nim-codex/codex/sales/slotqueue.nim

459 lines
14 KiB
Nim

import std/sequtils
import std/tables
import pkg/chronos
import pkg/questionable
import pkg/questionable/results
import pkg/upraises
import ../errors
import ../logutils
import ../rng
import ../utils
import ../contracts/requests
import ../utils/asyncheapqueue
import ../utils/then
import ../utils/trackedfutures
logScope:
topics = "marketplace slotqueue"
type
OnProcessSlot* =
proc(item: SlotQueueItem, done: Future[void]): Future[void] {.gcsafe, upraises:[].}
# Non-ref obj copies value when assigned, preventing accidental modification
# of values which could cause an incorrect order (eg
# ``slotQueue[1].collateral = 1`` would cause ``collateral`` to be updated,
# but the heap invariant would no longer be honoured. When non-ref, the
# compiler can ensure that statement will fail).
SlotQueueWorker = object
doneProcessing*: Future[void]
SlotQueueItem* = object
requestId: RequestId
slotIndex: uint16
slotSize: UInt256
duration: UInt256
reward: UInt256
collateral: UInt256
expiry: UInt256
seen: bool
# don't need to -1 to prevent overflow when adding 1 (to always allow push)
# because AsyncHeapQueue size is of type `int`, which is larger than `uint16`
SlotQueueSize = range[1'u16..uint16.high]
SlotQueue* = ref object
maxWorkers: int
onProcessSlot: ?OnProcessSlot
queue: AsyncHeapQueue[SlotQueueItem]
running: bool
workers: AsyncQueue[SlotQueueWorker]
trackedFutures: TrackedFutures
unpaused: AsyncEvent
SlotQueueError = object of CodexError
SlotQueueItemExistsError* = object of SlotQueueError
SlotQueueItemNotExistsError* = object of SlotQueueError
SlotsOutOfRangeError* = object of SlotQueueError
QueueNotRunningError* = object of SlotQueueError
# Number of concurrent workers used for processing SlotQueueItems
const DefaultMaxWorkers = 3
# Cap slot queue size to prevent unbounded growth and make sifting more
# efficient. Max size is not equivalent to the number of slots a host can
# service, which is limited by host availabilities and new requests circulating
# the network. Additionally, each new request/slot in the network will be
# included in the queue if it is higher priority than any of the exisiting
# items. Older slots should be unfillable over time as other hosts fill the
# slots.
const DefaultMaxSize = 128'u16
proc profitability(item: SlotQueueItem): UInt256 =
StorageAsk(collateral: item.collateral,
duration: item.duration,
reward: item.reward,
slotSize: item.slotSize).pricePerSlot
proc `<`*(a, b: SlotQueueItem): bool =
# for A to have a higher priority than B (in a min queue), A must be less than
# B.
var scoreA: uint8 = 0
var scoreB: uint8 = 0
proc addIf(score: var uint8, condition: bool, addition: int) =
if condition:
score += 1'u8 shl addition
scoreA.addIf(a.seen < b.seen, 4)
scoreB.addIf(a.seen > b.seen, 4)
scoreA.addIf(a.profitability > b.profitability, 3)
scoreB.addIf(a.profitability < b.profitability, 3)
scoreA.addIf(a.collateral < b.collateral, 2)
scoreB.addIf(a.collateral > b.collateral, 2)
scoreA.addIf(a.expiry > b.expiry, 1)
scoreB.addIf(a.expiry < b.expiry, 1)
scoreA.addIf(a.slotSize < b.slotSize, 0)
scoreB.addIf(a.slotSize > b.slotSize, 0)
return scoreA > scoreB
proc `==`*(a, b: SlotQueueItem): bool =
a.requestId == b.requestId and
a.slotIndex == b.slotIndex
proc new*(_: type SlotQueue,
maxWorkers = DefaultMaxWorkers,
maxSize: SlotQueueSize = DefaultMaxSize): SlotQueue =
if maxWorkers <= 0:
raise newException(ValueError, "maxWorkers must be positive")
if maxWorkers.uint16 > maxSize:
raise newException(ValueError, "maxWorkers must be less than maxSize")
SlotQueue(
maxWorkers: maxWorkers,
# Add 1 to always allow for an extra item to be pushed onto the queue
# temporarily. After push (and sort), the bottom-most item will be deleted
queue: newAsyncHeapQueue[SlotQueueItem](maxSize.int + 1),
running: false,
trackedFutures: TrackedFutures.new(),
unpaused: newAsyncEvent()
)
# avoid instantiating `workers` in constructor to avoid side effects in
# `newAsyncQueue` procedure
proc init(_: type SlotQueueWorker): SlotQueueWorker =
SlotQueueWorker(
doneProcessing: newFuture[void]("slotqueue.worker.processing")
)
proc init*(_: type SlotQueueItem,
requestId: RequestId,
slotIndex: uint16,
ask: StorageAsk,
expiry: UInt256,
seen = false): SlotQueueItem =
SlotQueueItem(
requestId: requestId,
slotIndex: slotIndex,
slotSize: ask.slotSize,
duration: ask.duration,
reward: ask.reward,
collateral: ask.collateral,
expiry: expiry,
seen: seen
)
proc init*(_: type SlotQueueItem,
request: StorageRequest,
slotIndex: uint16): SlotQueueItem =
SlotQueueItem.init(request.id,
slotIndex,
request.ask,
request.expiry)
proc init*(_: type SlotQueueItem,
requestId: RequestId,
ask: StorageAsk,
expiry: UInt256): seq[SlotQueueItem] =
if not ask.slots.inRange:
raise newException(SlotsOutOfRangeError, "Too many slots")
var i = 0'u16
proc initSlotQueueItem: SlotQueueItem =
let item = SlotQueueItem.init(requestId, i, ask, expiry)
inc i
return item
var items = newSeqWith(ask.slots.int, initSlotQueueItem())
Rng.instance.shuffle(items)
return items
proc init*(_: type SlotQueueItem,
request: StorageRequest): seq[SlotQueueItem] =
return SlotQueueItem.init(request.id, request.ask, request.expiry)
proc inRange*(val: SomeUnsignedInt): bool =
val.uint16 in SlotQueueSize.low..SlotQueueSize.high
proc requestId*(self: SlotQueueItem): RequestId = self.requestId
proc slotIndex*(self: SlotQueueItem): uint16 = self.slotIndex
proc slotSize*(self: SlotQueueItem): UInt256 = self.slotSize
proc duration*(self: SlotQueueItem): UInt256 = self.duration
proc reward*(self: SlotQueueItem): UInt256 = self.reward
proc collateral*(self: SlotQueueItem): UInt256 = self.collateral
proc seen*(self: SlotQueueItem): bool = self.seen
proc running*(self: SlotQueue): bool = self.running
proc len*(self: SlotQueue): int = self.queue.len
proc size*(self: SlotQueue): int = self.queue.size - 1
proc paused*(self: SlotQueue): bool = not self.unpaused.isSet
proc `$`*(self: SlotQueue): string = $self.queue
proc `onProcessSlot=`*(self: SlotQueue, onProcessSlot: OnProcessSlot) =
self.onProcessSlot = some onProcessSlot
proc activeWorkers*(self: SlotQueue): int =
if not self.running: return 0
# active = capacity - available
self.maxWorkers - self.workers.len
proc contains*(self: SlotQueue, item: SlotQueueItem): bool =
self.queue.contains(item)
proc pause*(self: SlotQueue) =
# set unpaused flag to false -- coroutines will block on unpaused.wait()
self.unpaused.clear()
proc unpause*(self: SlotQueue) =
# set unpaused flag to true -- unblocks coroutines waiting on unpaused.wait()
self.unpaused.fire()
proc populateItem*(self: SlotQueue,
requestId: RequestId,
slotIndex: uint16): ?SlotQueueItem =
trace "populate item, items in queue", len = self.queue.len
for item in self.queue.items:
trace "populate item search", itemRequestId = item.requestId, requestId
if item.requestId == requestId:
return some SlotQueueItem(
requestId: requestId,
slotIndex: slotIndex,
slotSize: item.slotSize,
duration: item.duration,
reward: item.reward,
collateral: item.collateral,
expiry: item.expiry
)
return none SlotQueueItem
proc push*(self: SlotQueue, item: SlotQueueItem): ?!void =
logScope:
requestId = item.requestId
slotIndex = item.slotIndex
seen = item.seen
trace "pushing item to queue"
if not self.running:
let err = newException(QueueNotRunningError, "queue not running")
return failure(err)
if self.contains(item):
let err = newException(SlotQueueItemExistsError, "item already exists")
return failure(err)
if err =? self.queue.pushNoWait(item).mapFailure.errorOption:
return failure(err)
if self.queue.full():
# delete the last item
self.queue.del(self.queue.size - 1)
doAssert self.queue.len <= self.queue.size - 1
# when slots are pushed to the queue, the queue should be unpaused if it was
# paused
if self.paused and not item.seen:
trace "unpausing queue after new slot pushed"
self.unpause()
return success()
proc push*(self: SlotQueue, items: seq[SlotQueueItem]): ?!void =
for item in items:
if err =? self.push(item).errorOption:
return failure(err)
return success()
proc findByRequest(self: SlotQueue, requestId: RequestId): seq[SlotQueueItem] =
var items: seq[SlotQueueItem] = @[]
for item in self.queue.items:
if item.requestId == requestId:
items.add item
return items
proc delete*(self: SlotQueue, item: SlotQueueItem) =
logScope:
requestId = item.requestId
slotIndex = item.slotIndex
trace "removing item from queue"
if not self.running:
trace "cannot delete item from queue, queue not running"
return
self.queue.delete(item)
proc delete*(self: SlotQueue, requestId: RequestId, slotIndex: uint16) =
let item = SlotQueueItem(requestId: requestId, slotIndex: slotIndex)
self.delete(item)
proc delete*(self: SlotQueue, requestId: RequestId) =
let items = self.findByRequest(requestId)
for item in items:
self.delete(item)
proc `[]`*(self: SlotQueue, i: Natural): SlotQueueItem =
self.queue[i]
proc addWorker(self: SlotQueue): ?!void =
if not self.running:
let err = newException(QueueNotRunningError, "queue must be running")
return failure(err)
trace "adding new worker to worker queue"
let worker = SlotQueueWorker.init()
try:
discard worker.doneProcessing.track(self)
self.workers.addLastNoWait(worker)
except AsyncQueueFullError:
return failure("failed to add worker, worker queue full")
return success()
proc dispatch(self: SlotQueue,
worker: SlotQueueWorker,
item: SlotQueueItem) {.async.} =
logScope:
requestId = item.requestId
slotIndex = item.slotIndex
if not self.running:
warn "Could not dispatch worker because queue is not running"
return
if onProcessSlot =? self.onProcessSlot:
try:
discard worker.doneProcessing.track(self)
await onProcessSlot(item, worker.doneProcessing)
await worker.doneProcessing
if err =? self.addWorker().errorOption:
raise err # catch below
except QueueNotRunningError as e:
info "could not re-add worker to worker queue, queue not running",
error = e.msg
except CancelledError:
# do not bubble exception up as it is called with `asyncSpawn` which would
# convert the exception into a `FutureDefect`
discard
except CatchableError as e:
# we don't have any insight into types of errors that `onProcessSlot` can
# throw because it is caller-defined
warn "Unknown error processing slot in worker", error = e.msg
proc clearSeenFlags*(self: SlotQueue) =
# Enumerate all items in the queue, overwriting each item with `seen = false`.
# To avoid issues with new queue items being pushed to the queue while all
# items are being iterated (eg if a new storage request comes in and pushes
# new slots to the queue), this routine must remain synchronous.
if self.queue.empty:
return
for item in self.queue.mitems:
item.seen = false # does not maintain the heap invariant
# force heap reshuffling to maintain the heap invariant
doAssert self.queue.update(self.queue[0]), "slot queue failed to reshuffle"
trace "all 'seen' flags cleared"
proc start*(self: SlotQueue) {.async.} =
if self.running:
return
trace "starting slot queue"
self.running = true
# must be called in `start` to avoid sideeffects in `new`
self.workers = newAsyncQueue[SlotQueueWorker](self.maxWorkers)
# Add initial workers to the `AsyncHeapQueue`. Once a worker has completed its
# task, a new worker will be pushed to the queue
for i in 0..<self.maxWorkers:
if err =? self.addWorker().errorOption:
error "start: error adding new worker", error = err.msg
while self.running:
try:
if self.paused:
trace "Queue is paused, waiting for new slots or availabilities to be modified/added"
# block until unpaused is true/fired, ie wait for queue to be unpaused
await self.unpaused.wait()
let worker = await self.workers.popFirst().track(self) # if workers saturated, wait here for new workers
let item = await self.queue.pop().track(self) # if queue empty, wait here for new items
logScope:
reqId = item.requestId
slotIdx = item.slotIndex
seen = item.seen
if not self.running: # may have changed after waiting for pop
trace "not running, exiting"
break
# If, upon processing a slot, the slot item already has a `seen` flag set,
# the queue should be paused.
if item.seen:
trace "processing already seen item, pausing queue",
reqId = item.requestId, slotIdx = item.slotIndex
self.pause()
# put item back in queue so that if other items are pushed while paused,
# it will be sorted accordingly. Otherwise, this item would be processed
# immediately (with priority over other items) once unpaused
trace "readding seen item back into the queue"
discard self.push(item) # on error, drop the item and continue
worker.doneProcessing.complete()
await sleepAsync(1.millis) # poll
continue
trace "processing item"
self.dispatch(worker, item)
.track(self)
.catch(proc (e: ref CatchableError) =
error "Unknown error dispatching worker", error = e.msg
)
await sleepAsync(1.millis) # poll
except CancelledError:
trace "slot queue cancelled"
return
except CatchableError as e: # raised from self.queue.pop() or self.workers.pop()
warn "slot queue error encountered during processing", error = e.msg
proc stop*(self: SlotQueue) {.async.} =
if not self.running:
return
trace "stopping slot queue"
self.running = false
await self.trackedFutures.cancelTracked()