neo-blessed/lib/colors.js

518 lines
9.7 KiB
JavaScript

/**
* colors.js - color-related functions for blessed.
* Copyright (c) 2013-2015, Christopher Jeffrey and contributors (MIT License).
* https://github.com/chjj/blessed
*/
exports.match = function(r1, g1, b1) {
if (typeof r1 === 'string') {
var hex = r1;
if (hex[0] !== '#') {
return -1;
}
hex = exports.hexToRGB(hex);
r1 = hex[0], g1 = hex[1], b1 = hex[2];
} else if (Array.isArray(r1)) {
b1 = r1[2], g1 = r1[1], r1 = r1[0];
}
var hash = (r1 << 16) | (g1 << 8) | b1;
if (exports._cache[hash] != null) {
return exports._cache[hash];
}
var ldiff = Infinity
, li = -1
, i = 0
, c
, r2
, g2
, b2
, diff;
for (; i < exports.vcolors.length; i++) {
c = exports.vcolors[i];
r2 = c[0];
g2 = c[1];
b2 = c[2];
diff = colorDistance(r1, g1, b1, r2, g2, b2);
if (diff === 0) {
li = i;
break;
}
if (diff < ldiff) {
ldiff = diff;
li = i;
}
}
return exports._cache[hash] = li;
};
exports.RGBToHex = function(r, g, b) {
if (Array.isArray(r)) {
b = r[2], g = r[1], r = r[0];
}
function hex(n) {
n = n.toString(16);
if (n.length < 2) n = '0' + n;
return n;
}
return '#' + hex(r) + hex(g) + hex(b);
};
exports.hexToRGB = function(hex) {
if (hex.length === 4) {
hex = hex[0]
+ hex[1] + hex[1]
+ hex[2] + hex[2]
+ hex[3] + hex[3];
}
var col = parseInt(hex.substring(1), 16)
, r = (col >> 16) & 0xff
, g = (col >> 8) & 0xff
, b = col & 0xff;
return [r, g, b];
};
// As it happens, comparing how similar two colors are is really hard. Here is
// one of the simplest solutions, which doesn't require conversion to another
// color space, posted on stackoverflow[1]. Maybe someone better at math can
// propose a superior solution.
// [1] http://stackoverflow.com/questions/1633828
function colorDistance(r1, g1, b1, r2, g2, b2) {
return Math.pow(30 * (r1 - r2), 2)
+ Math.pow(59 * (g1 - g2), 2)
+ Math.pow(11 * (b1 - b2), 2);
}
// This might work well enough for a terminal's colors: treat RGB as XYZ in a
// 3-dimensional space and go midway between the two points.
exports.mixColors = function(c1, c2, alpha) {
// if (c1 === 0x1ff) return c1;
// if (c2 === 0x1ff) return c1;
if (c1 === 0x1ff) c1 = 0;
if (c2 === 0x1ff) c2 = 0;
if (alpha == null) alpha = 0.5;
c1 = exports.vcolors[c1];
var r1 = c1[0];
var g1 = c1[1];
var b1 = c1[2];
c2 = exports.vcolors[c2];
var r2 = c2[0];
var g2 = c2[1];
var b2 = c2[2];
r1 += (r2 - r1) * alpha | 0;
g1 += (g2 - g1) * alpha | 0;
b1 += (b2 - b1) * alpha | 0;
return exports.match([r1, g1, b1]);
};
exports.blend = function blend(attr, attr2, alpha) {
var bg = attr & 0x1ff;
if (attr2 != null) {
var bg2 = attr2 & 0x1ff;
if (bg === 0x1ff) bg = 0;
if (bg2 === 0x1ff) bg2 = 0;
bg = exports.mixColors(bg, bg2, alpha);
} else {
if (blend._cache[bg] != null) {
bg = blend._cache[bg];
// } else if (bg < 8) {
// bg += 8;
} else if (bg >= 8 && bg <= 15) {
bg -= 8;
} else {
var name = exports.ncolors[bg];
if (name) {
for (var i = 0; i < exports.ncolors.length; i++) {
if (name === exports.ncolors[i] && i !== bg) {
var c = exports.vcolors[bg];
var nc = exports.vcolors[i];
if (nc[0] + nc[1] + nc[2] < c[0] + c[1] + c[2]) {
blend._cache[bg] = i;
bg = i;
break;
}
}
}
}
}
}
attr &= ~0x1ff;
attr |= bg;
var fg = (attr >> 9) & 0x1ff;
if (attr2 != null) {
var fg2 = (attr2 >> 9) & 0x1ff;
// 0, 7, 188, 231, 251
if (fg === 0x1ff) {
// XXX workaround
fg = 248;
} else {
if (fg === 0x1ff) fg = 7;
if (fg2 === 0x1ff) fg2 = 7;
fg = exports.mixColors(fg, fg2, alpha);
}
} else {
if (blend._cache[fg] != null) {
fg = blend._cache[fg];
// } else if (fg < 8) {
// fg += 8;
} else if (fg >= 8 && fg <= 15) {
fg -= 8;
} else {
var name = exports.ncolors[fg];
if (name) {
for (var i = 0; i < exports.ncolors.length; i++) {
if (name === exports.ncolors[i] && i !== fg) {
var c = exports.vcolors[fg];
var nc = exports.vcolors[i];
if (nc[0] + nc[1] + nc[2] < c[0] + c[1] + c[2]) {
blend._cache[fg] = i;
fg = i;
break;
}
}
}
}
}
}
attr &= ~(0x1ff << 9);
attr |= fg << 9;
return attr;
};
exports.blend._cache = {};
exports._cache = {};
// XTerm Colors
// These were actually tough to track down. The xterm source only uses color
// keywords. The X11 source needed to be examined to find the actual values.
// They then had to be mapped to rgb values and then converted to hex values.
exports.xterm = [
'#000000', // black
'#cd0000', // red3
'#00cd00', // green3
'#cdcd00', // yellow3
'#0000ee', // blue2
'#cd00cd', // magenta3
'#00cdcd', // cyan3
'#e5e5e5', // gray90
'#7f7f7f', // gray50
'#ff0000', // red
'#00ff00', // green
'#ffff00', // yellow
'#5c5cff', // rgb:5c/5c/ff
'#ff00ff', // magenta
'#00ffff', // cyan
'#ffffff' // white
];
// Seed all 256 colors. Assume xterm defaults.
// Ported from the xterm color generation script.
exports.colors = (function() {
var cols = exports.colors = []
, _cols = exports.vcolors = []
, r
, g
, b
, i
, l;
function hex(n) {
n = n.toString(16);
if (n.length < 2) n = '0' + n;
return n;
}
function push(i, r, g, b) {
cols[i] = '#' + hex(r) + hex(g) + hex(b);
_cols[i] = [r, g, b];
}
// 0 - 15
exports.xterm.forEach(function(c, i) {
c = parseInt(c.substring(1), 16);
push(i, (c >> 16) & 0xff, (c >> 8) & 0xff, c & 0xff);
});
// 16 - 231
for (r = 0; r < 6; r++) {
for (g = 0; g < 6; g++) {
for (b = 0; b < 6; b++) {
i = 16 + (r * 36) + (g * 6) + b;
push(i,
r ? (r * 40 + 55) : 0,
g ? (g * 40 + 55) : 0,
b ? (b * 40 + 55) : 0);
}
}
}
// 232 - 255 are grey.
for (g = 0; g < 24; g++) {
l = (g * 10) + 8;
i = 232 + g;
push(i, l, l, l);
}
return cols;
})();
// Map higher colors to the first 8 colors.
// This allows translation of high colors to low colors on 8-color terminals.
exports.ccolors = (function() {
var _cols = exports.vcolors.slice()
, cols = exports.colors.slice()
, out;
exports.vcolors = exports.vcolors.slice(0, 8);
exports.colors = exports.colors.slice(0, 8);
out = cols.map(exports.match);
exports.colors = cols;
exports.vcolors = _cols;
exports.ccolors = out;
return out;
})();
var colorNames = exports.colorNames = {
// special
default: -1,
normal: -1,
bg: -1,
fg: -1,
// normal
black: 0,
red: 1,
green: 2,
yellow: 3,
blue: 4,
magenta: 5,
cyan: 6,
white: 7,
// light
lightblack: 8,
lightred: 9,
lightgreen: 10,
lightyellow: 11,
lightblue: 12,
lightmagenta: 13,
lightcyan: 14,
lightwhite: 15,
// bright
brightblack: 8,
brightred: 9,
brightgreen: 10,
brightyellow: 11,
brightblue: 12,
brightmagenta: 13,
brightcyan: 14,
brightwhite: 15,
// alternate spellings
grey: 8,
gray: 8,
lightgrey: 7,
lightgray: 7,
brightgrey: 7,
brightgray: 7
};
exports.convert = function(color) {
if (typeof color === 'number') {
;
} else if (typeof color === 'string') {
color = color.replace(/[\- ]/g, '');
if (colorNames[color] != null) {
color = colorNames[color];
} else {
color = exports.match(color);
}
} else if (Array.isArray(color)) {
color = exports.match(color);
} else {
color = -1;
}
return color !== -1 ? color : 0x1ff;
};
// Map higher colors to the first 8 colors.
// This allows translation of high colors to low colors on 8-color terminals.
// Why the hell did I do this by hand?
exports.ccolors = {
blue: [
4,
12,
[17, 21],
[24, 27],
[31, 33],
[38, 39],
45,
[54, 57],
[60, 63],
[67, 69],
[74, 75],
81,
[91, 93],
[97, 99],
[103, 105],
[110, 111],
117,
[128, 129],
[134, 135],
[140, 141],
[146, 147],
153,
165,
171,
177,
183,
189
],
green: [
2,
10,
22,
[28, 29],
[34, 36],
[40, 43],
[46, 50],
[64, 65],
[70, 72],
[76, 79],
[82, 86],
[106, 108],
[112, 115],
[118, 122],
[148, 151],
[154, 158],
[190, 194]
],
cyan: [
6,
14,
23,
30,
37,
44,
51,
66,
73,
80,
87,
109,
116,
123,
152,
159,
195
],
red: [
1,
9,
52,
[88, 89],
[94, 95],
[124, 126],
[130, 132],
[136, 138],
[160, 163],
[166, 169],
[172, 175],
[178, 181],
[196, 200],
[202, 206],
[208, 212],
[214, 218],
[220, 224]
],
magenta: [
5,
13,
53,
90,
96,
127,
133,
139,
164,
170,
176,
182,
201,
207,
213,
219,
225
],
yellow: [
3,
11,
58,
[100, 101],
[142, 144],
[184, 187],
[226, 230]
],
black: [
0,
8,
16,
59,
102,
[232, 243]
],
white: [
7,
15,
145,
188,
231,
[244, 255]
]
};
exports.ncolors = [];
Object.keys(exports.ccolors).forEach(function(name) {
exports.ccolors[name].forEach(function(offset) {
if (typeof offset === 'number') {
exports.ncolors[offset] = name;
exports.ccolors[offset] = exports.colorNames[name];
return;
}
for (var i = offset[0], l = offset[1]; i <= l; i++) {
exports.ncolors[i] = name;
exports.ccolors[i] = exports.colorNames[name];
}
});
delete exports.ccolors[name];
});