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var blessed = require ( '../' )
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, screen ;
screen = blessed . screen ( {
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dump : _ _dirname + '/logs/widget.log' ,
title : 'widget test'
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} ) ;
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screen . append ( blessed . text ( {
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top : 0 ,
left : 2 ,
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width : '100%' ,
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//bg: 'blue',
content : '{green-fg}Welcome{/green-fg} to my {red-fg,ul}program{/red-fg,ul}' ,
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bg : '#0000ff' ,
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// bg: blessed.colors.match('#0000ff'),
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tags : true ,
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align : 'center'
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} ) ) ;
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screen . append ( blessed . line ( {
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orientation : 'horizontal' ,
top : 1 ,
left : 0 ,
right : 0
} ) ) ;
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/ *
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screen . append ( blessed . box ( {
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fg : 4 ,
bg : - 1 ,
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border : {
type : 'ascii' ,
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fg : - 1 ,
bg : - 1
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} ,
content : 'Hello world!' ,
width : '50%' ,
height : '50%' ,
top : 'center' ,
left : 'center'
} ) ) ;
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screen . children [ 0 ] . append ( blessed . box ( {
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fg : 4 ,
bg : 3 ,
border : {
type : 'bg' ,
fg : 0 ,
bg : 1 ,
ch : '/'
} ,
content : 'Foobar' ,
width : '50%' ,
height : '50%' ,
top : 'center' ,
left : 'center'
} ) ) ;
* /
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var list = blessed . list ( {
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align : 'center' ,
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mouse : true ,
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fg : 'blue' ,
bg : 'default' ,
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border : {
type : 'ascii' ,
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fg : 'default' ,
bg : 'default'
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} ,
width : '50%' ,
height : '50%' ,
top : 'center' ,
left : 'center' ,
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selectedBg : 'green' ,
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items : [
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'one' ,
'two' ,
'three' ,
'four' ,
'five' ,
'six' ,
'seven' ,
'eight' ,
'nine' ,
'ten'
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] ,
scrollbar : {
ch : ' ' ,
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track : {
bg : 'yellow'
} ,
style : {
inverse : true
}
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}
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} ) ;
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screen . append ( list ) ;
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list . select ( 0 ) ;
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list . items . forEach ( function ( item ) {
item . setHover ( item . getText ( ) . trim ( ) ) ;
} ) ;
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list . prepend ( blessed . text ( {
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left : 2 ,
content : ' My list '
} ) ) ;
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if ( screen . autoPadding ) {
list . children [ 0 ] . rleft = - list . ileft + 2 ;
list . children [ 0 ] . rtop = - list . itop ;
}
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list . on ( 'keypress' , function ( ch , key ) {
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if ( key . name === 'up' || key . name === 'k' ) {
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list . up ( ) ;
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screen . render ( ) ;
return ;
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} else if ( key . name === 'down' || key . name === 'j' ) {
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list . down ( ) ;
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screen . render ( ) ;
return ;
}
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} ) ;
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var progress = blessed . progressbar ( {
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fg : 'blue' ,
bg : 'default' ,
barBg : 'default' ,
barFg : 'blue' ,
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border : {
type : 'ascii' ,
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fg : 'default' ,
bg : 'default'
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} ,
ch : ':' ,
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//orientation: 'vertical',
//height: 10,
//width: 3,
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width : '50%' ,
height : 3 ,
right : 0 ,
bottom : 0 ,
filled : 50
} ) ;
screen . append ( progress ) ;
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var lorem = 'Lorem ipsum \x1b[41mdolor sit amet, \nconsectetur adipisicing elit, \x1b[43msed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.' ;
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var lorem = require ( 'fs' ) . readFileSync ( _ _dirname + '/git.diff' , 'utf8' ) ;
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//lorem = lorem.replace(/\x1b[^m]*m/g, '');
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var stext = blessed . scrollabletext ( {
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//padding: 1,
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mouse : true ,
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content : lorem ,
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fg : 'blue' ,
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bg : 'black' ,
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border : {
type : 'ascii' ,
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fg : 'default' ,
bg : 'default'
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} ,
width : '50%' ,
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//height: 4,
height : 6 ,
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left : 0 ,
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bottom : 0 ,
scrollbar : {
inverse : true
}
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} ) ;
screen . append ( stext ) ;
stext . on ( 'keypress' , function ( ch , key ) {
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if ( key . name === 'up' || key . name === 'k' ) {
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stext . scroll ( - 1 ) ;
screen . render ( ) ;
return ;
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} else if ( key . name === 'down' || key . name === 'j' ) {
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stext . scroll ( 1 ) ;
screen . render ( ) ;
return ;
}
} ) ;
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screen . on ( 'element focus' , function ( cur , old ) {
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if ( old . border ) old . style . border . fg = 'default' ;
if ( cur . border ) cur . style . border . fg = 'green' ;
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screen . render ( ) ;
} ) ;
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/ *
screen . on ( 'element mouseover' , function ( el ) {
el . _bg = el . bg ;
el . bg = 1 ;
screen . render ( ) ;
} ) ;
screen . on ( 'element mouseout' , function ( el ) {
el . bg = el . _bg ;
screen . render ( ) ;
} ) ;
* /
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var input = blessed . textbox ( {
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mouse : true ,
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label : ' My Input ' ,
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content : '' ,
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fg : 'blue' ,
bg : 'default' ,
barBg : 'default' ,
barFg : 'blue' ,
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border : {
type : 'ascii' ,
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fg : 'default' ,
bg : 'default'
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} ,
width : '30%' ,
height : 3 ,
right : 0 ,
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top : 2 ,
keys : true ,
vi : true ,
mouse : true
//inputOnFocus: true
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} ) ;
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input . on ( 'submit' , function ( value ) {
if ( value ) screen . children [ 0 ] . setContent ( value ) ;
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input . clearInput ( ) ;
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screen . render ( ) ;
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} ) ;
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screen . append ( input ) ;
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var button = blessed . button ( {
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//content: 'Click me!',
content : 'Click\nme!' ,
shrink : true ,
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mouse : true ,
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border : {
type : 'ascii'
} ,
fg : 'red' ,
bg : 'blue' ,
//height: 3,
right : 4 ,
//bottom: 6,
bottom : 2 ,
padding : 0
} ) ;
button . on ( 'press' , function ( ) {
button . setContent ( 'Clicked!' ) ;
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screen . render ( ) ;
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} ) ;
screen . append ( button ) ;
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screen . on ( 'keypress' , function ( ch , key ) {
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if ( key . name === 'tab' ) {
return key . shift
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? screen . focusPrevious ( )
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: screen . focusNext ( ) ;
}
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//if (key.name === 'i') {
// return input.readInput(function(err, value) {
// ;
// });
//}
//if (key.name === 'e') {
// return input.readEditor(function(err, value) {
// ;
// });
//}
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if ( key . name === 'escape' || key . name === 'q' ) {
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return process . exit ( 0 ) ;
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}
} ) ;
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screen . key ( 'C-z' , function ( ) {
screen . sigtstp ( ) ;
} ) ;
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list . focus ( ) ;
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//screen.on('element click', function(el) {
// el.focus();
//});
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screen . render ( ) ;
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setInterval ( function ( ) {
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progress . toggle ( ) ;
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screen . render ( ) ;
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} , 2000 ) ;
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( function fill ( ) {
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if ( progress . filled === 100 ) {
progress . reset ( ) ;
}
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progress . progress ( 2 ) ;
screen . render ( ) ;
setTimeout ( fill , 300 ) ;
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progress . top -= 2 ;
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} ) ( ) ;