expose enableMouse, enableKeys, and enableInput.
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@ -269,6 +269,9 @@ The screen on which every other node renders.
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- **insertTop(top, bottom)** - insert a line at the top of the screen.
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- **deleteBottom(top, bottom)** - delete a line at the bottom of the screen.
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- **deleteTop(top, bottom)** - delete a line at the top of the screen.
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- **enableMouse([el])** - enable mouse events for the screen and optionally an element (automatically called when a form of on('mouse') is bound).
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- **enableKeys([el])** - enable keypress events for the screen and optionally an element (automatically called when a form of on('keypress') is bound).
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- **enableInput([el])** - enable key and mouse events. calls bot enableMouse and enableKeys.
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#### Element (from Node)
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@ -391,6 +394,9 @@ The base element.
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- **setHover(text/options)** - set the hover text for the bottom-right corner.
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example options: `{text:'foo'}`
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- **removeHover()** - remove the hover label completely.
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- **enableMouse()** - enable mouse events for the element (automatically called when a form of on('mouse') is bound).
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- **enableKeys()** - enable keypress events for the element (automatically called when a form of on('keypress') is bound).
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- **enableInput()** - enable key and mouse events. calls bot enableMouse and enableKeys.
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###### Content Methods
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@ -588,6 +588,10 @@ Screen.prototype._listenMouse = function(el) {
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});
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};
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Screen.prototype.enableMouse = function(el) {
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this._listenMouse(el);
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};
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Screen.prototype._listenKeys = function(el) {
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var self = this;
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@ -631,6 +635,15 @@ Screen.prototype._listenKeys = function(el) {
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});
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};
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Screen.prototype.enableKeys = function(el) {
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this._listenKeys(el);
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};
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Screen.prototype.enableInput = function(el) {
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this._listenMouse(el);
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this._listenKeys(el);
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};
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Screen.prototype.__defineGetter__('cols', function() {
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return this.program.cols;
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});
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@ -2420,6 +2433,19 @@ Element.prototype.__defineGetter__('_detached', function() {
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return false;
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});
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Element.prototype.enableMouse = function() {
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this.screen._listenMouse(this);
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};
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Element.prototype.enableKeys = function() {
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this.screen._listenKeys(this);
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};
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Element.prototype.enableInput = function() {
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this.screen._listenMouse(this);
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this.screen._listenKeys(this);
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};
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Element.prototype.key = function() {
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return this.screen.program.key.apply(this, arguments);
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};
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