embark/lib/dashboard/console.js

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let utils = require('../utils/utils.js');
let RunCode = require('../core/runCode.js');
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class Console {
constructor(options) {
this.plugins = options.plugins;
this.version = options.version;
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}
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runCode(code) {
RunCode.doEval(code); // jshint ignore:line
}
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processEmbarkCmd (cmd) {
if (cmd === 'help') {
let helpText = [
'Welcome to Embark ' + this.version,
'',
'possible commands are:',
// TODO: only if the blockchain is actually active!
// will need to pass te current embark state here
'web3 - instantiated web3.js object configured to the current environment',
'quit - to immediatly exit',
'',
'The web3 object and the interfaces for the deployed contracts and their methods are also available'
];
return helpText.join('\n');
} else if (cmd === 'quit') {
utils.exit();
}
return false;
}
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executeCmd(cmd, callback) {
let plugin, pluginOutput;
let plugins = [];
this.plugins.emit('get', 'console', (list) => {
plugins = list;
});
for (let i = 0; i < plugins.length; i++) {
plugin = plugins[i];
pluginOutput = plugin.runCommands(cmd, {});
if (pluginOutput !== false && pluginOutput !== 'false') return callback(pluginOutput);
}
let output = this.processEmbarkCmd(cmd);
if (output) {
return callback(output);
}
try {
let result = RunCode.doEval(cmd);
return callback(result);
}
catch (e) {
if (e.message.indexOf('not defined') > 0) {
return callback(("error: " + e.message).red + ("\nType " + "help".bold + " to see the list of available commands").cyan);
} else {
return callback(e.message);
}
}
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}
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}
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module.exports = Console;