292 lines
6.2 KiB
C++
292 lines
6.2 KiB
C++
//
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// indirect_handler_queue.hpp
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef ASIO_DETAIL_INDIRECT_HANDLER_QUEUE_HPP
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#define ASIO_DETAIL_INDIRECT_HANDLER_QUEUE_HPP
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#if defined(_MSC_VER) && (_MSC_VER >= 1200)
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# pragma once
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#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
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#include "asio/detail/push_options.hpp"
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#include "asio/detail/handler_alloc_helpers.hpp"
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#include "asio/detail/handler_invoke_helpers.hpp"
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#include "asio/detail/noncopyable.hpp"
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#if defined(_MSC_VER) && (_MSC_VER >= 1310)
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extern "C" void _ReadWriteBarrier();
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# pragma intrinsic(_ReadWriteBarrier)
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#endif // defined(_MSC_VER) && (_MSC_VER >= 1310)
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namespace asio {
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namespace detail {
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class indirect_handler_queue
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: private noncopyable
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{
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public:
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class handler;
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// Element for a node in the queue.
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class node
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{
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public:
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node()
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: version_(0),
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handler_(0),
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next_(0)
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{
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}
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private:
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friend class indirect_handler_queue;
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unsigned long version_;
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handler* handler_;
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node* next_;
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};
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// Base class for handlers in the queue.
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class handler
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: private noncopyable
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{
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public:
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void invoke()
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{
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invoke_func_(this);
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}
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void destroy()
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{
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destroy_func_(this);
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}
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protected:
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typedef void (*invoke_func_type)(handler*);
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typedef void (*destroy_func_type)(handler*);
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handler(invoke_func_type invoke_func,
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destroy_func_type destroy_func)
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: node_(new node),
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invoke_func_(invoke_func),
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destroy_func_(destroy_func)
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{
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}
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~handler()
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{
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if (node_)
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delete node_;
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}
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private:
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friend class indirect_handler_queue;
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node* node_;
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invoke_func_type invoke_func_;
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destroy_func_type destroy_func_;
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};
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// Smart point to manager handler lifetimes.
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class scoped_ptr
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: private noncopyable
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{
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public:
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explicit scoped_ptr(handler* h)
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: handler_(h)
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{
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}
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~scoped_ptr()
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{
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if (handler_)
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handler_->destroy();
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}
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handler* get() const
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{
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return handler_;
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}
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handler* release()
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{
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handler* tmp = handler_;
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handler_ = 0;
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return tmp;
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}
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private:
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handler* handler_;
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};
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// Constructor.
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indirect_handler_queue()
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: front_(new node),
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back_(front_),
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next_version_(1)
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{
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}
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// Destructor.
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~indirect_handler_queue()
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{
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while (front_)
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{
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node* tmp = front_;
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front_ = front_->next_;
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delete tmp;
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}
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}
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// Wrap a handler to be pushed into the queue.
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template <typename Handler>
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static handler* wrap(Handler h)
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{
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// Allocate and construct an object to wrap the handler.
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typedef handler_wrapper<Handler> value_type;
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typedef handler_alloc_traits<Handler, value_type> alloc_traits;
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raw_handler_ptr<alloc_traits> raw_ptr(h);
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handler_ptr<alloc_traits> ptr(raw_ptr, h);
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return ptr.release();
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}
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// Determine whether the queue has something ready to pop.
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bool poppable()
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{
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return front_->next_ != 0;
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}
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// The version number at the front of the queue.
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unsigned long front_version()
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{
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return front_->version_;
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}
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// The version number at the back of the queue.
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unsigned long back_version()
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{
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return back_->version_;
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}
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// Pop a handler from the front of the queue.
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handler* pop()
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{
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node* n = front_;
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node* new_front = n->next_;
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if (new_front)
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{
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handler* h = new_front->handler_;
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h->node_ = n;
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new_front->handler_ = 0;
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front_ = new_front;
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return h;
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}
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return 0;
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}
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// Push a handler on to the back of the queue.
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void push(handler* h)
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{
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node* n = h->node_;
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h->node_ = 0;
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n->version_ = next_version_;
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next_version_ += 2;
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n->handler_ = h;
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n->next_ = 0;
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memory_barrier();
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back_->next_ = n;
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back_ = n;
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}
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private:
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// Template wrapper for handlers.
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template <typename Handler>
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class handler_wrapper
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: public handler
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{
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public:
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handler_wrapper(Handler h)
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: handler(
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&handler_wrapper<Handler>::do_call,
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&handler_wrapper<Handler>::do_destroy),
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handler_(h)
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{
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}
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static void do_call(handler* base)
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{
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// Take ownership of the handler object.
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typedef handler_wrapper<Handler> this_type;
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this_type* h(static_cast<this_type*>(base));
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typedef handler_alloc_traits<Handler, this_type> alloc_traits;
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handler_ptr<alloc_traits> ptr(h->handler_, h);
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// Make a copy of the handler so that the memory can be deallocated before
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// the upcall is made.
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Handler handler(h->handler_);
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// Free the memory associated with the handler.
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ptr.reset();
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// Make the upcall.
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asio_handler_invoke_helpers::invoke(handler, &handler);
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}
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static void do_destroy(handler* base)
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{
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// Take ownership of the handler object.
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typedef handler_wrapper<Handler> this_type;
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this_type* h(static_cast<this_type*>(base));
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typedef handler_alloc_traits<Handler, this_type> alloc_traits;
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handler_ptr<alloc_traits> ptr(h->handler_, h);
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// A sub-object of the handler may be the true owner of the memory
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// associated with the handler. Consequently, a local copy of the handler
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// is required to ensure that any owning sub-object remains valid until
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// after we have deallocated the memory here.
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Handler handler(h->handler_);
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(void)handler;
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// Free the memory associated with the handler.
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ptr.reset();
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}
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private:
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Handler handler_;
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};
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// Helper function to create a memory barrier.
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static void memory_barrier()
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{
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#if defined(_GLIBCXX_WRITE_MEM_BARRIER)
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_GLIBCXX_WRITE_MEM_BARRIER;
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#elif defined(_MSC_VER) && (_MSC_VER >= 1310)
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_ReadWriteBarrier();
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#else
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# error memory barrier required
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#endif
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}
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// The front of the queue.
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node* front_;
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// The back of the queue.
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node* back_;
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// The next version counter to be assigned to a node.
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unsigned long next_version_;
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};
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} // namespace detail
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} // namespace asio
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#include "asio/detail/pop_options.hpp"
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#endif // ASIO_DETAIL_INDIRECT_HANDLER_QUEUE_HPP
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