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https://github.com/logos-blockchain/logos-blockchain-specs.git
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comments for yaml
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@ -37,6 +37,8 @@ class Config:
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@dataclass
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class SimulationConfig:
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# Desired duration of the simulation in seconds
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# Since the simulation uses discrete time steps, the actual duration may be longer or shorter.
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duration_sec: int
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network: NetworkConfig
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@ -47,7 +49,10 @@ class SimulationConfig:
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@dataclass
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class NetworkConfig:
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# Maximum network latency between nodes in seconds.
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# A constant latency will be chosen randomly for each connection within the range [0, max_latency_sec].
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max_latency_sec: float
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# Seed for the random number generator used to determine the network latencies.
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seed: random.Random
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def validate(self):
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@ -69,8 +74,11 @@ class LogicConfig:
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@dataclass
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class LotteryConfig:
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# Interval between lottery draws in seconds.
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interval_sec: float
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# Probability of a node being selected as a sender in each lottery draw.
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probability: float
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# Seed for the random number generator used to determine the lottery winners.
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seed: random.Random
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def validate(self):
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@ -81,7 +89,9 @@ class LotteryConfig:
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@dataclass
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class MixnetConfig:
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# Total number of nodes in the entire network.
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num_nodes: int
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# Global constant transmission rate of each connection in messages per second.
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transmission_rate_per_sec: int
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peering: PeeringConfig
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mix_path: MixPathConfig
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@ -110,6 +120,7 @@ class MixnetConfig:
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@dataclass
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class PeeringConfig:
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# Target number of peers each node can connect to (both inbound and outbound).
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degree: int
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def validate(self):
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@ -118,7 +129,9 @@ class PeeringConfig:
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@dataclass
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class MixPathConfig:
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# Maximum number of mix nodes to be chosen for a Sphinx packet.
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max_length: int
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# Seed for the random number generator used to determine the mix path.
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seed: random.Random
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def validate(self):
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@ -1,20 +1,33 @@
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simulation:
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# Desired duration of the simulation in seconds
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# Since the simulation uses discrete time steps, the actual duration may be longer or shorter.
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duration_sec: 1000
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network:
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# Maximum network latency between nodes in seconds.
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# A constant latency will be chosen randomly for each connection within the range [0, max_latency_sec].
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max_latency_sec: 0.1
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# Seed for the random number generator used to determine the network latencies.
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seed: 0
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logic:
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sender_lottery:
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# Interval between lottery draws in seconds.
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interval_sec: 1
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# Probability of a node being selected as a sender in each lottery draw.
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probability: 0.001
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# Seed for the random number generator used to determine the lottery winners.
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seed: 10
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mixnet:
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# Total number of nodes in the entire network.
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num_nodes: 5
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# Global constant transmission rate of each connection in messages per second.
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transmission_rate_per_sec: 10
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peering:
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# Target number of peers each node can connect to (both inbound and outbound).
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degree: 6
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mix_path:
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# Maximum number of mix nodes to be chosen for a Sphinx packet.
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max_length: 3
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# Seed for the random number generator used to determine the mix path.
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seed: 3
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