;
using EventSink = std::function<void(EventMessage)>;
virtual void onCall(const CallMessage& req, CallReply reply) = 0;
virtual void onMethods(const MethodsMessage& req, MethodsReply reply) = 0;
// `sink` stays alive until onUnsubscribe fires or the connection
// dies. The handler must call `sink(evt)` on every matching emission.
//
// `connectionId` is an opaque per-connection token (the rpc layer
// passes the connection's `this` pointer). The handler keys sinks
// by it so a subsequent onUnsubscribe / onConnectionClosed can
// remove only the sinks belonging to that connection — sub/unsub
// frames don't carry a subscriber identifier on the wire.
//
// ONE SINK PER (object, event, connection), AND THAT IS THE CONTRACT, not a
// simplification waiting to be lifted. Every sink a handler could build for a
// given connection is the same thing — "write this frame back down that
// socket" — so a second Subscribe for a pair this connection already has is
// an idempotent re-assertion, and a handler is right to overwrite. It follows
// that a CONSUMER with several logical subscribers behind one connection owns
// the demultiplexing: it fans one delivery out locally (see
// RpcConnection::sendSubscribe) and sends Unsubscribe only when the last of
// them is gone, because Unsubscribe means "this connection wants no more of
// that event at all". A consumer that unsubscribes per-subscriber silences
// its own siblings, and no host-side bookkeeping can tell that apart from a
// genuine unsubscribe.
virtual void onSubscribe(const SubscribeMessage& req, EventSink sink,
const void* connectionId) = 0;
virtual void onUnsubscribe(const UnsubscribeMessage& req,
const void* connectionId) = 0;
// Called when a connection is torn down (graceful close or error)
// so the handler can drop any sinks still keyed to it. Without
// this, a dropped client leaks subscriptions and the host keeps
// fanning events into dead sinks.
virtual void onConnectionClosed(const void* connectionId) = 0;
virtual void onToken(const TokenMessage& req) = 0;
};
} // namespace logos::plain
#endif // LOGOS_PLAIN_INCOMING_CALL_HANDLER_H