Overwatch/overwatch-rs
Daniel Sanchez c9e9429b60
Relay sink + stream (#13)
* Outbound relay into_sink
Inbound relay as stream

* Cleanup imports

* Remove not necessary bounds
2022-12-14 15:41:01 +01:00
..
src Relay sink + stream (#13) 2022-12-14 15:41:01 +01:00
tests Error handle and consume self in connect function (#11) 2022-12-10 16:01:16 +08:00
Cargo.toml Relay sink + stream (#13) 2022-12-14 15:41:01 +01:00
LICENSE Publish ready (#7) 2022-11-16 14:15:58 +01:00
README.md Publish ready (#7) 2022-11-16 14:15:58 +01:00

README.md

Overwatch

github crates.io docs.rs build status

Overwatch is a framework to easily construct applications that requires of several independent parts that needs communication between them. Everything is self-contained, and it matches somewhat the advantages of microservices.

Design Goals

  • Modularity:

    • Components should be self-contained (as possible)
    • Communication relations between components should be specifically defined
    • Components should be mockable. This is rather important for measurements and testing.
  • Single responsibility:

    • It is easier to isolate problems
    • Minimal sharing when unavoidable
  • Debuggeability

    • Easy to track workflow
    • Easy to test
    • Easy to measure
    • Asynchronous Communication