nim-codex/codex/sales.nim
Eric Mastro 25f68c1e4c
[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain

# Conflicts:
#	codex/contracts/market.nim

* [marketplace] make on chain event callbacks async

# Conflicts:
#	tests/codex/helpers/mockmarket.nim

* [marketplace] make availability optional for node restart

# Conflicts:
#	tests/codex/testsales.nim

* [marketplace] add async state machine

Allows for `enterAsync` to be cancelled.

* [marketplace] move sale process to async state machine

* [marketplace] sales state machine tests

* bump dagger-contracts

* [marketplace] fix ci issue with chronicles output

* PR comments

- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-

* [marketplace] handle slot filled by other host

Handle the case when in the downloading, proving, or filling states, that another host fills the slot.

* [marketplace] use requestId for mySlots

* [marketplace] infer slot index from slotid

prevents reassigning a random slot index when restoring state from chain

* [marketplace] update to work with latest contracts

* [marketplace] clean up

* [marketplace] align with contract changes

- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState

Tests for changes

* [marketplace] add missing file

* [marketplace] bump codex-contracts-eth

* [config] remove unused imports

* [sales] cleanup

* [sales] fix: do not crash when fetching state fails

* [sales] make slotIndex non-optional

* Rebase and update NBS commit

Rebase on top of main and update NBS commit to the CI fix.

* [marketplace] use async subscription event handlers

* [marketplace] support slotIndex no longer optional

Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.

* [marketplace] sales state machine: use slotState

Use `slotState` instead of `requestState` for sales state machine.

* [marketplace] clean up

* [statemachine] adds a statemachine for async workflows

Allows events to be scheduled synchronously.

See https://github.com/status-im/nim-codex/pull/344

Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>

* [market] make market callbacks synchronous

* [statemachine] export Event

* [statemachine] ensure that no errors are raised

* [statemachine] add machine parameter to run method

* [statemachine] initialize queue on start

* [statemachine] check futures before cancelling them

* [sales] use new async state machine

- states use new run() method and event mechanism
- StartState starts subscriptions and loads request

* [statemachine] fix unsusbscribe before subscribe

* [sales] replace old state transition tests

* [sales] separate state machine from sales data

* [sales] remove reference from SalesData to Sales

* [sales] separate sales context from sales

* [sales] move decoupled types into their own modules

* [sales] move retrieveRequest to SalesData

* [sales] move subscription logic into SalesAgent

* [sales] unsubscribe when finished or errored

* [build] revert back to released version of nim-ethers

* [sales] remove SaleStart state

* [sales] add missing base method

* [sales] move asyncSpawn helper to utils

* [sales] fix imports

* [sales] remove unused variables

* [sales statemachine] add async state machine error handling (#349)

* [statemachine] add error handling to asyncstatemachine

- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.

* [sales] rename onSaleFailed to onSaleErrored

Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.

* [statemachine] forward error to state directly

without going through a machine method first

* [statemachine] remove unnecessary error handling

AsyncQueueFullError is already handled in schedule()

* [statemachine] test that cancellation ignores onError

* [sales] simplify error handling in states

Rely on the state machine error handling instead
of catching errors in the state run method

---------

Co-authored-by: Mark Spanbroek <mark@spanbroek.net>

* [statemachine] prevent memory leaks

prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started

* [salesagent] add salesagent-specific tests

1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.

---------

Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 14:34:26 +01:00

188 lines
5.8 KiB
Nim

import std/sequtils
import pkg/questionable
import pkg/upraises
import pkg/stint
import pkg/nimcrypto
import pkg/chronicles
import ./rng
import ./market
import ./clock
import ./proving
import ./contracts/requests
import ./sales/salescontext
import ./sales/salesagent
import ./sales/availability
import ./sales/statemachine
import ./sales/states/downloading
import ./sales/states/unknown
## Sales holds a list of available storage that it may sell.
##
## When storage is requested on the market that matches availability, the Sales
## object will instruct the Codex node to persist the requested data. Once the
## data has been persisted, it uploads a proof of storage to the market in an
## attempt to win a storage contract.
##
## Node Sales Market
## | | |
## | -- add availability --> | |
## | | <-- storage request --- |
## | <----- store data ------ | |
## | -----------------------> | |
## | | |
## | <----- prove data ---- | |
## | -----------------------> | |
## | | ---- storage proof ---> |
export stint
export availability
type
Sales* = ref object
context*: SalesContext
subscription*: ?market.Subscription
available: seq[Availability]
agents*: seq[SalesAgent]
proc `onStore=`*(sales: Sales, onStore: OnStore) =
sales.context.onStore = some onStore
proc `onProve=`*(sales: Sales, onProve: OnProve) =
sales.context.onProve = some onProve
proc `onClear=`*(sales: Sales, onClear: OnClear) =
sales.context.onClear = some onClear
proc `onSale=`*(sales: Sales, callback: OnSale) =
sales.context.onSale = some callback
proc onStore*(sales: Sales): ?OnStore = sales.context.onStore
proc onProve*(sales: Sales): ?OnProve = sales.context.onProve
proc onClear*(sales: Sales): ?OnClear = sales.context.onClear
proc onSale*(sales: Sales): ?OnSale = sales.context.onSale
proc available*(sales: Sales): seq[Availability] = sales.available
proc init*(_: type Availability,
size: UInt256,
duration: UInt256,
minPrice: UInt256): Availability =
var id: array[32, byte]
doAssert randomBytes(id) == 32
Availability(id: id, size: size, duration: duration, minPrice: minPrice)
func add*(sales: Sales, availability: Availability) =
if not sales.available.contains(availability):
sales.available.add(availability)
# TODO: add to disk (persist), serialise to json.
func remove*(sales: Sales, availability: Availability) =
sales.available.keepItIf(it != availability)
# TODO: remove from disk availability, mark as in use by assigning
# a slotId, so that it can be used for restoration (node restart)
func new*(_: type Sales,
market: Market,
clock: Clock,
proving: Proving): Sales =
let sales = Sales(context: SalesContext(
market: market,
clock: clock,
proving: proving
))
proc onSaleErrored(availability: Availability) =
sales.add(availability)
sales.context.onSaleErrored = some onSaleErrored
sales
func findAvailability*(sales: Sales, ask: StorageAsk): ?Availability =
for availability in sales.available:
if ask.slotSize <= availability.size and
ask.duration <= availability.duration and
ask.pricePerSlot >= availability.minPrice:
return some availability
proc randomSlotIndex(numSlots: uint64): UInt256 =
let rng = Rng.instance
let slotIndex = rng.rand(numSlots - 1)
return slotIndex.u256
proc findSlotIndex(numSlots: uint64,
requestId: RequestId,
slotId: SlotId): ?UInt256 =
for i in 0..<numSlots:
if slotId(requestId, i.u256) == slotId:
return some i.u256
return none UInt256
proc handleRequest(sales: Sales,
requestId: RequestId,
ask: StorageAsk) =
without availability =? sales.findAvailability(ask):
return
sales.remove(availability)
# TODO: check if random slot is actually available (not already filled)
let slotIndex = randomSlotIndex(ask.slots)
let agent = newSalesAgent(
sales.context,
requestId,
slotIndex,
some availability,
none StorageRequest
)
agent.start(SaleDownloading())
sales.agents.add agent
proc load*(sales: Sales) {.async.} =
let market = sales.context.market
# TODO: restore availability from disk
let slotIds = await market.mySlots()
for slotId in slotIds:
# TODO: this needs to be optimised
if request =? await market.getRequestFromSlotId(slotId):
let availability = sales.findAvailability(request.ask)
without slotIndex =? findSlotIndex(request.ask.slots,
request.id,
slotId):
raiseAssert "could not find slot index"
let agent = newSalesAgent(
sales.context,
request.id,
slotIndex,
availability,
some request)
agent.start(SaleUnknown())
sales.agents.add agent
proc start*(sales: Sales) {.async.} =
doAssert sales.subscription.isNone, "Sales already started"
proc onRequest(requestId: RequestId, ask: StorageAsk) {.gcsafe, upraises:[].} =
sales.handleRequest(requestId, ask)
try:
sales.subscription = some await sales.context.market.subscribeRequests(onRequest)
except CatchableError as e:
error "Unable to start sales", msg = e.msg
proc stop*(sales: Sales) {.async.} =
if subscription =? sales.subscription:
sales.subscription = market.Subscription.none
try:
await subscription.unsubscribe()
except CatchableError as e:
warn "Unsubscribe failed", msg = e.msg
for agent in sales.agents:
await agent.stop()