117 lines
3.8 KiB
Rust

//! Cooldown-based pinata program.
//!
//! A Piñata program that uses the on-chain clock to prevent abuse.
//! After each prize claim the program records the current timestamp; the next claim is only
//! allowed once a configurable cooldown period has elapsed.
//!
//! Expected pre-states (in order):
//! 0 - pinata account (authorized, owned by this program)
//! 1 - winner account
//! 2 - clock account `CLOCK_01`.
//!
//! Pinata account data layout (24 bytes):
//! [prize: u64 LE | `cooldown_ms`: u64 LE | `last_claim_timestamp`: u64 LE].
use clock_core::{CLOCK_01_PROGRAM_ACCOUNT_ID, ClockAccountData};
use nssa_core::program::{AccountPostState, Claim, ProgramInput, ProgramOutput, read_nssa_inputs};
type Instruction = ();
struct PinataState {
prize: u128,
cooldown_ms: u64,
last_claim_timestamp: u64,
}
impl PinataState {
fn from_bytes(bytes: &[u8]) -> Self {
assert!(bytes.len() >= 32, "Pinata account data too short");
let prize = u128::from_le_bytes(bytes[..16].try_into().unwrap());
let cooldown_ms = u64::from_le_bytes(bytes[16..24].try_into().unwrap());
let last_claim_timestamp = u64::from_le_bytes(bytes[24..32].try_into().unwrap());
Self {
prize,
cooldown_ms,
last_claim_timestamp,
}
}
fn to_bytes(&self) -> Vec<u8> {
let mut buf = Vec::with_capacity(32);
buf.extend_from_slice(&self.prize.to_le_bytes());
buf.extend_from_slice(&self.cooldown_ms.to_le_bytes());
buf.extend_from_slice(&self.last_claim_timestamp.to_le_bytes());
buf
}
}
fn main() {
let (
ProgramInput {
self_program_id,
caller_program_id,
pre_states,
instruction: (),
},
instruction_words,
) = read_nssa_inputs::<Instruction>();
let Ok([pinata, winner, clock_pre]) = <[_; 3]>::try_from(pre_states) else {
panic!("Expected exactly 3 input accounts: pinata, winner, clock");
};
// Check the clock account is the system clock account
assert_eq!(clock_pre.account_id, CLOCK_01_PROGRAM_ACCOUNT_ID);
let clock_data = ClockAccountData::from_bytes(&clock_pre.account.data.clone().into_inner());
let current_timestamp = clock_data.timestamp;
let pinata_state = PinataState::from_bytes(&pinata.account.data.clone().into_inner());
// Enforce cooldown: the elapsed time since the last claim must exceed the cooldown period.
let elapsed = current_timestamp.saturating_sub(pinata_state.last_claim_timestamp);
assert!(
elapsed >= pinata_state.cooldown_ms,
"Cooldown not elapsed: {elapsed}ms since last claim, need {}ms",
pinata_state.cooldown_ms,
);
let mut pinata_post = pinata.account.clone();
let mut winner_post = winner.account.clone();
pinata_post.balance = pinata_post
.balance
.checked_sub(pinata_state.prize)
.expect("Not enough balance in the pinata");
winner_post.balance = winner_post
.balance
.checked_add(pinata_state.prize)
.expect("Overflow when adding prize to winner");
// Update the last claim timestamp.
let updated_state = PinataState {
last_claim_timestamp: current_timestamp,
..pinata_state
};
pinata_post.data = updated_state
.to_bytes()
.try_into()
.expect("Pinata state should fit in account data");
// Clock account is read-only.
let clock_post = clock_pre.account.clone();
ProgramOutput::new(
self_program_id,
caller_program_id,
instruction_words,
vec![pinata, winner, clock_pre],
vec![
AccountPostState::new_claimed_if_default(pinata_post, Claim::Authorized),
AccountPostState::new(winner_post),
AccountPostState::new(clock_post),
],
)
.write();
}