add screen.realloc() method.
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@ -390,6 +390,7 @@ The screen on which every other node renders.
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`debug` option was set.
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- __alloc()__ - Allocate a new pending screen buffer and a new output screen
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buffer.
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- __realloc()__ - Reallocate the screen buffers and clear the screen.
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- __draw(start, end)__ - Draw the screen based on the contents of the screen
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buffer.
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- __render()__ - Render all child elements, writing all data to the screen
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@ -31,8 +31,7 @@ var server = telnet.createServer(function(client) {
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screen.terminal = data.value;
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} else {
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// Clear the screen since they may have used `env send [var]`.
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screen.alloc();
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screen.clearRegion(0, screen.width, 0, screen.height, true);
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screen.realloc();
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}
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screen.render();
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}
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@ -691,7 +691,7 @@ Screen.prototype.__defineGetter__('height', function() {
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return this.program.rows;
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});
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Screen.prototype.alloc = function() {
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Screen.prototype.alloc = function(dirty) {
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var x, y;
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this.lines = [];
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@ -700,7 +700,7 @@ Screen.prototype.alloc = function() {
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for (x = 0; x < this.cols; x++) {
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this.lines[y][x] = [this.dattr, ' '];
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}
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this.lines[y].dirty = false;
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this.lines[y].dirty = !!dirty;
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}
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this.olines = [];
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@ -714,6 +714,10 @@ Screen.prototype.alloc = function() {
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this.program.clear();
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};
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Screen.prototype.realloc = function() {
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return this.alloc(true);
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};
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Screen.prototype.render = function() {
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var self = this;
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