# Tutorial 4: Custom Protocol Handlers In the [previous tutorial](tutorial_3_connecting_peers.md), we used the built-in Ping protocol to exchange data between peers. But real applications need their own protocols! This tutorial shows you how to mount a custom protocol on a node so that it can handle incoming streams from peers who dial that protocol. ## How Custom Protocols Work A protocol in libp2p is identified by a **protocol ID string** — a `/`-separated path like `/myapp/chat/1.0.0`. When a remote peer dials this protocol ID, your node receives a new stream. To handle incoming streams you: 1. Call `mountProtocol()` to register a protocol ID 2. Set an `emitEvent` callback that listens for `"protocolStream"` events 3. Read from and write to the stream in the event handler ⚠️ (see performance notes below) The stream lifecycle on the server side is: 1. Receive `protocolStream` event with a `streamId` 2. Read data from the stream 3. Write data to the stream (optional) 4. Call `streamRelease()` when done with the stream > **Note**: Unlike the dialing side, the server side does **not** call > `streamClose()` — the peer that initiated the stream is responsible > for closing it. ----------- ```cpp #include #include #include #include #include #include #include #include "plugin.h" using json = nlohmann::json; ``` ## Defining our custom protocol We'll create an **echo protocol**: the server reads a length-prefixed message and echoes it back to the client. This is a common pattern for request-response protocols. ```cpp const std::string kEchoProtocol = "/examples/echo/1.0.0"; int main() { printf("=== Tutorial 4: Custom Protocol Handlers ===\n\n"); setLogLevel("fatal"); ``` ## Step 1: Create and start two nodes ```cpp Libp2pModuleOptions optsA, optsB; optsA.addrs = {"/ip4/127.0.0.1/tcp/9290"}; optsB.addrs = {"/ip4/127.0.0.1/tcp/9291"}; Libp2pModuleImpl nodeA(optsA); Libp2pModuleImpl nodeB(optsB); StdLogosResult startARes = nodeA.start(); if (!startARes.success) { fprintf(stderr, "Node A failed: %s\n", startARes.error.c_str()); return 1; } StdLogosResult startBRes = nodeB.start(); if (!startBRes.success) { fprintf(stderr, "Node B failed: %s\n", startBRes.error.c_str()); return 1; } printf("Both nodes started\n"); ``` ## Step 2: Set up the protocol handler on Node A We define an `emitEvent` callback on Node A. Whenever a remote peer dials our protocol, a `"protocolStream"` event fires with a JSON payload containing the `streamId`. For simplicity, this example reads one message, echoes it, then releases the stream. A real application would likely spawn a background thread to handle concurrent streams. ```cpp struct ServerState { std::mutex mtx; std::condition_variable cv; uint64_t streamId = 0; bool ready = false; }; ServerState server; nodeA.emitEvent = [&](const std::string& name, const std::string& data) { if (name != "protocolStream") return; auto j = json::parse(data); uint64_t sid = j["streamId"].get(); { std::lock_guard lock(server.mtx); server.streamId = sid; server.ready = true; } server.cv.notify_one(); }; ``` Register the echo protocol on Node A: ```cpp printf("Mounting protocol '%s' on Node A...\n", kEchoProtocol.c_str()); StdLogosResult mountRes = nodeA.mountProtocol(kEchoProtocol); if (!mountRes.success) { fprintf(stderr, "Failed to mount protocol: %s\n", mountRes.error.c_str()); return 1; } ``` ## Step 3: Get Node A's address and connect Node B ```cpp StdLogosResult infoARes = nodeA.peerInfo(); if (!infoARes.success) { fprintf(stderr, "Failed to get Node A info: %s\n", infoARes.error.c_str()); return 1; } auto infoA = infoARes.value; std::string peerIdA = infoA["peerId"].get(); std::vector addrsA; for (const auto& a : infoA["addrs"]) addrsA.push_back(a.get()); printf("Connecting Node B to Node A...\n"); StdLogosResult connectRes = nodeB.connectPeer(peerIdA, addrsA, 5000); if (!connectRes.success) { fprintf(stderr, "Failed to connect: %s\n", connectRes.error.c_str()); return 1; } printf("Connected\n"); ``` ## Step 4: Node B dials the echo protocol When Node B dials our custom protocol, Node A's protocol handler fires, and Node A receives a new stream. ```cpp printf("Node B dialing '%s'...\n", kEchoProtocol.c_str()); StdLogosResult dialRes = nodeB.dial(peerIdA, kEchoProtocol); if (!dialRes.success) { fprintf(stderr, "Dial failed: %s\n", dialRes.error.c_str()); return 1; } uint64_t clientStreamId = dialRes.value.get(); printf("Node B client stream id: %llu\n", (unsigned long long)clientStreamId); ``` ## Step 5: Wait for Node A to receive the stream ```cpp uint64_t serverStreamId = 0; { std::unique_lock lock(server.mtx); if (!server.cv.wait_for(lock, std::chrono::seconds(5), [&] { return server.ready; })) { fprintf(stderr, "Timed out waiting for incoming stream\n"); return 1; } serverStreamId = server.streamId; } printf("Node A received stream id: %llu\n", (unsigned long long)serverStreamId); ``` ## Step 6: Node B sends a message ```cpp std::string message = "Hello from Node B!"; printf("Node B sending: \"%s\"\n", message.c_str()); StdLogosResult writeRes = nodeB.streamWriteLp(clientStreamId, message); if (!writeRes.success) { fprintf(stderr, "Write failed: %s\n", writeRes.error.c_str()); return 1; } ``` ## Step 7: Node A reads the message and echoes it back ```cpp StdLogosResult readRes = nodeA.streamReadLp(serverStreamId, 4096); if (!readRes.success) { fprintf(stderr, "Node A read failed: %s\n", readRes.error.c_str()); return 1; } std::string received = base64Decode(readRes.value.get()); printf("Node A received: \"%s\"\n", received.c_str()); ``` Echo it back: ```cpp StdLogosResult echoWriteRes = nodeA.streamWriteLp(serverStreamId, received); if (!echoWriteRes.success) { fprintf(stderr, "Node A echo write failed: %s\n", echoWriteRes.error.c_str()); return 1; } ``` ## Step 8: Node B reads the echo ```cpp StdLogosResult echoRes = nodeB.streamReadLp(clientStreamId, 4096); if (!echoRes.success) { fprintf(stderr, "Node B read echo failed: %s\n", echoRes.error.c_str()); return 1; } std::string echo = base64Decode(echoRes.value.get()); printf("Node B received echo: \"%s\"\n", echo.c_str()); if (echo != message) { fprintf(stderr, "Echo mismatch! Got '%s'\n", echo.c_str()); return 1; } printf("Echo verified successfully!\n"); ``` ## Step 9: Clean up The initiator (the peer that dialed) is responsible for closing the stream. The responder only needs to release their handle: ```cpp // Server side (responder) - just release the handle nodeA.streamRelease(serverStreamId); // Client side (initiator) - close with EOF, then release nodeB.streamCloseWithEOF(clientStreamId); nodeB.streamRelease(clientStreamId); nodeA.stop(); nodeB.stop(); printf("\n=== Tutorial 4 Complete ===\n"); return 0; } ``` ## Key Takeaways - `mountProtocol()` registers a handler on the server side - `emitEvent` with the `"protocolStream"` event delivers incoming streams - The dialing side uses `streamClose()`/`streamCloseWithEOF()` - The server side uses `streamRelease()` (no close) - Use `streamWriteLp()` / `streamReadLp()` for length-prefixed messages ## Important: Performance Considerations For production code, avoid blocking reads/writes in event handlers. Instead, use asynchronous patterns where: 1. Event handler quickly passes stream to a queue/worker 2. Separate mechanism handles the actual I/O 3. Event loop stays responsive for other connections The tutorial is simplified for learning; real implementations should use non-blocking patterns to maintain system responsiveness. ## Run tutorial ```bash ./build/tutorial/tutorial_4_custom_protocol ``` ---

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