# Copyright (C) 2007 - Micah Bucy # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2, or (at your option) # any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. ### Initialization ### plugin_name = _("Torrent Notification") plugin_author = "Micah Bucy" plugin_version = "0.1" plugin_description = _("Make tray icon blink when torrent finishes downloading and/or popup a notification") def deluge_init(deluge_path): global path path = deluge_path def enable(core, interface): global path return TorrentNotification(path, core, interface) ### The Plugin ### import deluge import gtk class TorrentNotification: def __init__(self, path, core, interface): print "Loading TorrentNotification plugin..." self.path = path self.core = core self.interface = interface self.window = self.interface.window self.window.connect("focus_in_event", self.set_tray_flashing_off) self.core.connect_event(self.core.constants['EVENT_FINISHED'], self.handle_event) # Create an options file and try to load existing Values self.config_file = deluge.common.CONFIG_DIR + "/notification.conf" self.config = deluge.pref.Preferences(self.config_file) try: self.config.load() except IOError: # File does not exist pass self.glade = gtk.glade.XML(path + "/notification_preferences.glade") self.dialog = self.glade.get_widget("dialog") self.glade.signal_autoconnect({ 'toggle_ui': self.toggle_ui }) def handle_event(self, event): if event['message'] == "torrent has finished downloading": if self.config.get("enable_tray_blink"): self.set_tray_flashing_on() if self.config.get("enable_notification"): self.show_notification(event) if self.config.get("enable_sound"): self.play_sound() def unload(self): self.core.disconnect_event(self.core.constants['EVENT_FINISHED'], self.handle_event) self.config.save(self.config_file) def set_tray_flashing_off(self, focusdata1, focusdata2): self.interface.tray_icon.set_blinking(False) def set_tray_flashing_on(self): if self.window.has_toplevel_focus() is not True: self.interface.tray_icon.set_blinking(True) def show_notification(self, event): import pynotify file_info = self.interface.manager.get_torrent_file_info(event['unique_ID']) filelist = "" for file in file_info[:10]: filelist += file['path'] + "\n" if len(file_info) > 10: filelist += '...' if pynotify.init("My Application Name"): n = pynotify.Notification(_("Torrent complete"), _("Files") + ":\n" + filelist) n.show() else: print "there was a problem initializing the pynotify module" def configure(self): import os.path try: self.glade.get_widget("chk_tray_blink").set_active(self.config.get("enable_tray_blink")) self.glade.get_widget("chk_notification").set_active(self.config.get("enable_notification")) self.glade.get_widget("chk_sound").set_active(self.config.get("enable_sound")) self.glade.get_widget("sound_path_button").set_sensitive(self.config.get("enable_sound")) self.glade.get_widget("sound_path_button").set_filename(self.config.get("sound_path")) except: self.glade.get_widget("chk_tray_blink").set_active(False) self.glade.get_widget("chk_notification").set_active(False) self.glade.get_widget("chk_sound").set_active(False) self.glade.get_widget("sound_path_button").set_filename(os.path.expanduser("~/")) self.glade.get_widget("sound_path_button").set_sensitive(False) self.dialog.show() response = self.dialog.run() self.dialog.hide() if response: self.config.set("enable_tray_blink", self.glade.get_widget("chk_tray_blink").get_active()) self.config.set("enable_notification", self.glade.get_widget("chk_notification").get_active()) self.config.set("enable_sound", self.glade.get_widget("chk_sound").get_active()) self.config.set("sound_path", self.glade.get_widget("sound_path_button").get_filename()) def toggle_ui(self, widget): value = widget.get_active() if widget == self.glade.get_widget("chk_sound"): self.glade.get_widget("sound_path_button").set_sensitive(value) def play_sound(self): import pygame import os.path import sys pygame.init() try: name = self.config.get("sound_path") except: print "no file set" return try: alert_sound = pygame.mixer.music alert_sound.load(name) alert_sound.play() except pygame.error, message: print 'Cannot load sound:'