nim-codex/codex/sales/states/unknown.nim
Mark Spanbroek 2035568b88
WIP switch to new statemachine model
Heavy work in progress, doesn't even compile yet,
this commit will be replaced by new cleaned up small commits

- callbacks are sync again
- agent.start(slots) is replaced by new state SaleStart
- disables explicit state transition tests for now; need to be replaced
2023-02-21 17:21:21 +11:00

52 lines
1.6 KiB
Nim

import ../statemachine
import ./filled
import ./finished
import ./failed
import ./errored
import ./cancelled
type
SaleUnknown* = ref object of SaleState
SaleUnknownError* = object of CatchableError
UnexpectedSlotError* = object of SaleUnknownError
method `$`*(state: SaleUnknown): string = "SaleUnknown"
method onCancelled*(state: SaleUnknown, request: StorageRequest): ?State =
return some State(SaleCancelled())
method onFailed*(state: SaleUnknown, request: StorageRequest): ?State =
return some State(SaleFailed())
method run*(state: SaleUnknown, machine: Machine): Future[?State] {.async.} =
let agent = SalesAgent(machine)
let market = agent.sales.market
try:
let slotId = slotId(agent.requestId, agent.slotIndex)
without slotState =? await market.slotState(slotId):
let error = newException(SaleUnknownError, "cannot retrieve slot state")
return some State(SaleErrored(error: error))
case slotState
of SlotState.Free:
let error = newException(UnexpectedSlotError,
"slot state on chain should not be 'free'")
return some State(SaleErrored(error: error))
of SlotState.Filled:
return some State(SaleFilled())
of SlotState.Finished, SlotState.Paid:
return some State(SaleFinished())
of SlotState.Failed:
return some State(SaleFailed())
except CancelledError:
raise
except CatchableError as e:
let error = newException(SaleUnknownError,
"error in unknown state",
e)
return some State(SaleErrored(error: error))