# Overwatch Overwatch is a framework to easily construct applications that requires of several independent parts that needs communication between them. Everything is self-contained, and it matches somewhat the advantages of microservices. ## Design Goals - Modularity: - Components should be self-contained (as possible) - Communication relations between components should be specifically defined - Components should be mockable. This is rather important for measurements and testing. - Single responsibility: - It is easier to isolate problems - Minimal sharing when unavoidable - Debuggeability - Easy to track workflow - Easy to test - Easy to measure - Asynchronous Communication ## Main components - Overwatch: the main messenger relay component (internal communications). It is also be responsible of managing other components lifecycle and handling configuration updates. - Services (handled by the *overwatch*) ## Project Structure * `overwatch`: Services runner framework * `overwatch-derive`: Overwatch macros ## Build & Test Minimal Rust supported version: `1.63` When in development, please, use `cargo clippy` to build the project. Any warning is promoted to an error in our CI. * Use `cargo test` for executing tests, and `cargo test -- --nocapture` for seeing test outputs. * Use `cargo run --exampel {example_name}` to run an example. ### Build Documentation Simply run `cargo doc --open --no-deps` to build and access a copy of the generated documentation.