mirror of
https://github.com/codex-storage/nim-codex.git
synced 2025-01-10 21:15:59 +00:00
4175689745
* [purchasing] Simplify test * [utils] Move StorageRequest.example up one level * [purchasing] Load purchases from market * [purchasing] load purchase states * Implement myRequest() and getState() methods for OnChainMarket * [proofs] Fix intermittently failing tests Ensures that examples of proofs in tests are never of length 0; these are considered invalid proofs by the smart contract logic. * [contracts] Fix failing test With the new solidity contracts update, a contract can only be paid out after it started. * [market] Add method to get request end time * [purchasing] wait until purchase is finished Purchase.wait() would previously wait until purchase was started, now we wait until it is finished. * [purchasing] Handle 'finished' and 'failed' states * [marketplace] move to failed state once request fails - Add support for subscribing to request failure events. - Add supporting contract tests for subscribing to request failure events. - Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted - Add supporting tests for moving from PurchaseStarted to PurchaseFailure - Add state transition tests for PurchaseUnknown. * [marketplace] Fix test with longer sleepAsync * [integration] Add function to restart a codex node * [purchasing] Set client address before requesting storage To prevent the purchase id (which equals the request id) from changing once it's been submitted. * [contracts] Fix: OnChainMarket.getState() Had the wrong method signature before * [purchasing] Load purchases on node start * [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored' Allows for an exception type called 'PurchaseError' * [purchasing] Load purchases in background No longer calls market.getRequest() for every purchase on node start. * [contracts] Add `$` for RequestId, SlotId and Nonce To aid with debugging * [purchasing] Add Purchasing.stop() To ensure that all contract interactions have both a start() and a stop() for * [tests] Remove sleepAsync where possible Use `eventually` loop instead, to make sure that we're not waiting unnecessarily. * [integration] Fix: handle non-json response in test * [purchasing] Add purchase state to json * [integration] Ensure that purchase is submitted before restart Fixes test failure on slower CI * [purchasing] re-implement `description` as method Allows description to be set in the same module where the state type is defined. Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [contracts] fix typo Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [market] Use more generic error type Should we decide to change the provider type later Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
49 lines
1.1 KiB
Nim
49 lines
1.1 KiB
Nim
import std/osproc
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import std/os
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import std/streams
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import std/strutils
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const workingDir = currentSourcePath() / ".." / ".." / ".."
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const executable = "build" / "codex"
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type NodeProcess* = ref object
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process: Process
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arguments: seq[string]
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debug: bool
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proc start(node: NodeProcess) =
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if node.debug:
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node.process = startProcess(
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executable,
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workingDir,
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node.arguments,
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options={poParentStreams}
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)
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sleep(1000)
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else:
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node.process = startProcess(
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executable,
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workingDir,
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node.arguments
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)
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for line in node.process.outputStream.lines:
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if line.contains("Started codex node"):
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break
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proc startNode*(args: openArray[string], debug = false): NodeProcess =
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## Starts a Codex Node with the specified arguments.
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## Set debug to 'true' to see output of the node.
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let node = NodeProcess(arguments: @args, debug: debug)
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node.start()
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node
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proc stop*(node: NodeProcess) =
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let process = node.process
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process.terminate()
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discard process.waitForExit(timeout=5_000)
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process.close()
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proc restart*(node: NodeProcess) =
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node.stop()
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node.start()
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