- Add no cache via helmet
- Fix linting (no-return-else)
- Rebase Fix: Use option.name for process log to avoid endpoint being called
blockchainProcess.js
- Rebase Fix: use option when compiling solidity
Fixed issue with contract deploying for first time and having no gasLimit specified.
Optimised/refactored looping of compiled contracts.
Added body parameter type checking for `/embark-api/contract/deploy` endpoint
Handle use cases:
1) handle case when temp.sol doesn’t exist - due to the new saga updates, the response from retreiving a temp fiddle from the filesystem (even if it doesn’t exist) is forward to the compilation endpoint, which returns an ENOENT, and this is handled in the selector.
2) delete all code - shouldn’t return last fiddle and should compile an empty string.
3) Switch to different tab (ie contracts) then back to fiddle - previous fiddle should remain.
Also fixed an issue (most likely due to latest rebase) when deploying fiddle contracts. The gasLimit was not being specified.
Handled issue where entities stored in the state were not being put in the correct order, so a timestamp was sent with the requests and then sorted when the response was returned.
1) hanlde case when temp.sol doesn’t exist
2) delete all code - shouldn’t return last fiddle
3) Switch to different tab (ie contracts) then back to fiddle - fiddle should now remain.
Fiddles are now stored in the filesystem so they can be preserved across page reloads, but also so that contracts deployed via fiddles can have their source code shown.
Fiddles deployed as contracts now fully work with existing contract list UI and functionality. Fiddle deployed contracts are listed in a separate section in the UI.
Current limitation is that only single contracts per file are supported. If the fiddle contains multiple contracts, it’s currently not supported.
Fiddle is properly deploying now, except the source code needs to be saved to the filesystem in order to be recalled later.
Fixes for handling errors on deploy and compilation.
Update contract state UI for determining state / interface / deployed.