Commit Graph

11 Commits

Author SHA1 Message Date
Adam Uhlíř 19af79786e
feat: repair is rewarded (#1022)
* feat: repair is rewarded

* chore: update contracts repo

* feat: proving loop handles repair case

* test: assert repair state

* chore: update contracts repo

* fix: upon unknown state of repair go to error
2024-12-12 20:19:56 +00:00
Eric 4c51dca299
feat(slot-reservations): Add SaleSlotReserving state (#917)
* convert EthersError to MarketError

* change `canReserveSlot` and `reserveSlot` parameters

Parameters for `canReserveSlot` and `reserveSlot` were changed from `SlotId` to `RequestId` and `UInt256 slotIndex`.

* Add SaleSlotReserving

Adds a new state, SaleSlotReserving, that attempts to reserve a slot before downloading.
If the slot cannot be reserved, the state moves to SaleIgnored.
On error, the state moves to SaleErrored.

SaleIgnored is also updated to pass in `reprocessSlot` and `returnBytes`, controlling the behaviour in the Sales module after the slot is ignored. This is because previously it was assumed that SaleIgnored was only reached when there was no Availability. This is no longer the case, since SaleIgnored can now be reached when a slot cannot be reserved.

* Update SalePreparing

Specify `reprocessSlot` and `returnBytes` when moving to `SaleIgnored` from `SalePreparing`.

Update tests to include test for a raised CatchableError.

* Fix unit test

* Modify `canReserveSlot` and `reverseSlot` params after rebase

* Update MockMarket with new `canReserveSlot` and `reserveSlot` params

* fix after rebase

also bump codex-contracts-eth to master
2024-10-04 06:16:11 +00:00
Adam Uhlíř 4b9336ec07
API tweaks for OpenAPI, errors and endpoints (#886)
* All sort of tweaks

* docs: availability's minPrice doc

* Revert changes to the two node test example

* Change default EC params in REST API

Change default EC params in REST API to 3 nodes and 1 tolerance.

Adjust integration tests to honour these settings.

---------

Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
2024-09-24 08:37:08 +00:00
Adam Uhlíř 1a57341b7d
fix: createReservation lock (#825)
* fix: createReservation lock

* fix: additional locking places

* fix: acquire lock

* chore: feedback

Co-authored-by: markspanbroek <mark@spanbroek.net>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>

* feat: withLock template and fixed tests

* fix: use proc for MockReservations constructor

* chore: feedback

Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>

* chore: feedback implementation

---------

Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
2024-06-20 10:28:01 +00:00
Eric de88fd2c53
feat: create logging proxy (#663)
* implement a logging proxy

The logging proxy:
- prevents the need to import chronicles (as well as export except toJson),
- prevents the need to override `writeValue` or use or import nim-json-seralization elsewhere in the codebase, allowing for sole use of utils/json for de/serialization,
- and handles json formatting correctly in chronicles json sinks

* Rename logging -> logutils to avoid ambiguity with common names

* clean up

* add setProperty for JsonRecord, remove nim-json-serialization conflict

* Allow specifying textlines and json format separately

Not specifying a LogFormat will apply the formatting to both textlines and json sinks.

Specifying a LogFormat will apply the formatting to only that sink.

* remove unneeded usages of std/json

We only need to import utils/json instead of std/json

* move serialization from rest/json to utils/json so it can be shared

* fix NoColors ambiguity

Was causing unit tests to fail on Windows.

* Remove nre usage to fix Windows error

Windows was erroring with `could not load: pcre64.dll`. Instead of fixing that error, remove the pcre usage :)

* Add logutils module doc

* Shorten logutils.formatIt for `NBytes`

Both json and textlines formatIt were not needed, and could be combined into one formatIt

* remove debug integration test config

debug output and logformat of json for integration test logs

* Use ## module doc to support docgen

* bump nim-poseidon2 to export fromBytes

Before the changes in this branch, fromBytes was likely being resolved by nim-stew, or other dependency. With the changes in this branch, that dependency was removed and fromBytes could no longer be resolved. By exporting fromBytes from nim-poseidon, the correct resolution is now happening.

* fixes to get compiling after rebasing master

* Add support for Result types being logged using formatIt
2024-01-22 23:35:03 -08:00
Eric f293082ae9
Reverts logging-proxy, commit 27f585eb6f (#660) 2023-12-20 13:24:40 +11:00
Eric 27f585eb6f
feat: create logging proxy (#653)
* implement a logging proxy

The logging proxy:
- prevents the need to import chronicles (as well as export except toJson),
- prevents the need to override `writeValue` or use or import nim-json-seralization elsewhere in the codebase, allowing for sole use of utils/json for de/serialization,
- and handles json formatting correctly in chronicles json sinks

* Rename logging -> logutils to avoid ambiguity with common names

* clean up

* add setProperty for JsonRecord, remove nim-json-serialization conflict

* Allow specifying textlines and json format separately

Not specifying a LogFormat will apply the formatting to both textlines and json sinks.

Specifying a LogFormat will apply the formatting to only that sink.

* remove unneeded usages of std/json

We only need to import utils/json instead of std/json

* move serialization from rest/json to utils/json so it can be shared

* fix NoColors ambiguity

Was causing unit tests to fail on Windows.

* Remove nre usage to fix Windows error

Windows was erroring with `could not load: pcre64.dll`. Instead of fixing that error, remove the pcre usage :)

* Add logutils module doc

* Shorten logutils.formatIt for `NBytes`

Both json and textlines formatIt were not needed, and could be combined into one formatIt

* remove debug integration test config

debug output and logformat of json for integration test logs

* Use ## module doc to support docgen
2023-12-19 22:12:47 +00:00
Adam Uhlíř c28627d16f
chore(logging): purchases logging (#567) 2023-10-19 10:12:49 +02:00
Eric 570a1f7b67
[marketplace] Availability improvements (#535)
## Problem
When Availabilities are created, the amount of bytes in the Availability are reserved in the repo, so those bytes on disk cannot be written to otherwise. When a request for storage is received by a node, if a previously created Availability is matched, an attempt will be made to fill a slot in the request (more accurately, the request's slots are added to the SlotQueue, and eventually those slots will be processed). During download, bytes that were reserved for the Availability were released (as they were written to disk). To prevent more bytes from being released than were reserved in the Availability, the Availability was marked as used during the download, so that no other requests would match the Availability, and therefore no new downloads (and byte releases) would begin. The unfortunate downside to this, is that the number of Availabilities a node has determines the download concurrency capacity. If, for example, a node creates a single Availability that covers all available disk space the operator is willing to use, that single Availability would mean that only one download could occur at a time, meaning the node could potentially miss out on storage opportunities.

## Solution
To alleviate the concurrency issue, each time a slot is processed, a Reservation is created, which takes size (aka reserved bytes) away from the Availability and stores them in the Reservation object. This can be done as many times as needed as long as there are enough bytes remaining in the Availability. Therefore, concurrent downloads are no longer limited by the number of Availabilities. Instead, they would more likely be limited to the SlotQueue's `maxWorkers`.

From a database design perspective, an Availability has zero or more Reservations.

Reservations are persisted in the RepoStore's metadata, along with Availabilities. The metadata store key path for Reservations is ` meta / sales / reservations / <availabilityId> / <reservationId>`, while Availabilities are stored one level up, eg `meta / sales / reservations / <availabilityId> `, allowing all Reservations for an Availability to be queried (this is not currently needed, but may be useful when work to restore Availability size is implemented, more on this later).

### Lifecycle
When a reservation is created, its size is deducted from the Availability, and when a reservation is deleted, any remaining size (bytes not written to disk) is returned to the Availability. If the request finishes, is cancelled (expired), or an error occurs, the Reservation is deleted (and any undownloaded bytes returned to the Availability). In addition, when the Sales module starts, any Reservations that are not actively being used in a filled slot, are deleted.

Having a Reservation persisted until after a storage request is completed, will allow for the originally set Availability size to be reclaimed once a request contract has been completed. This is a feature that is yet to be implemented, however the work in this PR is a step in the direction towards enabling this.

### Unknowns
Reservation size is determined by the `StorageAsk.slotSize`. If during download, more bytes than `slotSize` are attempted to be downloaded than this, then the Reservation update will fail, and the state machine will move to a `SaleErrored` state, deleting the Reservation. This will likely prevent the slot from being filled.

### Notes
Based on #514
2023-09-29 14:33:08 +10:00
Adam Uhlíř f459a2c6f6
refactor: merging proving module into sales (#469)
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
2023-08-21 12:26:43 +02:00
Eric 1d161d383e
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).

Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.

When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.

Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used

The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).

When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.

SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.

Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.

Prevent loading request from contract (network request) if there is an existing item in queue for that request.

Check availability before adding request to queue.

Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).

#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop

Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).

Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
  - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks

#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.

### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
  - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating

An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.

Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.

Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
  - remove unneeded error handling as pragmas were moved

Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.

Sales tests: shut down repo after sales stop, to fix SIGABRT in CI

### Add async Promise API
  - modelled after JavaScript Promise API
  - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
  - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
  - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly

## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb

---------

Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 12:50:30 +10:00