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/// # Tutorial 4: Custom Protocol Handlers
///
/// In the [previous tutorial](tutorial_3_connecting_peers.md), we used the
/// built-in Ping protocol to exchange data between peers. But real
/// applications need their own protocols!
///
/// This tutorial shows you how to mount a custom protocol on a node so
/// that it can handle incoming streams from peers who dial that protocol.
///
/// ## How Custom Protocols Work
///
/// A protocol in libp2p is identified by a **protocol ID string** — a
/// `/`-separated path like `/myapp/chat/1.0.0`. When a remote peer dials
/// this protocol ID, your node receives a new stream.
///
/// To handle incoming streams you:
/// 1. Call `mountProtocol()` to register a protocol ID
/// 2. Set an `emitEvent` callback that listens for `"protocolStream"` events
/// 3. Read from and write to the stream in the event handler ⚠️
/// (see performance notes below)
///
/// The stream lifecycle on the server side is:
/// 1. Receive `protocolStream` event with a `streamId`
/// 2. Read data from the stream
/// 3. Write data to the stream (optional)
/// 4. Call `streamRelease()` when done with the stream
///
/// > **Note**: Unlike the dialing side, the server side does **not** call
/// > `streamClose()` — the peer that initiated the stream is responsible
/// > for closing it.
///
/// -----------
#include <cstdio>
#include <chrono>
#include <condition_variable>
#include <cstdint>
#include <mutex>
#include <string>
#include <vector>
#include "plugin.h"
using json = nlohmann::json;
/// ## Defining our custom protocol
///
/// We'll create an **echo protocol**: the server reads a length-prefixed
/// message and echoes it back to the client. This is a common pattern
/// for request-response protocols.
const std::string kEchoProtocol = "/examples/echo/1.0.0";
int main()
{
printf("=== Tutorial 4: Custom Protocol Handlers ===\n\n");
setLogLevel("fatal");
2026-08-01 20:22:42 +02:00
/// ## Step 1: Create and start two nodes
Libp2pModuleOptions optsA, optsB;
optsA.addrs = {"/ip4/127.0.0.1/tcp/9290"};
optsB.addrs = {"/ip4/127.0.0.1/tcp/9291"};
Libp2pModuleImpl nodeA(optsA);
Libp2pModuleImpl nodeB(optsB);
StdLogosResult startARes = nodeA.start();
if (!startARes.success) {
fprintf(stderr, "Node A failed: %s\n", startARes.error.c_str());
return 1;
}
StdLogosResult startBRes = nodeB.start();
if (!startBRes.success) {
fprintf(stderr, "Node B failed: %s\n", startBRes.error.c_str());
return 1;
}
printf("Both nodes started\n");
/// ## Step 2: Set up the protocol handler on Node A
///
/// We define an `emitEvent` callback on Node A. Whenever a remote peer
/// dials our protocol, a `"protocolStream"` event fires with a JSON
/// payload containing the `streamId`.
///
/// For simplicity, this example reads one message, echoes it, then
/// releases the stream. A real application would likely spawn a
/// background thread to handle concurrent streams.
struct ServerState {
std::mutex mtx;
std::condition_variable cv;
uint64_t streamId = 0;
bool ready = false;
};
ServerState server;
nodeA.emitEvent = [&](const std::string& name, const std::string& data) {
if (name != "protocolStream") return;
auto j = json::parse(data);
uint64_t sid = j["streamId"].get<uint64_t>();
{
std::lock_guard<std::mutex> lock(server.mtx);
server.streamId = sid;
server.ready = true;
}
server.cv.notify_one();
};
/// Register the echo protocol on Node A:
printf("Mounting protocol '%s' on Node A...\n", kEchoProtocol.c_str());
StdLogosResult mountRes = nodeA.mountProtocol(kEchoProtocol);
if (!mountRes.success) {
fprintf(stderr, "Failed to mount protocol: %s\n",
mountRes.error.c_str());
return 1;
}
/// ## Step 3: Get Node A's address and connect Node B
StdLogosResult infoARes = nodeA.peerInfo();
if (!infoARes.success) {
fprintf(stderr, "Failed to get Node A info: %s\n",
infoARes.error.c_str());
return 1;
}
auto infoA = infoARes.value;
std::string peerIdA = infoA["peerId"].get<std::string>();
std::vector<std::string> addrsA;
for (const auto& a : infoA["addrs"])
addrsA.push_back(a.get<std::string>());
printf("Connecting Node B to Node A...\n");
StdLogosResult connectRes = nodeB.connectPeer(peerIdA, addrsA, 5000);
if (!connectRes.success) {
fprintf(stderr, "Failed to connect: %s\n",
connectRes.error.c_str());
return 1;
}
printf("Connected\n");
/// ## Step 4: Node B dials the echo protocol
///
/// When Node B dials our custom protocol, Node A's protocol handler
/// fires, and Node A receives a new stream.
printf("Node B dialing '%s'...\n", kEchoProtocol.c_str());
StdLogosResult dialRes = nodeB.dial(peerIdA, kEchoProtocol);
if (!dialRes.success) {
fprintf(stderr, "Dial failed: %s\n", dialRes.error.c_str());
return 1;
}
uint64_t clientStreamId = dialRes.value.get<uint64_t>();
printf("Node B client stream id: %llu\n",
(unsigned long long)clientStreamId);
/// ## Step 5: Wait for Node A to receive the stream
uint64_t serverStreamId = 0;
{
std::unique_lock<std::mutex> lock(server.mtx);
if (!server.cv.wait_for(lock, std::chrono::seconds(5),
[&] { return server.ready; })) {
fprintf(stderr, "Timed out waiting for incoming stream\n");
return 1;
}
serverStreamId = server.streamId;
}
printf("Node A received stream id: %llu\n",
(unsigned long long)serverStreamId);
/// ## Step 6: Node B sends a message
std::string message = "Hello from Node B!";
printf("Node B sending: \"%s\"\n", message.c_str());
StdLogosResult writeRes = nodeB.streamWriteLp(clientStreamId, message);
if (!writeRes.success) {
fprintf(stderr, "Write failed: %s\n", writeRes.error.c_str());
return 1;
}
/// ## Step 7: Node A reads the message and echoes it back
StdLogosResult readRes = nodeA.streamReadLp(serverStreamId, 4096);
if (!readRes.success) {
fprintf(stderr, "Node A read failed: %s\n",
readRes.error.c_str());
return 1;
}
std::string received = base64Decode(readRes.value.get<std::string>());
printf("Node A received: \"%s\"\n", received.c_str());
/// Echo it back:
StdLogosResult echoWriteRes = nodeA.streamWriteLp(serverStreamId, received);
if (!echoWriteRes.success) {
fprintf(stderr, "Node A echo write failed: %s\n",
echoWriteRes.error.c_str());
return 1;
}
/// ## Step 8: Node B reads the echo
StdLogosResult echoRes = nodeB.streamReadLp(clientStreamId, 4096);
if (!echoRes.success) {
fprintf(stderr, "Node B read echo failed: %s\n",
echoRes.error.c_str());
return 1;
}
std::string echo = base64Decode(echoRes.value.get<std::string>());
printf("Node B received echo: \"%s\"\n", echo.c_str());
if (echo != message) {
fprintf(stderr, "Echo mismatch! Got '%s'\n", echo.c_str());
return 1;
}
printf("Echo verified successfully!\n");
/// ## Step 9: Clean up
///
/// The initiator (the peer that dialed) is responsible for closing the
/// stream. The responder only needs to release their handle:
// Server side (responder) - just release the handle
nodeA.streamRelease(serverStreamId);
// Client side (initiator) - close with EOF, then release
nodeB.streamCloseWithEOF(clientStreamId);
nodeB.streamRelease(clientStreamId);
nodeA.stop();
nodeB.stop();
printf("\n=== Tutorial 4 Complete ===\n");
return 0;
}
/// ## Key Takeaways
///
/// - `mountProtocol()` registers a handler on the server side
/// - `emitEvent` with the `"protocolStream"` event delivers incoming streams
/// - The dialing side uses `streamClose()`/`streamCloseWithEOF()`
/// - The server side uses `streamRelease()` (no close)
/// - Use `streamWriteLp()` / `streamReadLp()` for length-prefixed messages
/// ## Important: Performance Considerations
///
/// For production code, avoid blocking reads/writes in event handlers.
/// Instead, use asynchronous patterns where:
/// 1. Event handler quickly passes stream to a queue/worker
/// 2. Separate mechanism handles the actual I/O
/// 3. Event loop stays responsive for other connections
///
/// The tutorial is simplified for learning; real implementations
/// should use non-blocking patterns to maintain system responsiveness.
/// ## Run tutorial
///
/// ```bash
/// ./build/tutorial/tutorial_4_custom_protocol
/// ```