nim-codex/codex/contracts/market.nim

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Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
import std/sequtils
import std/strutils
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
import std/sugar
import pkg/chronicles
import pkg/ethers
import pkg/ethers/testing
import pkg/upraises
import pkg/questionable
import pkg/chronicles
import ../market
import ./marketplace
export market
logScope:
topics = "marketplace onchain market"
type
OnChainMarket* = ref object of Market
contract: Marketplace
signer: Signer
MarketSubscription = market.Subscription
EventSubscription = ethers.Subscription
OnChainMarketSubscription = ref object of MarketSubscription
eventSubscription: EventSubscription
func new*(_: type OnChainMarket, contract: Marketplace): OnChainMarket =
without signer =? contract.signer:
raiseAssert("Marketplace contract should have a signer")
OnChainMarket(
contract: contract,
signer: signer,
)
proc approveFunds(market: OnChainMarket, amount: UInt256) {.async.} =
debug "Approving tokens", amount
let tokenAddress = await market.contract.token()
let token = Erc20Token.new(tokenAddress, market.signer)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
discard await token.approve(market.contract.address(), amount)
2022-07-04 12:14:56 +00:00
method getSigner*(market: OnChainMarket): Future[Address] {.async.} =
return await market.signer.getAddress()
Validator (#387) * [contracts] Add SlotFreed event * [integration] allow test node to be stopped twice * [cli] add --validator option * [contracts] remove dead code * [contracts] instantiate OnChainMarket and OnChainClock only once * [contracts] add Validation * [sales] remove duplicate import * [market] add missing import * [market] subscribe to all SlotFilled events * [market] add freeSlot() * [sales] fix warnings * [market] subscribe to SlotFreed events * [contracts] fix warning * [validator] keep track of filled slots * [validation] remove slots that have ended * [proving] absorb Proofs into Market Both Proofs and Market are abstractions around the Marketplace contract, having them separately is more trouble than it's worth at the moment. * [market] add markProofAsMissing() * [clock] speed up waiting for clock in tests * [validator] mark proofs as missing * [timer] fix error on node shutdown * [cli] handle --persistence and --validator separately * [market] allow retrieval of proof timeout value * [validator] do not subscribe to SlotFreed events Freed slots are already handled in removeSlotsThatHaveEnded(), and onSlotsFreed() interfered with its iterator. * [validator] Start validation at the start of a new period To decrease the likelihood that we hit the validation timeout. * [validator] do not mark proofs as missing after timeout * [market] check whether proof can be marked as missing * [validator] simplify validation Simulate a transaction to mark proof as missing, instead of trying to keep track of all the conditions that may lead to a proof being marked as missing. * [build] use nim-ethers PR #40 Uses "pending" blocktag instead of "latest" blocktag for better simulation of transactions before sending them. https://github.com/status-im/nim-ethers/pull/40 * [integration] integration test for validator * [validator] monitor a maximum number of slots Adds cli parameter --validator-max-slots. * [market] fix missing collateral argument After rebasing, add the new argument to fillSlot calls. * [build] update to nim-ethers 0.2.5 * [validator] use Set instead of Table to keep track of slots * [validator] add logging * [validator] add test for slot failure * [market] use "pending" blocktag to use more up to date block time * [contracts] remove unused import * [validator] fix: wait until after period ends The smart contract checks that 'end < block.timestamp', so we need to wait until the block timestamp is greater than the period end.
2023-04-19 13:06:00 +00:00
method periodicity*(market: OnChainMarket): Future[Periodicity] {.async.} =
let config = await market.contract.config()
let period = config.proofs.period
return Periodicity(seconds: period)
method proofTimeout*(market: OnChainMarket): Future[UInt256] {.async.} =
let config = await market.contract.config()
return config.proofs.timeout
Load purchase state from chain (#283) * [purchasing] Simplify test * [utils] Move StorageRequest.example up one level * [purchasing] Load purchases from market * [purchasing] load purchase states * Implement myRequest() and getState() methods for OnChainMarket * [proofs] Fix intermittently failing tests Ensures that examples of proofs in tests are never of length 0; these are considered invalid proofs by the smart contract logic. * [contracts] Fix failing test With the new solidity contracts update, a contract can only be paid out after it started. * [market] Add method to get request end time * [purchasing] wait until purchase is finished Purchase.wait() would previously wait until purchase was started, now we wait until it is finished. * [purchasing] Handle 'finished' and 'failed' states * [marketplace] move to failed state once request fails - Add support for subscribing to request failure events. - Add supporting contract tests for subscribing to request failure events. - Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted - Add supporting tests for moving from PurchaseStarted to PurchaseFailure - Add state transition tests for PurchaseUnknown. * [marketplace] Fix test with longer sleepAsync * [integration] Add function to restart a codex node * [purchasing] Set client address before requesting storage To prevent the purchase id (which equals the request id) from changing once it's been submitted. * [contracts] Fix: OnChainMarket.getState() Had the wrong method signature before * [purchasing] Load purchases on node start * [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored' Allows for an exception type called 'PurchaseError' * [purchasing] Load purchases in background No longer calls market.getRequest() for every purchase on node start. * [contracts] Add `$` for RequestId, SlotId and Nonce To aid with debugging * [purchasing] Add Purchasing.stop() To ensure that all contract interactions have both a start() and a stop() for * [tests] Remove sleepAsync where possible Use `eventually` loop instead, to make sure that we're not waiting unnecessarily. * [integration] Fix: handle non-json response in test * [purchasing] Add purchase state to json * [integration] Ensure that purchase is submitted before restart Fixes test failure on slower CI * [purchasing] re-implement `description` as method Allows description to be set in the same module where the state type is defined. Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [contracts] fix typo Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [market] Use more generic error type Should we decide to change the provider type later Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
2022-11-08 07:10:17 +00:00
method myRequests*(market: OnChainMarket): Future[seq[RequestId]] {.async.} =
return await market.contract.myRequests
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
method mySlots*(market: OnChainMarket): Future[seq[SlotId]] {.async.} =
let slots = await market.contract.mySlots()
debug "Fetched my slots", numSlots=len(slots)
return slots
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
Load purchase state from chain (#283) * [purchasing] Simplify test * [utils] Move StorageRequest.example up one level * [purchasing] Load purchases from market * [purchasing] load purchase states * Implement myRequest() and getState() methods for OnChainMarket * [proofs] Fix intermittently failing tests Ensures that examples of proofs in tests are never of length 0; these are considered invalid proofs by the smart contract logic. * [contracts] Fix failing test With the new solidity contracts update, a contract can only be paid out after it started. * [market] Add method to get request end time * [purchasing] wait until purchase is finished Purchase.wait() would previously wait until purchase was started, now we wait until it is finished. * [purchasing] Handle 'finished' and 'failed' states * [marketplace] move to failed state once request fails - Add support for subscribing to request failure events. - Add supporting contract tests for subscribing to request failure events. - Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted - Add supporting tests for moving from PurchaseStarted to PurchaseFailure - Add state transition tests for PurchaseUnknown. * [marketplace] Fix test with longer sleepAsync * [integration] Add function to restart a codex node * [purchasing] Set client address before requesting storage To prevent the purchase id (which equals the request id) from changing once it's been submitted. * [contracts] Fix: OnChainMarket.getState() Had the wrong method signature before * [purchasing] Load purchases on node start * [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored' Allows for an exception type called 'PurchaseError' * [purchasing] Load purchases in background No longer calls market.getRequest() for every purchase on node start. * [contracts] Add `$` for RequestId, SlotId and Nonce To aid with debugging * [purchasing] Add Purchasing.stop() To ensure that all contract interactions have both a start() and a stop() for * [tests] Remove sleepAsync where possible Use `eventually` loop instead, to make sure that we're not waiting unnecessarily. * [integration] Fix: handle non-json response in test * [purchasing] Add purchase state to json * [integration] Ensure that purchase is submitted before restart Fixes test failure on slower CI * [purchasing] re-implement `description` as method Allows description to be set in the same module where the state type is defined. Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [contracts] fix typo Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [market] Use more generic error type Should we decide to change the provider type later Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
2022-11-08 07:10:17 +00:00
method requestStorage(market: OnChainMarket, request: StorageRequest){.async.} =
debug "Requesting storage"
await market.approveFunds(request.price())
2022-03-29 07:47:49 +00:00
await market.contract.requestStorage(request)
2022-06-15 12:12:34 +00:00
method getRequest(market: OnChainMarket,
id: RequestId): Future[?StorageRequest] {.async.} =
try:
2022-09-19 02:42:17 +00:00
return some await market.contract.getRequest(id)
except ProviderError as e:
if e.revertReason.contains("Unknown request"):
return none StorageRequest
raise e
2022-06-15 12:12:34 +00:00
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
method requestState*(market: OnChainMarket,
requestId: RequestId): Future[?RequestState] {.async.} =
Load purchase state from chain (#283) * [purchasing] Simplify test * [utils] Move StorageRequest.example up one level * [purchasing] Load purchases from market * [purchasing] load purchase states * Implement myRequest() and getState() methods for OnChainMarket * [proofs] Fix intermittently failing tests Ensures that examples of proofs in tests are never of length 0; these are considered invalid proofs by the smart contract logic. * [contracts] Fix failing test With the new solidity contracts update, a contract can only be paid out after it started. * [market] Add method to get request end time * [purchasing] wait until purchase is finished Purchase.wait() would previously wait until purchase was started, now we wait until it is finished. * [purchasing] Handle 'finished' and 'failed' states * [marketplace] move to failed state once request fails - Add support for subscribing to request failure events. - Add supporting contract tests for subscribing to request failure events. - Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted - Add supporting tests for moving from PurchaseStarted to PurchaseFailure - Add state transition tests for PurchaseUnknown. * [marketplace] Fix test with longer sleepAsync * [integration] Add function to restart a codex node * [purchasing] Set client address before requesting storage To prevent the purchase id (which equals the request id) from changing once it's been submitted. * [contracts] Fix: OnChainMarket.getState() Had the wrong method signature before * [purchasing] Load purchases on node start * [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored' Allows for an exception type called 'PurchaseError' * [purchasing] Load purchases in background No longer calls market.getRequest() for every purchase on node start. * [contracts] Add `$` for RequestId, SlotId and Nonce To aid with debugging * [purchasing] Add Purchasing.stop() To ensure that all contract interactions have both a start() and a stop() for * [tests] Remove sleepAsync where possible Use `eventually` loop instead, to make sure that we're not waiting unnecessarily. * [integration] Fix: handle non-json response in test * [purchasing] Add purchase state to json * [integration] Ensure that purchase is submitted before restart Fixes test failure on slower CI * [purchasing] re-implement `description` as method Allows description to be set in the same module where the state type is defined. Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [contracts] fix typo Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [market] Use more generic error type Should we decide to change the provider type later Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
2022-11-08 07:10:17 +00:00
try:
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
return some await market.contract.requestState(requestId)
Load purchase state from chain (#283) * [purchasing] Simplify test * [utils] Move StorageRequest.example up one level * [purchasing] Load purchases from market * [purchasing] load purchase states * Implement myRequest() and getState() methods for OnChainMarket * [proofs] Fix intermittently failing tests Ensures that examples of proofs in tests are never of length 0; these are considered invalid proofs by the smart contract logic. * [contracts] Fix failing test With the new solidity contracts update, a contract can only be paid out after it started. * [market] Add method to get request end time * [purchasing] wait until purchase is finished Purchase.wait() would previously wait until purchase was started, now we wait until it is finished. * [purchasing] Handle 'finished' and 'failed' states * [marketplace] move to failed state once request fails - Add support for subscribing to request failure events. - Add supporting contract tests for subscribing to request failure events. - Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted - Add supporting tests for moving from PurchaseStarted to PurchaseFailure - Add state transition tests for PurchaseUnknown. * [marketplace] Fix test with longer sleepAsync * [integration] Add function to restart a codex node * [purchasing] Set client address before requesting storage To prevent the purchase id (which equals the request id) from changing once it's been submitted. * [contracts] Fix: OnChainMarket.getState() Had the wrong method signature before * [purchasing] Load purchases on node start * [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored' Allows for an exception type called 'PurchaseError' * [purchasing] Load purchases in background No longer calls market.getRequest() for every purchase on node start. * [contracts] Add `$` for RequestId, SlotId and Nonce To aid with debugging * [purchasing] Add Purchasing.stop() To ensure that all contract interactions have both a start() and a stop() for * [tests] Remove sleepAsync where possible Use `eventually` loop instead, to make sure that we're not waiting unnecessarily. * [integration] Fix: handle non-json response in test * [purchasing] Add purchase state to json * [integration] Ensure that purchase is submitted before restart Fixes test failure on slower CI * [purchasing] re-implement `description` as method Allows description to be set in the same module where the state type is defined. Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [contracts] fix typo Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [market] Use more generic error type Should we decide to change the provider type later Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
2022-11-08 07:10:17 +00:00
except ProviderError as e:
if e.revertReason.contains("Unknown request"):
return none RequestState
raise e
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
method slotState*(market: OnChainMarket,
slotId: SlotId): Future[SlotState] {.async.} =
return await market.contract.slotState(slotId)
Load purchase state from chain (#283) * [purchasing] Simplify test * [utils] Move StorageRequest.example up one level * [purchasing] Load purchases from market * [purchasing] load purchase states * Implement myRequest() and getState() methods for OnChainMarket * [proofs] Fix intermittently failing tests Ensures that examples of proofs in tests are never of length 0; these are considered invalid proofs by the smart contract logic. * [contracts] Fix failing test With the new solidity contracts update, a contract can only be paid out after it started. * [market] Add method to get request end time * [purchasing] wait until purchase is finished Purchase.wait() would previously wait until purchase was started, now we wait until it is finished. * [purchasing] Handle 'finished' and 'failed' states * [marketplace] move to failed state once request fails - Add support for subscribing to request failure events. - Add supporting contract tests for subscribing to request failure events. - Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted - Add supporting tests for moving from PurchaseStarted to PurchaseFailure - Add state transition tests for PurchaseUnknown. * [marketplace] Fix test with longer sleepAsync * [integration] Add function to restart a codex node * [purchasing] Set client address before requesting storage To prevent the purchase id (which equals the request id) from changing once it's been submitted. * [contracts] Fix: OnChainMarket.getState() Had the wrong method signature before * [purchasing] Load purchases on node start * [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored' Allows for an exception type called 'PurchaseError' * [purchasing] Load purchases in background No longer calls market.getRequest() for every purchase on node start. * [contracts] Add `$` for RequestId, SlotId and Nonce To aid with debugging * [purchasing] Add Purchasing.stop() To ensure that all contract interactions have both a start() and a stop() for * [tests] Remove sleepAsync where possible Use `eventually` loop instead, to make sure that we're not waiting unnecessarily. * [integration] Fix: handle non-json response in test * [purchasing] Add purchase state to json * [integration] Ensure that purchase is submitted before restart Fixes test failure on slower CI * [purchasing] re-implement `description` as method Allows description to be set in the same module where the state type is defined. Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [contracts] fix typo Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [market] Use more generic error type Should we decide to change the provider type later Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
2022-11-08 07:10:17 +00:00
method getRequestEnd*(market: OnChainMarket,
id: RequestId): Future[SecondsSince1970] {.async.} =
return await market.contract.requestEnd(id)
2022-07-04 10:11:18 +00:00
method getHost(market: OnChainMarket,
requestId: RequestId,
slotIndex: UInt256): Future[?Address] {.async.} =
let slotId = slotId(requestId, slotIndex)
let address = await market.contract.getHost(slotId)
2022-07-04 10:11:18 +00:00
if address != Address.default:
return some address
else:
return none Address
method getActiveSlot*(market: OnChainMarket,
slotId: SlotId): Future[?Slot] {.async.} =
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
try:
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
return some await market.contract.getActiveSlot(slotId)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
except ProviderError as e:
if e.revertReason.contains("Slot is free"):
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
return none Slot
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
raise e
method fillSlot(market: OnChainMarket,
requestId: RequestId,
slotIndex: UInt256,
proof: seq[byte],
collateral: UInt256) {.async.} =
await market.approveFunds(collateral)
await market.contract.fillSlot(requestId, slotIndex, proof)
Validator (#387) * [contracts] Add SlotFreed event * [integration] allow test node to be stopped twice * [cli] add --validator option * [contracts] remove dead code * [contracts] instantiate OnChainMarket and OnChainClock only once * [contracts] add Validation * [sales] remove duplicate import * [market] add missing import * [market] subscribe to all SlotFilled events * [market] add freeSlot() * [sales] fix warnings * [market] subscribe to SlotFreed events * [contracts] fix warning * [validator] keep track of filled slots * [validation] remove slots that have ended * [proving] absorb Proofs into Market Both Proofs and Market are abstractions around the Marketplace contract, having them separately is more trouble than it's worth at the moment. * [market] add markProofAsMissing() * [clock] speed up waiting for clock in tests * [validator] mark proofs as missing * [timer] fix error on node shutdown * [cli] handle --persistence and --validator separately * [market] allow retrieval of proof timeout value * [validator] do not subscribe to SlotFreed events Freed slots are already handled in removeSlotsThatHaveEnded(), and onSlotsFreed() interfered with its iterator. * [validator] Start validation at the start of a new period To decrease the likelihood that we hit the validation timeout. * [validator] do not mark proofs as missing after timeout * [market] check whether proof can be marked as missing * [validator] simplify validation Simulate a transaction to mark proof as missing, instead of trying to keep track of all the conditions that may lead to a proof being marked as missing. * [build] use nim-ethers PR #40 Uses "pending" blocktag instead of "latest" blocktag for better simulation of transactions before sending them. https://github.com/status-im/nim-ethers/pull/40 * [integration] integration test for validator * [validator] monitor a maximum number of slots Adds cli parameter --validator-max-slots. * [market] fix missing collateral argument After rebasing, add the new argument to fillSlot calls. * [build] update to nim-ethers 0.2.5 * [validator] use Set instead of Table to keep track of slots * [validator] add logging * [validator] add test for slot failure * [market] use "pending" blocktag to use more up to date block time * [contracts] remove unused import * [validator] fix: wait until after period ends The smart contract checks that 'end < block.timestamp', so we need to wait until the block timestamp is greater than the period end.
2023-04-19 13:06:00 +00:00
method freeSlot*(market: OnChainMarket, slotId: SlotId) {.async.} =
await market.contract.freeSlot(slotId)
method withdrawFunds(market: OnChainMarket,
requestId: RequestId) {.async.} =
await market.contract.withdrawFunds(requestId)
Validator (#387) * [contracts] Add SlotFreed event * [integration] allow test node to be stopped twice * [cli] add --validator option * [contracts] remove dead code * [contracts] instantiate OnChainMarket and OnChainClock only once * [contracts] add Validation * [sales] remove duplicate import * [market] add missing import * [market] subscribe to all SlotFilled events * [market] add freeSlot() * [sales] fix warnings * [market] subscribe to SlotFreed events * [contracts] fix warning * [validator] keep track of filled slots * [validation] remove slots that have ended * [proving] absorb Proofs into Market Both Proofs and Market are abstractions around the Marketplace contract, having them separately is more trouble than it's worth at the moment. * [market] add markProofAsMissing() * [clock] speed up waiting for clock in tests * [validator] mark proofs as missing * [timer] fix error on node shutdown * [cli] handle --persistence and --validator separately * [market] allow retrieval of proof timeout value * [validator] do not subscribe to SlotFreed events Freed slots are already handled in removeSlotsThatHaveEnded(), and onSlotsFreed() interfered with its iterator. * [validator] Start validation at the start of a new period To decrease the likelihood that we hit the validation timeout. * [validator] do not mark proofs as missing after timeout * [market] check whether proof can be marked as missing * [validator] simplify validation Simulate a transaction to mark proof as missing, instead of trying to keep track of all the conditions that may lead to a proof being marked as missing. * [build] use nim-ethers PR #40 Uses "pending" blocktag instead of "latest" blocktag for better simulation of transactions before sending them. https://github.com/status-im/nim-ethers/pull/40 * [integration] integration test for validator * [validator] monitor a maximum number of slots Adds cli parameter --validator-max-slots. * [market] fix missing collateral argument After rebasing, add the new argument to fillSlot calls. * [build] update to nim-ethers 0.2.5 * [validator] use Set instead of Table to keep track of slots * [validator] add logging * [validator] add test for slot failure * [market] use "pending" blocktag to use more up to date block time * [contracts] remove unused import * [validator] fix: wait until after period ends The smart contract checks that 'end < block.timestamp', so we need to wait until the block timestamp is greater than the period end.
2023-04-19 13:06:00 +00:00
method isProofRequired*(market: OnChainMarket,
id: SlotId): Future[bool] {.async.} =
try:
return await market.contract.isProofRequired(id)
except ProviderError as e:
if e.revertReason.contains("Slot is free"):
return false
raise e
method willProofBeRequired*(market: OnChainMarket,
id: SlotId): Future[bool] {.async.} =
try:
return await market.contract.willProofBeRequired(id)
except ProviderError as e:
if e.revertReason.contains("Slot is free"):
return false
raise e
method submitProof*(market: OnChainMarket,
id: SlotId,
proof: seq[byte]) {.async.} =
await market.contract.submitProof(id, proof)
method markProofAsMissing*(market: OnChainMarket,
id: SlotId,
period: Period) {.async.} =
await market.contract.markProofAsMissing(id, period)
method canProofBeMarkedAsMissing*(
market: OnChainMarket,
id: SlotId,
period: Period
): Future[bool] {.async.} =
Validator (#387) * [contracts] Add SlotFreed event * [integration] allow test node to be stopped twice * [cli] add --validator option * [contracts] remove dead code * [contracts] instantiate OnChainMarket and OnChainClock only once * [contracts] add Validation * [sales] remove duplicate import * [market] add missing import * [market] subscribe to all SlotFilled events * [market] add freeSlot() * [sales] fix warnings * [market] subscribe to SlotFreed events * [contracts] fix warning * [validator] keep track of filled slots * [validation] remove slots that have ended * [proving] absorb Proofs into Market Both Proofs and Market are abstractions around the Marketplace contract, having them separately is more trouble than it's worth at the moment. * [market] add markProofAsMissing() * [clock] speed up waiting for clock in tests * [validator] mark proofs as missing * [timer] fix error on node shutdown * [cli] handle --persistence and --validator separately * [market] allow retrieval of proof timeout value * [validator] do not subscribe to SlotFreed events Freed slots are already handled in removeSlotsThatHaveEnded(), and onSlotsFreed() interfered with its iterator. * [validator] Start validation at the start of a new period To decrease the likelihood that we hit the validation timeout. * [validator] do not mark proofs as missing after timeout * [market] check whether proof can be marked as missing * [validator] simplify validation Simulate a transaction to mark proof as missing, instead of trying to keep track of all the conditions that may lead to a proof being marked as missing. * [build] use nim-ethers PR #40 Uses "pending" blocktag instead of "latest" blocktag for better simulation of transactions before sending them. https://github.com/status-im/nim-ethers/pull/40 * [integration] integration test for validator * [validator] monitor a maximum number of slots Adds cli parameter --validator-max-slots. * [market] fix missing collateral argument After rebasing, add the new argument to fillSlot calls. * [build] update to nim-ethers 0.2.5 * [validator] use Set instead of Table to keep track of slots * [validator] add logging * [validator] add test for slot failure * [market] use "pending" blocktag to use more up to date block time * [contracts] remove unused import * [validator] fix: wait until after period ends The smart contract checks that 'end < block.timestamp', so we need to wait until the block timestamp is greater than the period end.
2023-04-19 13:06:00 +00:00
let provider = market.contract.provider
let contractWithoutSigner = market.contract.connect(provider)
let overrides = CallOverrides(blockTag: some BlockTag.pending)
try:
await contractWithoutSigner.markProofAsMissing(id, period, overrides)
return true
except EthersError as e:
trace "Proof can not be marked as missing", msg = e.msg
return false
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
method subscribeRequests*(market: OnChainMarket,
callback: OnRequest):
Future[MarketSubscription] {.async.} =
proc onEvent(event: StorageRequested) {.upraises:[].} =
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
callback(event.requestId,
event.ask,
event.expiry)
let subscription = await market.contract.subscribe(StorageRequested, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
method subscribeSlotFilled*(market: OnChainMarket,
callback: OnSlotFilled):
Future[MarketSubscription] {.async.} =
proc onEvent(event: SlotFilled) {.upraises:[].} =
Validator (#387) * [contracts] Add SlotFreed event * [integration] allow test node to be stopped twice * [cli] add --validator option * [contracts] remove dead code * [contracts] instantiate OnChainMarket and OnChainClock only once * [contracts] add Validation * [sales] remove duplicate import * [market] add missing import * [market] subscribe to all SlotFilled events * [market] add freeSlot() * [sales] fix warnings * [market] subscribe to SlotFreed events * [contracts] fix warning * [validator] keep track of filled slots * [validation] remove slots that have ended * [proving] absorb Proofs into Market Both Proofs and Market are abstractions around the Marketplace contract, having them separately is more trouble than it's worth at the moment. * [market] add markProofAsMissing() * [clock] speed up waiting for clock in tests * [validator] mark proofs as missing * [timer] fix error on node shutdown * [cli] handle --persistence and --validator separately * [market] allow retrieval of proof timeout value * [validator] do not subscribe to SlotFreed events Freed slots are already handled in removeSlotsThatHaveEnded(), and onSlotsFreed() interfered with its iterator. * [validator] Start validation at the start of a new period To decrease the likelihood that we hit the validation timeout. * [validator] do not mark proofs as missing after timeout * [market] check whether proof can be marked as missing * [validator] simplify validation Simulate a transaction to mark proof as missing, instead of trying to keep track of all the conditions that may lead to a proof being marked as missing. * [build] use nim-ethers PR #40 Uses "pending" blocktag instead of "latest" blocktag for better simulation of transactions before sending them. https://github.com/status-im/nim-ethers/pull/40 * [integration] integration test for validator * [validator] monitor a maximum number of slots Adds cli parameter --validator-max-slots. * [market] fix missing collateral argument After rebasing, add the new argument to fillSlot calls. * [build] update to nim-ethers 0.2.5 * [validator] use Set instead of Table to keep track of slots * [validator] add logging * [validator] add test for slot failure * [market] use "pending" blocktag to use more up to date block time * [contracts] remove unused import * [validator] fix: wait until after period ends The smart contract checks that 'end < block.timestamp', so we need to wait until the block timestamp is greater than the period end.
2023-04-19 13:06:00 +00:00
callback(event.requestId, event.slotIndex)
let subscription = await market.contract.subscribe(SlotFilled, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
Validator (#387) * [contracts] Add SlotFreed event * [integration] allow test node to be stopped twice * [cli] add --validator option * [contracts] remove dead code * [contracts] instantiate OnChainMarket and OnChainClock only once * [contracts] add Validation * [sales] remove duplicate import * [market] add missing import * [market] subscribe to all SlotFilled events * [market] add freeSlot() * [sales] fix warnings * [market] subscribe to SlotFreed events * [contracts] fix warning * [validator] keep track of filled slots * [validation] remove slots that have ended * [proving] absorb Proofs into Market Both Proofs and Market are abstractions around the Marketplace contract, having them separately is more trouble than it's worth at the moment. * [market] add markProofAsMissing() * [clock] speed up waiting for clock in tests * [validator] mark proofs as missing * [timer] fix error on node shutdown * [cli] handle --persistence and --validator separately * [market] allow retrieval of proof timeout value * [validator] do not subscribe to SlotFreed events Freed slots are already handled in removeSlotsThatHaveEnded(), and onSlotsFreed() interfered with its iterator. * [validator] Start validation at the start of a new period To decrease the likelihood that we hit the validation timeout. * [validator] do not mark proofs as missing after timeout * [market] check whether proof can be marked as missing * [validator] simplify validation Simulate a transaction to mark proof as missing, instead of trying to keep track of all the conditions that may lead to a proof being marked as missing. * [build] use nim-ethers PR #40 Uses "pending" blocktag instead of "latest" blocktag for better simulation of transactions before sending them. https://github.com/status-im/nim-ethers/pull/40 * [integration] integration test for validator * [validator] monitor a maximum number of slots Adds cli parameter --validator-max-slots. * [market] fix missing collateral argument After rebasing, add the new argument to fillSlot calls. * [build] update to nim-ethers 0.2.5 * [validator] use Set instead of Table to keep track of slots * [validator] add logging * [validator] add test for slot failure * [market] use "pending" blocktag to use more up to date block time * [contracts] remove unused import * [validator] fix: wait until after period ends The smart contract checks that 'end < block.timestamp', so we need to wait until the block timestamp is greater than the period end.
2023-04-19 13:06:00 +00:00
method subscribeSlotFilled*(market: OnChainMarket,
requestId: RequestId,
slotIndex: UInt256,
callback: OnSlotFilled):
Future[MarketSubscription] {.async.} =
proc onSlotFilled(eventRequestId: RequestId, eventSlotIndex: UInt256) =
if eventRequestId == requestId and eventSlotIndex == slotIndex:
callback(requestId, slotIndex)
return await market.subscribeSlotFilled(onSlotFilled)
method subscribeSlotFreed*(market: OnChainMarket,
callback: OnSlotFreed):
Future[MarketSubscription] {.async.} =
proc onEvent(event: SlotFreed) {.upraises:[].} =
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
callback(event.requestId, event.slotIndex)
Validator (#387) * [contracts] Add SlotFreed event * [integration] allow test node to be stopped twice * [cli] add --validator option * [contracts] remove dead code * [contracts] instantiate OnChainMarket and OnChainClock only once * [contracts] add Validation * [sales] remove duplicate import * [market] add missing import * [market] subscribe to all SlotFilled events * [market] add freeSlot() * [sales] fix warnings * [market] subscribe to SlotFreed events * [contracts] fix warning * [validator] keep track of filled slots * [validation] remove slots that have ended * [proving] absorb Proofs into Market Both Proofs and Market are abstractions around the Marketplace contract, having them separately is more trouble than it's worth at the moment. * [market] add markProofAsMissing() * [clock] speed up waiting for clock in tests * [validator] mark proofs as missing * [timer] fix error on node shutdown * [cli] handle --persistence and --validator separately * [market] allow retrieval of proof timeout value * [validator] do not subscribe to SlotFreed events Freed slots are already handled in removeSlotsThatHaveEnded(), and onSlotsFreed() interfered with its iterator. * [validator] Start validation at the start of a new period To decrease the likelihood that we hit the validation timeout. * [validator] do not mark proofs as missing after timeout * [market] check whether proof can be marked as missing * [validator] simplify validation Simulate a transaction to mark proof as missing, instead of trying to keep track of all the conditions that may lead to a proof being marked as missing. * [build] use nim-ethers PR #40 Uses "pending" blocktag instead of "latest" blocktag for better simulation of transactions before sending them. https://github.com/status-im/nim-ethers/pull/40 * [integration] integration test for validator * [validator] monitor a maximum number of slots Adds cli parameter --validator-max-slots. * [market] fix missing collateral argument After rebasing, add the new argument to fillSlot calls. * [build] update to nim-ethers 0.2.5 * [validator] use Set instead of Table to keep track of slots * [validator] add logging * [validator] add test for slot failure * [market] use "pending" blocktag to use more up to date block time * [contracts] remove unused import * [validator] fix: wait until after period ends The smart contract checks that 'end < block.timestamp', so we need to wait until the block timestamp is greater than the period end.
2023-04-19 13:06:00 +00:00
let subscription = await market.contract.subscribe(SlotFreed, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
method subscribeFulfillment(market: OnChainMarket,
callback: OnFulfillment):
Future[MarketSubscription] {.async.} =
proc onEvent(event: RequestFulfilled) {.upraises:[].} =
callback(event.requestId)
let subscription = await market.contract.subscribe(RequestFulfilled, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
method subscribeFulfillment(market: OnChainMarket,
requestId: RequestId,
callback: OnFulfillment):
Future[MarketSubscription] {.async.} =
proc onEvent(event: RequestFulfilled) {.upraises:[].} =
2022-03-29 09:20:07 +00:00
if event.requestId == requestId:
callback(event.requestId)
let subscription = await market.contract.subscribe(RequestFulfilled, onEvent)
2022-03-29 09:20:07 +00:00
return OnChainMarketSubscription(eventSubscription: subscription)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
method subscribeRequestCancelled*(market: OnChainMarket,
callback: OnRequestCancelled):
Future[MarketSubscription] {.async.} =
proc onEvent(event: RequestCancelled) {.upraises:[].} =
callback(event.requestId)
let subscription = await market.contract.subscribe(RequestCancelled, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
method subscribeRequestCancelled*(market: OnChainMarket,
requestId: RequestId,
callback: OnRequestCancelled):
Future[MarketSubscription] {.async.} =
proc onEvent(event: RequestCancelled) {.upraises:[].} =
if event.requestId == requestId:
callback(event.requestId)
let subscription = await market.contract.subscribe(RequestCancelled, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
method subscribeRequestFailed*(market: OnChainMarket,
callback: OnRequestFailed):
Future[MarketSubscription] {.async.} =
proc onEvent(event: RequestFailed) {.upraises:[]} =
callback(event.requestId)
let subscription = await market.contract.subscribe(RequestFailed, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
Load purchase state from chain (#283) * [purchasing] Simplify test * [utils] Move StorageRequest.example up one level * [purchasing] Load purchases from market * [purchasing] load purchase states * Implement myRequest() and getState() methods for OnChainMarket * [proofs] Fix intermittently failing tests Ensures that examples of proofs in tests are never of length 0; these are considered invalid proofs by the smart contract logic. * [contracts] Fix failing test With the new solidity contracts update, a contract can only be paid out after it started. * [market] Add method to get request end time * [purchasing] wait until purchase is finished Purchase.wait() would previously wait until purchase was started, now we wait until it is finished. * [purchasing] Handle 'finished' and 'failed' states * [marketplace] move to failed state once request fails - Add support for subscribing to request failure events. - Add supporting contract tests for subscribing to request failure events. - Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted - Add supporting tests for moving from PurchaseStarted to PurchaseFailure - Add state transition tests for PurchaseUnknown. * [marketplace] Fix test with longer sleepAsync * [integration] Add function to restart a codex node * [purchasing] Set client address before requesting storage To prevent the purchase id (which equals the request id) from changing once it's been submitted. * [contracts] Fix: OnChainMarket.getState() Had the wrong method signature before * [purchasing] Load purchases on node start * [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored' Allows for an exception type called 'PurchaseError' * [purchasing] Load purchases in background No longer calls market.getRequest() for every purchase on node start. * [contracts] Add `$` for RequestId, SlotId and Nonce To aid with debugging * [purchasing] Add Purchasing.stop() To ensure that all contract interactions have both a start() and a stop() for * [tests] Remove sleepAsync where possible Use `eventually` loop instead, to make sure that we're not waiting unnecessarily. * [integration] Fix: handle non-json response in test * [purchasing] Add purchase state to json * [integration] Ensure that purchase is submitted before restart Fixes test failure on slower CI * [purchasing] re-implement `description` as method Allows description to be set in the same module where the state type is defined. Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [contracts] fix typo Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [market] Use more generic error type Should we decide to change the provider type later Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
2022-11-08 07:10:17 +00:00
method subscribeRequestFailed*(market: OnChainMarket,
requestId: RequestId,
callback: OnRequestFailed):
Future[MarketSubscription] {.async.} =
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
proc onEvent(event: RequestFailed) {.upraises:[]} =
Load purchase state from chain (#283) * [purchasing] Simplify test * [utils] Move StorageRequest.example up one level * [purchasing] Load purchases from market * [purchasing] load purchase states * Implement myRequest() and getState() methods for OnChainMarket * [proofs] Fix intermittently failing tests Ensures that examples of proofs in tests are never of length 0; these are considered invalid proofs by the smart contract logic. * [contracts] Fix failing test With the new solidity contracts update, a contract can only be paid out after it started. * [market] Add method to get request end time * [purchasing] wait until purchase is finished Purchase.wait() would previously wait until purchase was started, now we wait until it is finished. * [purchasing] Handle 'finished' and 'failed' states * [marketplace] move to failed state once request fails - Add support for subscribing to request failure events. - Add supporting contract tests for subscribing to request failure events. - Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted - Add supporting tests for moving from PurchaseStarted to PurchaseFailure - Add state transition tests for PurchaseUnknown. * [marketplace] Fix test with longer sleepAsync * [integration] Add function to restart a codex node * [purchasing] Set client address before requesting storage To prevent the purchase id (which equals the request id) from changing once it's been submitted. * [contracts] Fix: OnChainMarket.getState() Had the wrong method signature before * [purchasing] Load purchases on node start * [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored' Allows for an exception type called 'PurchaseError' * [purchasing] Load purchases in background No longer calls market.getRequest() for every purchase on node start. * [contracts] Add `$` for RequestId, SlotId and Nonce To aid with debugging * [purchasing] Add Purchasing.stop() To ensure that all contract interactions have both a start() and a stop() for * [tests] Remove sleepAsync where possible Use `eventually` loop instead, to make sure that we're not waiting unnecessarily. * [integration] Fix: handle non-json response in test * [purchasing] Add purchase state to json * [integration] Ensure that purchase is submitted before restart Fixes test failure on slower CI * [purchasing] re-implement `description` as method Allows description to be set in the same module where the state type is defined. Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [contracts] fix typo Co-authored-by: Eric Mastro <eric.mastro@gmail.com> * [market] Use more generic error type Should we decide to change the provider type later Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
2022-11-08 07:10:17 +00:00
if event.requestId == requestId:
callback(event.requestId)
let subscription = await market.contract.subscribe(RequestFailed, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
Validator (#387) * [contracts] Add SlotFreed event * [integration] allow test node to be stopped twice * [cli] add --validator option * [contracts] remove dead code * [contracts] instantiate OnChainMarket and OnChainClock only once * [contracts] add Validation * [sales] remove duplicate import * [market] add missing import * [market] subscribe to all SlotFilled events * [market] add freeSlot() * [sales] fix warnings * [market] subscribe to SlotFreed events * [contracts] fix warning * [validator] keep track of filled slots * [validation] remove slots that have ended * [proving] absorb Proofs into Market Both Proofs and Market are abstractions around the Marketplace contract, having them separately is more trouble than it's worth at the moment. * [market] add markProofAsMissing() * [clock] speed up waiting for clock in tests * [validator] mark proofs as missing * [timer] fix error on node shutdown * [cli] handle --persistence and --validator separately * [market] allow retrieval of proof timeout value * [validator] do not subscribe to SlotFreed events Freed slots are already handled in removeSlotsThatHaveEnded(), and onSlotsFreed() interfered with its iterator. * [validator] Start validation at the start of a new period To decrease the likelihood that we hit the validation timeout. * [validator] do not mark proofs as missing after timeout * [market] check whether proof can be marked as missing * [validator] simplify validation Simulate a transaction to mark proof as missing, instead of trying to keep track of all the conditions that may lead to a proof being marked as missing. * [build] use nim-ethers PR #40 Uses "pending" blocktag instead of "latest" blocktag for better simulation of transactions before sending them. https://github.com/status-im/nim-ethers/pull/40 * [integration] integration test for validator * [validator] monitor a maximum number of slots Adds cli parameter --validator-max-slots. * [market] fix missing collateral argument After rebasing, add the new argument to fillSlot calls. * [build] update to nim-ethers 0.2.5 * [validator] use Set instead of Table to keep track of slots * [validator] add logging * [validator] add test for slot failure * [market] use "pending" blocktag to use more up to date block time * [contracts] remove unused import * [validator] fix: wait until after period ends The smart contract checks that 'end < block.timestamp', so we need to wait until the block timestamp is greater than the period end.
2023-04-19 13:06:00 +00:00
method subscribeProofSubmission*(market: OnChainMarket,
callback: OnProofSubmitted):
Future[MarketSubscription] {.async.} =
proc onEvent(event: ProofSubmitted) {.upraises: [].} =
callback(event.id, event.proof)
let subscription = await market.contract.subscribe(ProofSubmitted, onEvent)
return OnChainMarketSubscription(eventSubscription: subscription)
method unsubscribe*(subscription: OnChainMarketSubscription) {.async.} =
await subscription.eventSubscription.unsubscribe()
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
method queryPastStorageRequests*(market: OnChainMarket,
blocksAgo: int):
Future[seq[PastStorageRequest]] {.async.} =
let contract = market.contract
let provider = contract.provider
let head = await provider.getBlockNumber()
let fromBlock = BlockTag.init(head - blocksAgo.abs.u256)
let events = await contract.queryFilter(StorageRequested,
fromBlock,
BlockTag.latest)
return events.map(event =>
PastStorageRequest(
requestId: event.requestId,
ask: event.ask,
expiry: event.expiry
)
)