Add more checks and fix some issues in gossip tests (#281)
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@ -87,7 +87,15 @@ suite "GossipSub":
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nodes[1].addValidator("foobar", validator)
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nodes[1].addValidator("foobar", validator)
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tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
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tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
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result = (await validatorFut) and (await handlerFut)
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result = (await validatorFut) and (await handlerFut)
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let gossip1 = GossipSub(nodes[0].pubSub.get())
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let gossip2 = GossipSub(nodes[1].pubSub.get())
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check:
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gossip1.mesh["foobar"].len == 1 and "foobar" notin gossip1.fanout
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gossip2.mesh["foobar"].len == 1 and "foobar" notin gossip2.fanout
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await allFuturesThrowing(
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await allFuturesThrowing(
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nodes[0].stop(),
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nodes[0].stop(),
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nodes[1].stop())
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nodes[1].stop())
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@ -108,6 +116,7 @@ suite "GossipSub":
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await subscribeNodes(nodes)
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await subscribeNodes(nodes)
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await nodes[0].subscribe("foobar", handler)
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await nodes[1].subscribe("foobar", handler)
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await nodes[1].subscribe("foobar", handler)
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var validatorFut = newFuture[bool]()
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var validatorFut = newFuture[bool]()
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@ -121,6 +130,13 @@ suite "GossipSub":
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tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
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tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
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result = await validatorFut
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result = await validatorFut
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let gossip1 = GossipSub(nodes[0].pubSub.get())
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let gossip2 = GossipSub(nodes[1].pubSub.get())
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check:
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gossip1.mesh["foobar"].len == 1 and "foobar" notin gossip1.fanout
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gossip2.mesh["foobar"].len == 1 and "foobar" notin gossip2.fanout
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await allFuturesThrowing(
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await allFuturesThrowing(
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nodes[0].stop(),
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nodes[0].stop(),
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nodes[1].stop())
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nodes[1].stop())
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@ -161,6 +177,15 @@ suite "GossipSub":
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tryPublish await nodes[0].publish("bar", "Hello!".toBytes()), 1
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tryPublish await nodes[0].publish("bar", "Hello!".toBytes()), 1
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result = ((await passed) and (await failed) and (await handlerFut))
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result = ((await passed) and (await failed) and (await handlerFut))
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let gossip1 = GossipSub(nodes[0].pubSub.get())
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let gossip2 = GossipSub(nodes[1].pubSub.get())
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check:
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"foo" notin gossip1.mesh and gossip1.fanout["foo"].len == 1
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"foo" notin gossip2.mesh and "foo" notin gossip2.fanout
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"bar" notin gossip1.mesh and gossip1.fanout["bar"].len == 1
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"bar" notin gossip2.mesh and "bar" notin gossip2.fanout
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await allFuturesThrowing(
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await allFuturesThrowing(
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nodes[0].stop(),
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nodes[0].stop(),
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nodes[1].stop())
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nodes[1].stop())
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@ -281,10 +306,13 @@ suite "GossipSub":
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tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
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tryPublish await nodes[0].publish("foobar", "Hello!".toBytes()), 1
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var gossipSub1: GossipSub = GossipSub(nodes[0].pubSub.get())
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var gossip1: GossipSub = GossipSub(nodes[0].pubSub.get())
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var gossip2: GossipSub = GossipSub(nodes[1].pubSub.get())
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check:
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check:
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"foobar" in gossipSub1.gossipsub
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"foobar" in gossip1.gossipsub
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gossip1.fanout.hasPeerID("foobar", gossip2.peerInfo.id)
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not gossip1.mesh.hasPeerID("foobar", gossip2.peerInfo.id)
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await passed.wait(2.seconds)
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await passed.wait(2.seconds)
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@ -314,6 +342,7 @@ suite "GossipSub":
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await subscribeNodes(nodes)
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await subscribeNodes(nodes)
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await nodes[0].subscribe("foobar", handler)
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await nodes[1].subscribe("foobar", handler)
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await nodes[1].subscribe("foobar", handler)
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await waitSub(nodes[0], nodes[1], "foobar")
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await waitSub(nodes[0], nodes[1], "foobar")
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@ -321,6 +350,17 @@ suite "GossipSub":
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result = await passed
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result = await passed
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var gossip1: GossipSub = GossipSub(nodes[0].pubSub.get())
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var gossip2: GossipSub = GossipSub(nodes[1].pubSub.get())
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check:
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"foobar" in gossip1.gossipsub
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"foobar" in gossip2.gossipsub
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gossip1.mesh.hasPeerID("foobar", gossip2.peerInfo.id)
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not gossip1.fanout.hasPeerID("foobar", gossip2.peerInfo.id)
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gossip2.mesh.hasPeerID("foobar", gossip1.peerInfo.id)
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not gossip2.fanout.hasPeerID("foobar", gossip1.peerInfo.id)
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await nodes[0].stop()
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await nodes[0].stop()
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await nodes[1].stop()
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await nodes[1].stop()
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await allFuturesThrowing(wait)
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await allFuturesThrowing(wait)
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@ -371,6 +411,13 @@ suite "GossipSub":
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for k, v in seen.pairs:
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for k, v in seen.pairs:
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check: v >= 1
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check: v >= 1
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for node in nodes:
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var gossip: GossipSub = GossipSub(node.pubSub.get())
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check:
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"foobar" in gossip.gossipsub
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gossip.fanout.len == 0
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gossip.mesh["foobar"].len > 0
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await allFuturesThrowing(nodes.mapIt(it.stop()))
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await allFuturesThrowing(nodes.mapIt(it.stop()))
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await allFuturesThrowing(awaitters)
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await allFuturesThrowing(awaitters)
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result = true
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result = true
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@ -390,7 +437,7 @@ suite "GossipSub":
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secureManagers = [SecureProtocol.Secio])
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secureManagers = [SecureProtocol.Secio])
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awaitters.add((await nodes[i].start()))
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awaitters.add((await nodes[i].start()))
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await subscribeSparseNodes(nodes, 1) # TODO: figure out better sparse mesh
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await subscribeSparseNodes(nodes)
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var seen: Table[string, int]
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var seen: Table[string, int]
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var subs: seq[Future[void]]
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var subs: seq[Future[void]]
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@ -415,13 +462,20 @@ suite "GossipSub":
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tryPublish await wait(nodes[0].publish("foobar",
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tryPublish await wait(nodes[0].publish("foobar",
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cast[seq[byte]]("from node " &
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cast[seq[byte]]("from node " &
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nodes[1].peerInfo.id)),
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nodes[1].peerInfo.id)),
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1.minutes), 3, 5.seconds
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1.minutes), 2, 5.seconds
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await wait(seenFut, 5.minutes)
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await wait(seenFut, 5.minutes)
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check: seen.len >= runs
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check: seen.len >= runs
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for k, v in seen.pairs:
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for k, v in seen.pairs:
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check: v >= 1
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check: v >= 1
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for node in nodes:
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var gossip: GossipSub = GossipSub(node.pubSub.get())
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check:
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"foobar" in gossip.gossipsub
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gossip.fanout.len == 0
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gossip.mesh["foobar"].len > 0
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await allFuturesThrowing(nodes.mapIt(it.stop()))
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await allFuturesThrowing(nodes.mapIt(it.stop()))
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await allFuturesThrowing(awaitters)
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await allFuturesThrowing(awaitters)
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result = true
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result = true
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