embark/site/source/_data/sidebar.yml

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docs:
getting_started:
overview: overview.html
installation: installation.html
faq: faq.html
general_usage:
creating_project: create_project.html
structure: structure.html
running_apps: running_apps.html
dashboard: dashboard.html
using_the_console: using_the_console.html
environments: environments.html
configuration: configuration.html
pipeline_and_webpack: pipeline_and_webpack.html
feat(plugins/scripts-runner): introduce exec command to run scripts This commit introduces a new feature that enables users to run (migration) scripts. Similar to deployment hooks, scripts are functions that may perform operations on newly deployed Smart Contracts. Therefore a script needs to export a function that has access to some dependencies: ``` // scripts/001-some-script.js module.exports = async ({contracts, web3, logger}) => { ... }; ``` Where `contracts` is a map of newly deployed Smart Contract instances, `web3` a blockchain connector instance and `logger` Embark's logger instance. Script functions can but don't have to be `async`. To execute such a script users use the newly introduced `exec` command: ``` $ embark exec development scripts/001-some-script.js ``` In the example above, `development` defines the environment in which Smart Contracts are being deployed to as well as where tracking data is stored. Alternativey, users can also provide a directory in which case Embark will try to execute every script living inside of it: ``` $ embark exec development scripts ``` Scripts can fail and therefore emit an error accordingly. When this happens, Embark will abort the script execution (in case multiple are scheduled to run) and informs the user about the original error: ``` .. 001_foo.js running.... Script '001_foo.js' failed to execute. Original error: Error: Some error ``` It's recommended for scripts to emit proper instances of `Error`. (Migration) scripts can be tracked as well but there are a couple of rules to be aware of: - Generally, tracking all scripts that have been executed by default is not a good thing because some scripts might be one-off operations. - OTOH, there might be scripts that should always be tracked by default - Therefore, we introduce a dedicated `migrations` directory in which scripts live that should be tracked by default - Any other scripts that does not live in the specified `migrations` directory will not be tracked **unless** - The new `--track` option was provided For more information see: https://notes.status.im/h8XwB7xkR7GKnfNh6OnPMQ
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executing_migration_scripts: executing_scripts.html
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# setting_up_storages: foo.html
# uploading_data: foo.html
# configuring_whisper: foo.html
# working_with_ens: foo.html
javascript_usage: javascript_usage.html
smart_contracts:
contracts_configuration: contracts_configuration.html
contracts_deployment: contracts_deployment.html
contracts_imports: contracts_imports.html
contracts_testing: contracts_testing.html
contracts_javascript: contracts_javascript.html
blockchain_node:
blockchain_configuration: blockchain_configuration.html
blockchain_accounts_configuration: blockchain_accounts_configuration.html
storage:
storage_configuration: storage_configuration.html
storage_deployment: storage_deployment.html
storage_javascript: storage_javascript.html
messages:
messages_configuration: messages_configuration.html
messages_javascript: messages_javascript.html
naming:
naming_configuration: naming_configuration.html
naming_javascript: naming_javascript.html
# embarkjs:
# installing_embarkjs: installing_embarkjs.html
# smart_contract_objects: smart_contract_objects.html
# using_storages: using_storages.html
# sending_and_receiving_messages: sending_and_receiving_messages.html
# working_with_name_systems: working_with_name_systems.html
plugins:
installing_a_plugin: installing_plugins.html
creating_a_plugin: creating_plugins.html
plugin_reference: plugin_reference.html
#advanced_topis:
#adwebpack: webpack.html
cockpit:
cockpit_introduction: cockpit_introduction.html
cockpit_dashboard: cockpit_dashboard.html
cockpit_deployment: cockpit_deployment.html
cockpit_explorer: cockpit_explorer.html
cockpit_editor: cockpit_editor.html
cockpit_debugger: cockpit_debugger.html
#cockpit_utils: cockpit_utils.html
reference:
# console_commands: console_commands.html
embark_commands: embark_commands.html
miscellaneous:
migrating_from_3: migrating_from_3.x.html
troubleshooting: troubleshooting.html
contributing: contributing.html