# logos-dev-boost ## Overall Description logos-dev-boost is a developer acceleration tool for the Logos modular application platform. It provides AI coding agents and human developers with accurate, always-available knowledge of the Logos SDK, build system, module architecture, and development workflows. The tool solves a fundamental problem: AI agents (Claude Code, Cursor, Copilot, Codex) have no training data about the Logos ecosystem. They hallucinate APIs, use wrong build commands, generate Qt-dependent code where pure C++ is required, and cannot navigate the multi-repo architecture. Human developers face a similar but smaller-scale problem — the onboarding path from "I want to build a Logos module" to a working, packaged, tested plugin is steep. logos-dev-boost addresses this by operating at three levels: 1. **Always-loaded context** — `AGENTS.md` / `CLAUDE.md` files with a compressed documentation index. Loaded automatically at session start. Based on Next.js research showing 100% AI eval pass rate with bundled docs versus 79% with skills-only approaches. 2. **On-demand skills** — Detailed, step-by-step task guides that activate when the agent works on a specific task. Follows the Agent Skills specification for cross-tool compatibility. 3. **MCP server** — Live project introspection tools (project info, documentation search, API reference, build help, scaffolding) via the Model Context Protocol. ## Definitions & Acronyms | Term | Definition | |------|------------| | **Universal Module** | A Logos module whose implementation is pure C++ (no Qt types). All Qt glue is generated at build time by `logos-cpp-generator --from-header`. Identified by `"interface": "universal"` in metadata.json. | | **UI App** | A QML-based UI component displayed as a tab in Basecamp's MDI workspace. Either pure QML (calls backend modules via `logos.callModule()`) or QML + process-isolated C++ backend (Qt Remote Objects). Identified by `"type": "ui_qml"` in metadata.json. | | **LIDL** | Logos Interface Definition Language — a lightweight DSL for declaring module interfaces. Alternative to the `--from-header` C++ parser path. Both produce identical generated output. | | **Provider Glue** | Generated code (`_qt_glue.h`, `_dispatch.cpp`) that wraps a pure C++ implementation class in a `LogosProviderObject` with `callMethod()` dispatch and `getMethods()` introspection. | | **Client Stub** | Generated type-safe C++ wrapper class that callers use to invoke a module's methods without string-based dispatch. | | **LogosAPI** | The runtime API that modules use to call other modules. Provides `callModule(name, method, args)` which returns a `LogosResult`. | | **LogosResult** | Structured return type for cross-module calls. Contains `success()`, `data()` (QVariant), and `errorMessage()`. | | **LGX** | Logos Package Format — gzip tar archives with platform-specific variants for distributing modules and UI apps. | | **logoscore** | Headless CLI runtime that loads modules and optionally calls their methods. Used for testing modules without the full GUI. | | **logos_host** | Per-module host process spawned by `liblogos_core`. Each module runs in isolation, communicating via Qt Remote Objects IPC. | | **MCP** | Model Context Protocol — open standard for AI agent tool integration. logos-dev-boost exposes tools via MCP's stdio transport. | | **Agent Skill** | A portable knowledge module (SKILL.md + optional assets) that AI agents activate on demand. Follows the agentskills.io specification. | ## Domain Model ### Two Component Types This distinction is fundamental to the entire Logos ecosystem and to everything logos-dev-boost teaches: **Logos Modules (core)** are process-isolated backend services. The developer writes a plain C++ implementation class using standard types (`std::string`, `int64_t`, `std::vector`, `bool`). No Qt types appear in user code. The build system runs `logos-cpp-generator --from-header` to generate all Qt glue: the plugin class, method dispatch table, and introspection metadata. Modules are loaded by `logoscore` (headless) or `logos-basecamp` (GUI) via `liblogos_core`. Each runs in its own isolated `logos_host` process and communicates via Qt Remote Objects IPC. Reference implementation: `logos-accounts-module` — `metadata.json` has `"interface": "universal"`, `src/accounts_module_impl.h` is pure C++, `flake.nix` runs the code generator in `preConfigure`. **UI Apps** (`"type": "ui_qml"`) are QML-based UI components displayed as tabs in Basecamp's MDI workspace. Two subtypes exist: pure QML apps (no C++, call backend modules via `logos.callModule()`) and QML + C++ backend apps (process-isolated C++ backend communicating via Qt Remote Objects, QML gets a typed replica via `logos.module()`). ``` Logos Module (universal) UI App (ui_qml) ───────────────────────── ────────────────────────── User writes: Pure C++ impl header QML (pure) or QML + .rep + C++ plugin (std::string, int64_t, etc.) (Qt types OK in backend) Generated: Qt glue, dispatch, plugin class QTRO source/replica (from .rep) (logos-cpp-generator --from-header) metadata.json: "interface": "universal" "type": "ui_qml" "type": "core" "view": "Main.qml" Loaded by: logoscore / liblogos_core Basecamp / standalone runner Runs in: Isolated logos_host process QML in-process, C++ backend in logos_host Has UI: No Yes (tab in MDI workspace) ``` ### Universal Module Type System The code generator maps C++ standard types to LIDL types to Qt types: | C++ type | LIDL type | Qt type | |----------|-----------|---------| | `std::string` / `const std::string&` | `tstr` | `QString` | | `bool` | `bool` | `bool` | | `int64_t` | `int` | `int` | | `uint64_t` | `uint` | `int` | | `double` | `float64` | `double` | | `void` | `void` | `void` | | `std::vector` | `[tstr]` | `QStringList` | | `std::vector` | `bstr` | `QByteArray` | | `std::vector` | `[int]` | `QVariantList` | | `std::vector` | `[bool]` | `QVariantList` | | `LogosMap` | `{tstr: any}` | `QVariantMap` | | `LogosList` | `[any]` | `QVariantList` | Module authors only work with the C++ column. The generator handles everything else. `LogosMap`/`LogosList` (from ``) are `nlohmann::json` aliases for returning rich structured data while keeping the impl Qt-free. ### How logos-dev-boost Layers Work Together ``` Layer 1: AGENTS.md / CLAUDE.md Always loaded at session start (compressed docs index) Every AI tool reads these automatically │ Layer 2: Guidelines Loaded into AGENTS.md content (core, universal-module, Conventions the agent must always follow ui-app, nix-build, etc.) │ Layer 3: Skills Activated on demand by the AI agent (create-module, package, Detailed step-by-step task guides test, wrap-lib, etc.) │ Layer 4: MCP Server Called by the agent when it needs live data (project-info, search-docs, Parses the actual project on disk api-reference, build-help) │ Layer 5: Scaffolding Generates new projects from templates (init command, templates) Pre-configured with correct AI context ``` ## User/Agent Journeys ### Journey 1: Create a Universal C++ Module The primary journey. A developer (or AI agent) creates a pure C++ module with no Qt in user code. **Step 1: Scaffold the project** ``` nix run github:logos-co/logos-dev-boost -- init crypto_utils --type module ``` Or tell an AI agent in an empty directory: "create a new Logos module called crypto_utils that provides hashing utilities" The `create-universal-module` skill activates. Output: ``` crypto_utils/ ├── src/ │ ├── crypto_utils_impl.h # Pure C++ class (std::string, bool, etc.) │ └── crypto_utils_impl.cpp # Implementation stubs ├── metadata.json # "interface": "universal", "type": "core" ├── CMakeLists.txt # logos_module() with generated_code sources ├── flake.nix # preConfigure runs logos-cpp-generator --from-header ├── tests/ │ ├── main.cpp # LOGOS_TEST_MAIN() entry point │ ├── test_crypto_utils.cpp # Unit tests using LOGOS_TEST() and assertions │ └── CMakeLists.txt # logos_test() macro (auto-detected by builder) ├── CLAUDE.md # Generated: knows this is a universal module ├── AGENTS.md # Universal context for any AI tool └── .mcp.json # MCP server registration ``` **Step 2: Implement business logic in pure C++** ```cpp #pragma once #include #include #include class CryptoUtilsImpl { public: std::string hash(const std::string& input); bool verify(const std::string& input, const std::string& hash); std::string generateKey(int64_t bits); std::vector listAlgorithms(); }; ``` No `Q_OBJECT`, no `Q_INVOKABLE`, no `QString`. The code generator handles all Qt integration at build time. **Step 3: Build** ```bash nix build ``` The generator runs automatically via `preConfigure` in `flake.nix`: ```bash logos-cpp-generator --from-header src/crypto_utils_impl.h \ --backend qt \ --impl-class CryptoUtilsImpl \ --impl-header crypto_utils_impl.h \ --metadata metadata.json \ --output-dir ./generated_code ``` This produces `generated_code/crypto_utils_qt_glue.h` and `generated_code/crypto_utils_dispatch.cpp` containing the Qt plugin class, method dispatch, and introspection metadata. **Step 4: Test with logoscore** ```bash logoscore -m ./result/lib -l crypto_utils \ -c "crypto_utils.hash(hello_world)" ``` **Step 5: Unit test (no logoscore needed)** ```bash nix build .#unit-tests -L ``` Unit tests use logos-test-framework (`LOGOS_TEST()` macros, `LOGOS_ASSERT_*`) and instantiate `CryptoUtilsImpl` directly — it is a plain C++ class with no framework dependencies. `logos-module-builder` auto-detects `tests/CMakeLists.txt` and creates the `unit-tests` target. **Step 6: Inter-module communication** Other modules call crypto_utils via LogosAPI: ```cpp LogosResult result = api->callModule("crypto_utils", "hash", {"hello"}); if (result.success()) { std::string hashValue = result.data().toString().toStdString(); } ``` **Step 7: Package for distribution** ```bash lgx create crypto_utils lgx add crypto_utils.lgx -v linux-x86_64 -f ./result/lib/crypto_utils_plugin.so lgx add crypto_utils.lgx -v darwin-arm64 -f ./result/lib/crypto_utils_plugin.dylib lgx verify crypto_utils.lgx ``` **What logos-dev-boost provides at each step:** - Step 1: `init` command scaffolds from universal module template; generated CLAUDE.md/AGENTS.md teach agents the universal pattern - Step 2: Guidelines ensure pure C++, no Qt types; the type mapping table is always available - Step 3: Build help explains the codegen pipeline; troubleshooting for common generator errors - Steps 4-5: Testing skill covers logos-test-framework unit tests (LOGOS_TEST, LogosTestContext, mocking) and logoscore integration tests - Step 6: Inter-module comm skill explains LogosAPI patterns and dependency declaration - Step 7: Packaging skill covers the full LGX workflow ### Journey 2: Wrap an External C/C++ Library as a Module Like `logos-accounts-module` wrapping `go-wallet-sdk`, or a module wrapping libsodium. **Step 1: Scaffold with external lib flag** ```bash nix run github:logos-co/logos-dev-boost -- init sodium_module --type module --external-lib ``` Output includes `lib/` directory structure and `metadata.json` with `"nix.external_libraries"` pre-configured. **Step 2: Configure the external library in metadata.json** ```json { "nix": { "external_libraries": [{ "name": "libsodium", "build_command": "make", "output_pattern": "build/libsodium.*" }] } } ``` **Step 3: Write impl header wrapping the C API** ```cpp #pragma once #include #include extern "C" { #include "lib/sodium.h" } class SodiumModuleImpl { public: std::string encrypt(const std::string& plaintext, const std::string& key); std::string decrypt(const std::string& ciphertext, const std::string& key); std::string generateKey(); }; ``` The external C API is accessed via `extern "C"` includes. The impl class presents a clean C++ interface that the generator can process. **Steps 4+:** Same as Journey 1 (build, test, package). ### Journey 3a: Create a Pure QML UI App A Basecamp UI App with no C++ — QML only, calls backend modules via `logos.callModule()`. **Step 1: Scaffold** ```bash nix run github:logos-co/logos-dev-boost -- init notes_ui --type ui-qml ``` Output: ``` notes_ui/ ├── Main.qml # QML entry point ├── metadata.json # "type": "ui_qml", "view": "Main.qml" ├── flake.nix # mkLogosQmlModule ├── CLAUDE.md └── AGENTS.md ``` **Step 2: Develop the QML UI** ```qml import QtQuick 2.15 import QtQuick.Controls 2.15 Item { Button { text: "Save Note" onClicked: { var result = logos.callModule("storage_module", "save", [noteField.text]) console.log("Saved:", result) } } } ``` **Step 3: Build and run** ```bash nix build nix run . # standalone app with QML Inspector on localhost:3768 ``` The QML Inspector MCP server starts automatically. AI agents can use `qml_screenshot`, `qml_find_and_click`, `qml_get_tree`, etc. to interact with and verify the UI. Write `.mjs` test files in `tests/` for headless CI testing via `nix build .#integration-test`. ### Journey 3b: Create a QML + C++ Backend UI App A Basecamp UI App with process-isolated C++ backend and QML frontend. **Step 1: Scaffold** ```bash nix run github:logos-co/logos-dev-boost -- init notes_app --type ui-qml-backend ``` Output: ``` notes_app/ ├── src/ │ ├── notes_app.rep # Qt Remote Objects interface │ ├── notes_app_interface.h # extends PluginInterface │ ├── notes_app_plugin.h # SimpleSource + ViewPluginBase │ ├── notes_app_plugin.cpp # implementation │ └── qml/ │ └── Main.qml # QML frontend (logos.module() replica) ├── metadata.json # "type": "ui_qml", "main": "notes_app_plugin" ├── CMakeLists.txt # REP_FILE ├── flake.nix # mkLogosQmlModule ├── CLAUDE.md └── AGENTS.md ``` **Step 2: Define the backend interface (.rep file)** ``` class NotesApp { PROP(QString status READWRITE) PROP(QVariantList notes READWRITE) SLOT(void addNote(const QString& title)) SLOT(void deleteNote(int index)) } ``` **Step 3: Implement the C++ backend** ```cpp class NotesAppPlugin : public NotesAppSimpleSource, public NotesAppInterface, public NotesAppViewPluginBase { Q_OBJECT Q_PLUGIN_METADATA(IID NotesAppInterface_iid FILE "metadata.json") Q_INTERFACES(NotesAppInterface) public: Q_INVOKABLE void initLogos(LogosAPI* api) { m_logosAPI = api; setBackend(this); } void addNote(const QString& title) override { /* ... */ } void deleteNote(int index) override { /* ... */ } }; ``` **Step 4: Develop the QML frontend** ```qml import QtQuick import QtQuick.Controls Item { id: root readonly property var backend: logos.module("notes_app") property bool ready: false Connections { target: logos function onViewModuleReadyChanged(moduleName, isReady) { if (moduleName === "notes_app") root.ready = isReady && root.backend !== null; } } Component.onCompleted: { root.ready = root.backend !== null && logos.isViewModuleReady("notes_app"); } ListView { model: backend ? backend.notes : [] delegate: Text { text: modelData.title } } Button { text: "Add Note" enabled: root.ready onClicked: logos.watch(backend.addNote("New Note"), function() { console.log("Added") }, function(err) { console.log("Error:", err) } ) } } ``` **Step 5: Build and test** ```bash nix build nix run . # standalone app with QML Inspector on localhost:3768 ``` AI agents can test the running UI via MCP tools (`qml_screenshot`, `qml_find_and_click`, etc.). Write `.mjs` test files in `tests/` for headless CI via `nix build .#integration-test`. **The C++/QML boundary** (taught by guidelines): | Concern | Goes in C++ | Goes in QML | |---------|-------------|-------------| | Data models, state | `PROP()` in `.rep` file | Bind to `backend.property` | | Business logic | `SLOT()` in `.rep` + implement in plugin | Never — no JS business logic | | Module calls | `LogosAPI*` in `initLogos()` | `logos.callModule()` (pure QML only) | | File I/O, networking | Always C++ | Never | | UI layout, styling | Never | Always — `Logos.Theme`, `Logos.Controls` | | User interactions | `SLOT()` methods | `logos.watch(backend.doX())` | | Plugin lifecycle | `initLogos()` + `setBackend(this)` | N/A | ### Journey 4: AI Agent Building a Module from Scratch What happens when a developer tells an AI agent "create a module that provides encryption utilities": 1. Agent reads AGENTS.md (always loaded) — knows about universal interface, Logos ecosystem, type system, build pipeline. This is the critical difference from not having logos-dev-boost. 2. Agent activates `create-universal-module` skill — gets step-by-step template with correct file structure, `metadata.json` schema, `flake.nix` pattern with `preConfigure`. 3. Agent writes pure C++ impl header — guidelines ensure it uses `std::string` not `QString`, `int64_t` not `int`, returns meaningful types from the type mapping table. 4. Agent writes `flake.nix` — skill provides exact template with `logos-cpp-generator --from-header` in `preConfigure` and correct `logos-module-builder` input. 5. Agent builds with `nix build` — build-help guidelines explain the pipeline. If errors occur, agent knows common fixes: generator type mapping issues, missing `find_package`, `metadata.json`/header class name mismatch. 6. Agent runs unit tests with `nix build .#unit-tests -L` — the scaffolded `tests/` directory uses logos-test-framework (`LOGOS_TEST()`, `LOGOS_ASSERT_*`). Tests are auto-detected by `logos-module-builder`. Agent also tests with `logoscore` for integration testing — testing skill provides exact commands and expected output patterns. **Without logos-dev-boost:** Agent would write `Q_INVOKABLE` methods, use `QString` everywhere, try `cmake --build` instead of `nix build`, hallucinate a `LogosPlugin` base class that doesn't exist, and have no idea about the code generator pipeline. ### Journey 5: Installing logos-dev-boost for an Existing Project For a developer with an existing Logos module who wants AI assistance: **Step 1: Run the installer** ```bash nix run github:logos-co/logos-dev-boost -- install ``` **Step 2: Interactive configuration** ``` Detected: Universal C++ module (accounts_module) SDK version: logos-cpp-sdk 0.3.0 Which AI tools do you use? [x] Claude Code [x] Cursor [ ] Codex [ ] Gemini CLI Generated: CLAUDE.md (always-loaded context for Claude Code) AGENTS.md (universal context for any AI tool) .cursor/rules/logos.mdc (Cursor-specific rules) .claude/skills/ (8 skills for Claude Code) .mcp.json (MCP server registration) .logos-dev-boost/ (pre-built MCP server binary) ``` **Step 3: AI tools auto-detect configuration** - Claude Code reads `CLAUDE.md` automatically, discovers `.claude/skills/`, connects to MCP server via `.mcp.json` - Cursor reads `AGENTS.md` automatically, loads `.cursor/rules/logos.mdc`, connects to MCP server - Manual fallback if auto-detection fails: - Claude Code: `claude mcp add -s local -t stdio logos-dev-boost node .logos-dev-boost/mcp-server/index.js` - Cursor: Command Palette -> "/open MCP Settings" -> toggle on `logos-dev-boost` - Codex: `codex mcp add logos-dev-boost -- node .logos-dev-boost/mcp-server/index.js` ## Features & Requirements ### Phase 1: Foundation (MVP) - Always-loaded context files (AGENTS.md, CLAUDE.md) with compressed documentation index - 7 guideline files covering core conventions, universal modules, UI apps, Nix build, testing, metadata.json, and code generation - 8 on-demand skills for common development tasks - Scaffolding templates for universal modules, external library modules, and UI apps - Context file generators (AGENTS.md, CLAUDE.md, .cursor/rules, llms.txt) - Nix flake with `init`, `install`, and `generate` commands ### Phase 2: MCP Server - Live project introspection via 5 MCP tools (project-info, search-docs, api-reference, build-help, scaffold) - Full-text documentation search over bundled docs - Context-aware build commands with troubleshooting - Interactive installer that detects AI tools and generates per-tool configuration ### Phase 3: Rich Features - Semantic documentation search with local ONNX embeddings - Cross-repo dependency graph tool - LIDL language validation and preview - Integration with logos-qt-mcp for combined dev-time and runtime introspection ### Phase 4: Ecosystem - Third-party module skills (module authors ship skills in their repos) - Hosted documentation API with centralized semantic search - CI integration (`logos-dev-boost check` validates project configuration) - Auto-update for context files when dependencies change ## Success Metrics 1. **Module creation time** — An AI agent can scaffold, build, and test a new universal C++ module in under 5 minutes (currently impossible without deep knowledge) 2. **Zero hallucinated APIs** — Agents never suggest non-existent Logos APIs or use Qt types in universal module code 3. **Build success rate** — Agent-generated Nix flakes and C++ impl headers build on first try 4. **Correct interface choice** — Agents use the universal interface for modules and ui_qml for UI apps, never mixing the two 5. **Onboarding time** — New human developers can create their first module in under 30 minutes with AI assistance ## Supported Platforms logos-dev-boost runs on any platform with Nix: - Linux (x86_64, aarch64) - macOS (x86_64, aarch64) The generated context files (AGENTS.md, CLAUDE.md, skills) are plain text and work on any platform.