[marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
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@ -1,3 +1,5 @@
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import std/typetraits
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import pkg/chronicles
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import pkg/questionable
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import pkg/chronos
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import ./optionalcast
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@ -62,6 +64,9 @@ type
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State* = ref object of RootObj
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context: ?StateMachine
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method `$`*(state: State): string {.base.} =
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(typeof state).name
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method enter(state: State) {.base.} =
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discard
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@ -88,6 +93,8 @@ proc switch*(oldState, newState: State) =
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type
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AsyncState* = ref object of State
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activeTransition: ?Future[void]
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StateMachineAsync* = ref object of StateMachine
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method enterAsync(state: AsyncState) {.base, async.} =
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discard
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@ -100,3 +107,26 @@ method enter(state: AsyncState) =
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method exit(state: AsyncState) =
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asyncSpawn state.exitAsync()
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proc switchAsync*(machine: StateMachineAsync, newState: AsyncState) {.async.} =
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if state =? (machine.state as AsyncState):
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trace "Switching sales state", `from`=state, to=newState
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debugEcho "switching from ", state, " to ", newState
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if activeTransition =? state.activeTransition and
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not activeTransition.completed:
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await activeTransition.cancelAndWait()
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# should wait for exit before switch. could add a transition option during
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# switch if we don't need to wait
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await state.exitAsync()
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state.context = none StateMachine
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else:
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trace "Switching sales state", `from`="no state", to=newState
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debugEcho "switching from no state to ", newState
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machine.state = some State(newState)
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newState.context = some StateMachine(machine)
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newState.activeTransition = some newState.enterAsync()
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proc switchAsync*(oldState, newState: AsyncState) {.async.} =
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if context =? oldState.context:
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await StateMachineAsync(context).switchAsync(newState)
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@ -1,4 +1,5 @@
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import ./utils/teststatemachine
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import ./utils/teststatemachineasync
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import ./utils/testoptionalcast
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import ./utils/testkeyutils
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@ -0,0 +1,30 @@
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import pkg/asynctest
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import pkg/chronos
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import pkg/questionable
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import codex/utils/statemachine
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type
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AsyncMachine = ref object of StateMachineAsync
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LongRunningStart = ref object of AsyncState
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LongRunningFinish = ref object of AsyncState
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LongRunningError = ref object of AsyncState
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Callback = proc(): Future[void] {.gcsafe.}
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proc triggerIn(time: Duration, cb: Callback) {.async.} =
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await sleepAsync(time)
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await cb()
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method enterAsync(state: LongRunningStart) {.async.} =
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proc cb() {.async.} =
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await state.switchAsync(LongRunningFinish())
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asyncSpawn triggerIn(500.milliseconds, cb)
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await sleepAsync(1.seconds)
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await state.switchAsync(LongRunningError())
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suite "async state machines":
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test "can cancel a state":
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let am = AsyncMachine()
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await am.switchAsync(LongRunningStart())
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await sleepAsync(2.seconds)
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check (am.state as LongRunningFinish).isSome
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