## Nim-Codex ## Copyright (c) 2023 Status Research & Development GmbH ## Licensed under either of ## * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE)) ## * MIT license ([LICENSE-MIT](LICENSE-MIT)) ## at your option. ## This file may not be copied, modified, or distributed except according to ## those terms. {.push raises: [].} import std/math import std/sequtils import std/sugar import pkg/libp2p import pkg/chronos import pkg/questionable import pkg/questionable/results import pkg/constantine/math/io/io_fields import ../../logutils import ../../utils import ../../stores import ../../manifest import ../../merkletree import ../../utils/digest import ../../utils/asynciter import ../../indexingstrategy import ../converters export converters, asynciter logScope: topics = "codex slotsbuilder" type SlotsBuilder*[T, H] = ref object of RootObj store: BlockStore manifest: Manifest # current manifest strategy: IndexingStrategy # indexing strategy cellSize: NBytes # cell size numSlotBlocks: Natural # number of blocks per slot (should yield a power of two number of cells) slotRoots: seq[H] # roots of the slots emptyBlock: seq[byte] # empty block verifiableTree: ?T # verification tree (dataset tree) emptyDigestTree: T # empty digest tree for empty blocks func verifiable*[T, H](self: SlotsBuilder[T, H]): bool {.inline.} = ## Returns true if the slots are verifiable. ## self.manifest.verifiable func slotRoots*[T, H](self: SlotsBuilder[T, H]): seq[H] {.inline.} = ## Returns the slot roots. ## self.slotRoots func verifyTree*[T, H](self: SlotsBuilder[T, H]): ?T {.inline.} = ## Returns the slots tree (verification tree). ## self.verifiableTree func verifyRoot*[T, H](self: SlotsBuilder[T, H]): ?H {.inline.} = ## Returns the slots root (verification root). ## if tree =? self.verifyTree and root =? tree.root: return some root func numSlots*[T, H](self: SlotsBuilder[T, H]): Natural = ## Number of slots. ## self.manifest.numSlots func numSlotBlocks*[T, H](self: SlotsBuilder[T, H]): Natural = ## Number of blocks per slot. ## self.numSlotBlocks func numBlocks*[T, H](self: SlotsBuilder[T, H]): Natural = ## Number of blocks. ## self.numSlotBlocks * self.manifest.numSlots func slotBytes*[T, H](self: SlotsBuilder[T, H]): NBytes = ## Number of bytes per slot. ## (self.manifest.blockSize.int * self.numSlotBlocks).NBytes func numBlockCells*[T, H](self: SlotsBuilder[T, H]): Natural = ## Number of cells per block. ## (self.manifest.blockSize div self.cellSize).Natural func cellSize*[T, H](self: SlotsBuilder[T, H]): NBytes = ## Cell size. ## self.cellSize func numSlotCells*[T, H](self: SlotsBuilder[T, H]): Natural = ## Number of cells per slot. ## self.numBlockCells * self.numSlotBlocks func slotIndiciesIter*[T, H](self: SlotsBuilder[T, H], slot: Natural): ?!Iter[int] = ## Returns the slot indices. ## self.strategy.getIndicies(slot).catch func slotIndicies*[T, H](self: SlotsBuilder[T, H], slot: Natural): seq[int] = ## Returns the slot indices. ## if iter =? self.strategy.getIndicies(slot).catch: return toSeq(iter) func manifest*[T, H](self: SlotsBuilder[T, H]): Manifest = ## Returns the manifest. ## self.manifest proc buildBlockTree*[T, H]( self: SlotsBuilder[T, H], blkIdx: Natural, slotPos: Natural): Future[?!(seq[byte], T)] {.async.} = ## Build the block digest tree and return a tuple with the ## block data and the tree. ## logScope: blkIdx = blkIdx slotPos = slotPos numSlotBlocks = self.manifest.numSlotBlocks cellSize = self.cellSize trace "Building block tree" if slotPos > (self.manifest.numSlotBlocks - 1): # pad blocks are 0 byte blocks trace "Returning empty digest tree for pad block" return success (self.emptyBlock, self.emptyDigestTree) without blk =? await self.store.getBlock(self.manifest.treeCid, blkIdx), err: error "Failed to get block CID for tree at index", err = err.msg return failure(err) if blk.isEmpty: success (self.emptyBlock, self.emptyDigestTree) else: without tree =? (await T.digestTree(blk.data, self.cellSize.int)), err: error "Failed to create digest for block", err = err.msg return failure(err) success (blk.data, tree) proc getCellHashes*[T, H]( self: SlotsBuilder[T, H], slotIndex: Natural): Future[?!seq[H]] {.async.} = ## Collect all the cells from a block and return ## their hashes. ## let treeCid = self.manifest.treeCid blockCount = self.manifest.blocksCount numberOfSlots = self.manifest.numSlots logScope: treeCid = treeCid origBlockCount = blockCount numberOfSlots = numberOfSlots slotIndex = slotIndex let hashes = collect(newSeq): for i, blkIdx in self.strategy.getIndicies(slotIndex): logScope: blkIdx = blkIdx pos = i trace "Getting block CID for tree at index" without (_, tree) =? (await self.buildBlockTree(blkIdx, i)) and digest =? tree.root, err: error "Failed to get block CID for tree at index", err = err.msg return failure(err) trace "Get block digest", digest = digest.toHex digest success hashes proc buildSlotTree*[T, H]( self: SlotsBuilder[T, H], slotIndex: Natural): Future[?!T] {.async.} = ## Build the slot tree from the block digest hashes ## and return the tree. without cellHashes =? (await self.getCellHashes(slotIndex)), err: error "Failed to select slot blocks", err = err.msg return failure(err) await T.init(cellHashes) proc buildSlot*[T, H]( self: SlotsBuilder[T, H], slotIndex: Natural): Future[?!H] {.async.} = ## Build a slot tree and store the proofs in ## the block store. ## logScope: cid = self.manifest.treeCid slotIndex = slotIndex trace "Building slot tree" without tree =? (await self.buildSlotTree(slotIndex)) and treeCid =? tree.root.?toSlotCid, err: error "Failed to build slot tree", err = err.msg return failure(err) trace "Storing slot tree", treeCid, slotIndex, leaves = tree.leavesCount for i, leaf in tree.leaves: without cellCid =? leaf.toCellCid, err: error "Failed to get CID for slot cell", err = err.msg return failure(err) without proof =? tree.getProof(i) and encodableProof =? proof.toEncodableProof, err: error "Failed to get proof for slot tree", err = err.msg return failure(err) if err =? (await self.store.putCidAndProof( treeCid, i, cellCid, encodableProof)).errorOption: error "Failed to store slot tree", err = err.msg return failure(err) tree.root() proc buildVerifyTree*[T, H](self: SlotsBuilder[T, H], slotRoots: seq[H]): Future[?!T] {.async.} = await T.init(@slotRoots) proc buildSlots*[T, H](self: SlotsBuilder[T, H]): Future[?!void] {.async.} = ## Build all slot trees and store them in the block store. ## logScope: cid = self.manifest.treeCid blockCount = self.manifest.blocksCount trace "Building slots" if self.slotRoots.len == 0: self.slotRoots = collect(newSeq): for i in 0.. 0: numPadSlotBlocks + numSlotBlocks else: numSlotBlocks numBlocksTotal = numSlotBlocksTotal * manifest.numSlots # number of blocks per slot emptyBlock = newSeq[byte](manifest.blockSize.int) strategy = ? strategy.init( 0, numBlocksTotal - 1, manifest.numSlots).catch logScope: numSlotBlocks = numSlotBlocks numBlockCells = numBlockCells numSlotCells = numSlotCells pow2SlotCells = pow2SlotCells numPadSlotBlocks = numPadSlotBlocks numBlocksTotal = numBlocksTotal numSlotBlocksTotal = numSlotBlocksTotal strategy = strategy.strategyType trace "Creating slots builder" var self = SlotsBuilder[T, H]( store: store, manifest: manifest, strategy: strategy, cellSize: cellSize, emptyBlock: emptyBlock, numSlotBlocks: numSlotBlocksTotal) if manifest.verifiable: if manifest.slotRoots.len == 0 or manifest.slotRoots.len != manifest.numSlots: return failure "Manifest is verifiable but slot roots are missing or invalid." self.slotRoots = self.manifest.slotRoots.mapIt( (? it.fromSlotCid() )) success self