# Fast end-to-end smoke run (seconds): tiny N, few rounds/seeds, both adversary modes. # Numbers here are far too noisy to interpret -- the point is that every code path runs and every # figure builder renders, including the multi-cascade (redundancy > 1) aggregation. n_nodes: [1000] degree: [4, 8] blend_hops: [2, 3] max_blend_delay: [0, 3] unresponsive_frac: [0.0, 0.2, 0.5] redundancy: [1, 2] f_adv: [0.1, 0.33] adversary_mode: [random, worstcase_coverage] seeds: 2 base: n_rounds: 20 n_placements: 2