add example online game created with blessed.

This commit is contained in:
Christopher Jeffrey 2013-06-13 04:32:35 -05:00
parent 54bde3badd
commit 831425d5af
1 changed files with 439 additions and 0 deletions

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example/ping Executable file
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#!/usr/bin/env node
/**
* ping
* https://github.com/chjj/blessed
* Copyright (c) 2013, Christopher Jeffrey (MIT License)
* Online (ping)pong in your terminal.
*/
// Example Usage:
// Server: $ ./example/ping 3000
// Client: $ ./example/ping 127.0.0.1 3000
// Demo: $ ./example/ping
process.title = 'ping';
if (/^(-h|--help|-\?)$/.test(process.argv[2])) {
console.log('node-ping');
console.log('Example Usage:');
console.log('Server: $ node-ping 3000');
console.log('Client: $ node-ping 127.0.0.1 3000');
console.log('Demo: $ node-ping');
return process.exit(0);
}
var blessed = require('blessed')
, program = blessed()
, nssocket;
try {
nssocket = require('nssocket');
} catch (e) {
;
}
var server
, socket;
/**
* Screen Layout
*/
var screen = new blessed.Screen({
program: program
});
var table = new blessed.Box({
left: 0,
top: 0,
width: screen.width,
height: screen.height
});
var ball = new blessed.Box({
width: 1,
height: 1,
bg: 'white',
top: 0,
left: 0
});
var lpaddle = new blessed.Box({
width: 1,
height: 3,
bg: 'yellow',
top: 0,
left: 0
});
var rpaddle = new blessed.Box({
width: 1,
height: 3,
bg: 'yellow',
top: 0,
right: 0
});
var score = new blessed.Box({
top: 0,
left: 4,
height: 3,
width: 20,
bold: true
});
score.lwins = 0;
score.rwins = 0;
var net = new blessed.Box({
width: 1,
height: '100%',
bg: 'yellow',
top: 0,
left: 'center'
});
var message = new blessed.Box({
width: '50%',
height: 3,
border: {
type: 'ascii'
},
top: 'center',
left: 'center'
});
var text = new blessed.Box({
top: 'center',
left: 1,
right: 1,
height: 1,
content: 'Waiting for players to connect...'
});
message.append(text);
screen.append(table);
table.append(score);
table.append(lpaddle);
table.append(rpaddle);
table.append(net);
table.append(ball);
table.append(message);
screen.on('resize', function() {
table.width = screen.width;
table.height = screen.height;
[ball, lpaddle, rpaddle].forEach(function(el) {
if (el.rbottom < 0) el.rtop = table.height - 1 - el.height;
if (el.rright < 0) el.rleft = table.width - 1;
});
screen.render();
sync();
});
/**
* Options
*/
ball.speed = 2;
ball.unpredictable = true;
lpaddle.speed = 2;
rpaddle.speed = 2;
/**
* Game
*/
function sync() {
if (!socket) return;
socket.send(['update'], {
table: { width: table.width, height: table.height },
lpaddle: { rleft: lpaddle.rleft, rtop: lpaddle.rtop, speed: lpaddle.speed },
rpaddle: { rleft: rpaddle.rleft, rtop: rpaddle.rtop, speed: rpaddle.speed },
score: { lwins: score.lwins, rwins: score.rwins }
});
}
function reset() {
text.setContent('Waiting for players to connect...');
message.hide();
ball.moving = true;
ball.direction = 'right';
ball.angle = 'down';
ball.rtop = 1;
ball.rleft = 1;
lpaddle.rtop = 0;
rpaddle.rtop = 0;
score.setContent('Score: ' + score.lwins + ' | ' + score.rwins);
rpaddle.movable = true;
screen.render();
if (server && socket) {
socket.send(['reset']);
}
}
function rand(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function startGame() {
reset();
if (startGame._bound) return;
startGame._bound = true;
screen.on('keypress', function(ch, key) {
if (!ball.moving) return;
if (key.name === 'up' || key.name === 'k') {
if (socket) socket.send(['up']);
if (lpaddle.rtop > 0) lpaddle.rtop -= lpaddle.speed;
if (!socket) if (rpaddle.rtop > 0) rpaddle.rtop -= rpaddle.speed;
if (lpaddle.rtop < 0) lpaddle.rtop = 0;
if (rpaddle.rtop < 0) rpaddle.rtop = 0;
screen.render();
} else if (key.name === 'down' || key.name === 'j') {
if (socket) socket.send(['down']);
if (lpaddle.rbottom > 0) lpaddle.rtop += lpaddle.speed;
if (!socket) if (rpaddle.rbottom > 0) rpaddle.rtop += rpaddle.speed;
if (lpaddle.rbottom < 0) lpaddle.rtop = table.height - lpaddle.height - 1;
if (rpaddle.rbottom < 0) rpaddle.rbottom = table.height - rpaddle.height - 1;
screen.render();
}
});
setInterval(function() {
if (!ball.moving) return;
if (ball.direction === 'right') {
if (ball.rright > 1) {
ball.rleft += ball.speed;
} else {
if (ball.rtop >= rpaddle.rtop && ball.rtop <= rpaddle.rtop + rpaddle.height) {
ball.direction = 'left';
ball.rleft -= ball.speed;
ball.rleft -= rand(0, 3);
if (ball.angle === 'down') ball.rtop += rand(0, 3);
else if (ball.angle === 'up') ball.rtop -= rand(0, 3);
} else {
// Right loses
score.lwins++;
ball.rleft = table.width - 1;
if (socket) socket.send(['lose']);
ball.moving = false;
text.setContent('Right player loses!');
message.show();
setTimeout(reset, 3000);
screen.render();
return;
}
}
if (ball.rright < 1) ball.rleft = table.width - 2;
} else if (ball.direction === 'left') {
if (ball.rleft > 1) {
ball.rleft -= ball.speed;
} else {
if (ball.rtop >= lpaddle.rtop && ball.rtop <= lpaddle.rtop + lpaddle.height) {
ball.direction = 'right';
ball.rleft += ball.speed;
ball.rleft += rand(0, 3);
if (ball.angle === 'down') ball.rtop += rand(0, 3);
else if (ball.angle === 'up') ball.rtop -= rand(0, 3);
} else {
// Left loses
score.rwins++;
ball.rleft = 0;
if (socket) socket.send(['win']);
ball.moving = false;
text.setContent('Left player loses!');
message.show();
setTimeout(reset, 3000);
screen.render();
return;
}
}
if (ball.rleft < 1) ball.rleft = 1;
}
if (ball.angle === 'down') {
if (ball.rbottom > 0) {
ball.rtop++;
if (ball.unpredictable) ball.rtop += rand(0, 3);
} else {
ball.angle = 'up';
ball.rtop--;
}
} else if (ball.angle === 'up') {
if (ball.rtop > 0) {
ball.rtop--;
if (ball.unpredictable) ball.rtop -= rand(0, 3);
} else {
ball.angle = 'down';
ball.rtop++;
}
}
if (ball.rtop < 0) ball.rtop = 0;
if (ball.rbottom < 0) ball.rtop = table.height - 1;
if (socket) socket.send(['ball'], { rleft: ball.rleft, rtop: ball.rtop });
screen.render();
}, 100);
}
function startServer() {
server = nssocket.createServer({}, function(socket_) {
socket = socket_;
sync();
socket.data(['up'], function() {
if (!ball.moving) return;
if (rpaddle.rtop > 0) rpaddle.rtop -= rpaddle.speed;
screen.render();
});
socket.data(['down'], function() {
if (!ball.moving) return;
if (rpaddle.rtop < table.height - 1) rpaddle.rtop += rpaddle.speed;
screen.render();
});
socket.on('error', function() {
socket = null;
reset();
ball.moving = false;
message.show();
screen.render();
});
startGame();
});
server.listen(+process.argv[2]);
}
function startClient() {
var socket = new nssocket.NsSocket({
reconnect: true,
maxRetries: Infinity,
retryInterval: 5000
});
socket.connect(+process.argv[3], process.argv[2]);
screen.on('keypress', function(ch, key) {
if (!rpaddle.movable) return;
if (key.name === 'up' || key.name === 'k') {
socket.send(['up']);
if (rpaddle.rtop > 0) rpaddle.rtop -= rpaddle.speed;
if (rpaddle.rtop < 0) rpaddle.rtop = 0;
screen.render();
} else if (key.name === 'down' || key.name === 'j') {
socket.send(['down']);
if (rpaddle.rbottom > 0) rpaddle.rtop += rpaddle.speed;
if (rpaddle.rbottom < 0) rpaddle.rtop = table.height - rpaddle.height - 1;
screen.render();
}
});
socket.data(['up'], function() {
if (lpaddle.rtop > 0) lpaddle.rtop -= lpaddle.speed;
screen.render();
});
socket.data(['down'], function() {
if (lpaddle.rtop < table.height - 1) lpaddle.rtop += lpaddle.speed;
screen.render();
});
socket.data(['ball'], function(data) {
ball.rleft = data.rleft;
ball.rtop = data.rtop;
screen.render();
});
socket.data(['update'], function(data) {
if (data.lpaddle) {
lpaddle.rleft = data.lpaddle.rleft;
lpaddle.rtop = data.lpaddle.rtop;
lpaddle.speed = data.lpaddle.speed;
}
if (data.rpaddle) {
rpaddle.rleft = data.rpaddle.rleft;
rpaddle.rtop = data.rpaddle.rtop;
rpaddle.speed = data.rpaddle.speed;
}
if (data.ball) {
ball.moving = data.ball.moving;
ball.rleft = data.ball.rleft;
ball.rtop = data.ball.rtop;
}
if (data.table) {
table.height = data.table.height;
table.width = data.table.width;
}
if (data.score) {
score.lwins = data.score.lwins;
score.rwins = data.score.rwins;
}
screen.render();
});
socket.data(['win'], function() {
rpaddle.movable = false;
score.rwins++;
text.setContent('Left player loses!');
message.show();
screen.render();
});
socket.data(['lose'], function() {
rpaddle.movable = false;
score.lwins++;
text.setContent('Right player loses!');
message.show();
screen.render();
});
socket.data(['reset'], reset);
reset();
}
/**
* Main
*/
function main() {
screen.on('keypress', function(ch, key) {
if (key.name === 'q' || key.name === 'escape') {
return process.exit(0);
}
});
screen.render();
// Demo Mode / Single Player
if (!nssocket || !process.argv[2]) return startGame();
// Server Mode
if (!process.argv[3]) return startServer();
// Client Mode
if (process.argv[2] && process.argv[3]) return startClient();
}
/**
* Execute
*/
main();