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https://github.com/logos-blockchain/logos-blockchain-specs.git
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gossip
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6e66eb7233
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@ -98,6 +98,8 @@ class MixnetConfig:
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class P2PConfig:
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# Broadcasting type: naive | gossip
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type: str
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# A connection density, only if the type is gossip
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connection_density: int
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# A maximum network latency between nodes directly connected with each other
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max_network_latency: float
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@ -106,11 +108,14 @@ class P2PConfig:
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def validate(self):
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assert self.type in [self.TYPE_NAIVE, self.TYPE_GOSSIP]
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if self.type == self.TYPE_GOSSIP:
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assert self.connection_density > 0
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assert self.max_network_latency >= 0
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def description(self):
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return (
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f"p2p_type: {self.type}\n"
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f"conn_density: {self.connection_density}"
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f"max_net_latency: {self.max_network_latency:.2f}"
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)
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@ -27,7 +27,9 @@ mixnet:
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p2p:
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# Broadcasting type: naive | gossip
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type: "naive"
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type: "gossip"
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# A connection density, only if the type is gossip
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connection_density: 10
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# A maximum network latency between nodes directly connected with each other
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max_network_latency: 0.5
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@ -25,8 +25,8 @@ class P2P(ABC):
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self.measurement = Measurement(env, config)
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self.adversary = Adversary(env, config)
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def add_node(self, nodes: list["Node"]):
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self.nodes.extend(nodes)
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def set_nodes(self, nodes: list["Node"]):
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self.nodes = nodes
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def get_nodes(self, n: int) -> list["Node"]:
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return random.sample(self.nodes, n)
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@ -57,6 +57,7 @@ class P2P(ABC):
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class NaiveBroadcastP2P(P2P):
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def __init__(self, env: simpy.Environment, config: Config):
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super().__init__(env, config)
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self.nodes = []
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# This should accept only bytes in practice,
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# but we accept SphinxPacket as well because we don't implement Sphinx deserialization.
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@ -78,6 +79,24 @@ class GossipP2P(P2P):
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self.topology = defaultdict(set)
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self.message_cache = defaultdict(set)
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def set_nodes(self, nodes: list["Node"]):
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super().set_nodes(nodes)
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for i, node in enumerate(nodes):
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# Each node is chained with the right neighbor, so that no node is not orphaned.
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# And then, each node is connected to a random subset of other nodes.
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front, back = nodes[:i], nodes[i + 1:]
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if len(back) > 0:
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neighbor = back[0]
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back = back[1:]
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else:
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neighbor = front[0]
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front = front[1:]
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others = front + back
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n = min(self.config.p2p.connection_density - 1, len(others))
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conns = set(random.sample(others, n))
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conns.add(neighbor)
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self.topology[node] = conns
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def broadcast(self, sender: "Node", msg: SphinxPacket | bytes):
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yield from super().broadcast(sender, msg)
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self.log("Gossiping a msg: %d bytes" % len(msg))
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@ -92,3 +111,5 @@ class GossipP2P(P2P):
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if msg_hash not in self.message_cache[receiver]:
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self.message_cache[receiver].add(msg_hash)
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self.env.process(receiver.receive_message(msg))
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# gossiping
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self.env.process(self.broadcast(receiver, msg))
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@ -12,9 +12,9 @@ class Simulation:
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random.seed()
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self.config = config
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self.env = simpy.Environment()
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self.p2p = NaiveBroadcastP2P(self.env, config)
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self.nodes = [Node(i, self.env, self.p2p, config) for i in range(config.mixnet.num_nodes)]
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self.p2p.add_node(self.nodes)
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self.p2p = Simulation.init_p2p(self.env, config)
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nodes = [Node(i, self.env, self.p2p, config) for i in range(config.mixnet.num_nodes)]
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self.p2p.set_nodes(nodes)
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def run(self):
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self.env.run(until=self.config.simulation.running_time)
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