diff --git a/tools/simulators/blend/pd/configs/smoke.yaml b/tools/simulators/blend/pd/configs/smoke.yaml index 0a3ebca..0125cfa 100644 --- a/tools/simulators/blend/pd/configs/smoke.yaml +++ b/tools/simulators/blend/pd/configs/smoke.yaml @@ -1,9 +1,12 @@ # Fast end-to-end smoke run (seconds): tiny N, few rounds/seeds, both adversary modes. +# Numbers here are far too noisy to interpret -- the point is that every code path runs and every +# figure builder renders, including the multi-cascade (redundancy > 1) aggregation. n_nodes: [1000] degree: [4, 8] blend_hops: [2, 3] max_blend_delay: [0, 3] unresponsive_frac: [0.0, 0.2, 0.5] +redundancy: [1, 2] f_adv: [0.1, 0.33] adversary_mode: [random, worstcase_coverage] seeds: 2