neo-blessed/lib/widgets/layout.js

242 lines
6.2 KiB
JavaScript

/**
* layout.js - layout element for blessed
* Copyright (c) 2013-2015, Christopher Jeffrey and contributors (MIT License).
* https://github.com/chjj/blessed
*/
/**
* Modules
*/
var helpers = require('../helpers');
var Node = require('./node');
var Element = require('./element');
/**
* Layout
*/
function Layout(options) {
var self = this;
if (!(this instanceof Node)) {
return new Layout(options);
}
options = options || {};
if ((options.width == null
&& (options.left == null && options.right == null))
|| (options.height == null
&& (options.top == null && options.bottom == null))) {
throw new Error('`Layout` must have a width and height!');
}
options.layout = options.layout || 'inline';
Element.call(this, options);
if (options.renderer) {
this.renderer = options.renderer;
}
}
Layout.prototype.__proto__ = Element.prototype;
Layout.prototype.type = 'layout';
Layout.prototype.isRendered = function(el) {
if (!el.lpos) return false;
return (el.lpos.xl - el.lpos.xi) > 0
&& (el.lpos.yl - el.lpos.yi) > 0;
};
Layout.prototype.getLast = function(i) {
while (this.children[--i]) {
var el = this.children[i];
if (this.isRendered(el)) return el;
}
};
Layout.prototype.getLastCoords = function(i) {
var last = this.getLast(i);
if (last) return last.lpos;
};
Layout.prototype._renderCoords = function() {
var coords = this._getCoords(true);
var children = this.children;
this.children = [];
this._render();
this.children = children;
return coords;
};
Layout.prototype.renderer = function(coords) {
var self = this;
// The coordinates of the layout element
var width = coords.xl - coords.xi
, height = coords.yl - coords.yi
, xi = coords.xi
, xl = coords.xl
, yi = coords.yi
, yl = coords.yl;
// The current row offset in cells (which row are we on?)
var rowOffset = 0;
// The index of the first child in the row
var rowIndex = 0;
var lastRowIndex = 0;
// Figure out the highest width child
if (this.options.layout === 'grid') {
var highWidth = this.children.reduce(function(out, el) {
out = Math.max(out, el.width);
return out;
}, 0);
}
return function iterator(el, i) {
// Make our children shrinkable. If they don't have a height, for
// example, calculate it for them.
el.shrink = true;
// Find the previous rendered child's coordinates
var last = self.getLast(i);
// If there is no previously rendered element, we are on the first child.
if (!last) {
el.position.left = 0;
el.position.top = 0;
} else {
// Otherwise, figure out where to place this child. We'll start by
// setting it's `left`/`x` coordinate to right after the previous
// rendered element. This child will end up directly to the right of it.
el.position.left = last.lpos.xl - xi;
// Make sure the position matches the highest width element
if (self.options.layout === 'grid') {
// Compensate with width:
// el.position.width = el.width + (highWidth - el.width);
// Compensate with position:
el.position.left += highWidth - (last.lpos.xl - last.lpos.xi);
}
// If our child does not overlap the right side of the Layout, set it's
// `top`/`y` to the current `rowOffset` (the coordinate for the current
// row).
if (el.position.left + el.width <= width) {
el.position.top = rowOffset;
} else {
// Otherwise we need to start a new row and calculate a new
// `rowOffset` and `rowIndex` (the index of the child on the current
// row).
rowOffset += self.children.slice(rowIndex, i).reduce(function(out, el) {
if (!self.isRendered(el)) return out;
out = Math.max(out, el.lpos.yl - el.lpos.yi);
return out;
}, 0);
lastRowIndex = rowIndex;
rowIndex = i;
el.position.left = 0;
el.position.top = rowOffset;
}
}
// Make sure the elements on lower rows graviatate up as much as possible
if (self.options.layout === 'inline') {
var above = null;
var abovea = Infinity;
for (var j = lastRowIndex; j < rowIndex; j++) {
var l = self.children[j];
if (!self.isRendered(l)) continue;
var abs = Math.abs(el.position.left - (l.lpos.xi - xi));
// if (abs < abovea && (l.lpos.xl - l.lpos.xi) <= el.width) {
if (abs < abovea) {
above = l;
abovea = abs;
}
}
if (above) {
el.position.top = above.lpos.yl - yi;
}
}
// If our child overflows the Layout, do not render it!
// Disable this feature for now.
if (el.position.top + el.height > height) {
// Returning false tells blessed to ignore this child.
// return false;
}
};
};
Layout.prototype.render = function() {
var self = this;
this._emit('prerender');
var coords = this._renderCoords();
if (!coords) {
delete this.lpos;
return;
}
if (coords.xl - coords.xi <= 0) {
coords.xl = Math.max(coords.xl, coords.xi);
return;
}
if (coords.yl - coords.yi <= 0) {
coords.yl = Math.max(coords.yl, coords.yi);
return;
}
this.lpos = coords;
if (this.border) coords.xi++, coords.xl--, coords.yi++, coords.yl--;
if (this.tpadding) {
coords.xi += this.padding.left, coords.xl -= this.padding.right;
coords.yi += this.padding.top, coords.yl -= this.padding.bottom;
}
var iterator = this.renderer(coords);
if (this.border) coords.xi--, coords.xl++, coords.yi--, coords.yl++;
if (this.tpadding) {
coords.xi -= this.padding.left, coords.xl += this.padding.right;
coords.yi -= this.padding.top, coords.yl += this.padding.bottom;
}
this.children.forEach(function(el, i) {
if (el.screen._ci !== -1) {
el.index = el.screen._ci++;
}
var rendered = iterator(el, i);
if (rendered === false) {
delete el.lpos;
return;
}
// if (el.screen._rendering) {
// el._rendering = true;
// }
el.render();
// if (el.screen._rendering) {
// el._rendering = false;
// }
});
this._emit('render', [coords]);
return coords;
};
/**
* Expose
*/
module.exports = Layout;