// // wrapped_handler.hpp // ~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2007 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_WRAPPED_HANDLER_HPP #define ASIO_DETAIL_WRAPPED_HANDLER_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/push_options.hpp" #include "asio/detail/bind_handler.hpp" #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/handler_invoke_helpers.hpp" namespace asio { namespace detail { template class wrapped_handler { public: typedef void result_type; wrapped_handler(Dispatcher& dispatcher, Handler handler) : dispatcher_(dispatcher), handler_(handler) { } void operator()() { dispatcher_.dispatch(handler_); } void operator()() const { dispatcher_.dispatch(handler_); } template void operator()(const Arg1& arg1) { dispatcher_.dispatch(detail::bind_handler(handler_, arg1)); } template void operator()(const Arg1& arg1) const { dispatcher_.dispatch(detail::bind_handler(handler_, arg1)); } template void operator()(const Arg1& arg1, const Arg2& arg2) { dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2)); } template void operator()(const Arg1& arg1, const Arg2& arg2) const { dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2)); } template void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) { dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3)); } template void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) const { dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3)); } template void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4) { dispatcher_.dispatch( detail::bind_handler(handler_, arg1, arg2, arg3, arg4)); } template void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4) const { dispatcher_.dispatch( detail::bind_handler(handler_, arg1, arg2, arg3, arg4)); } template void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4, const Arg5& arg5) { dispatcher_.dispatch( detail::bind_handler(handler_, arg1, arg2, arg3, arg4, arg5)); } template void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4, const Arg5& arg5) const { dispatcher_.dispatch( detail::bind_handler(handler_, arg1, arg2, arg3, arg4, arg5)); } //private: Dispatcher& dispatcher_; Handler handler_; }; template inline void* asio_handler_allocate(std::size_t size, wrapped_handler* this_handler) { return asio_handler_alloc_helpers::allocate( size, &this_handler->handler_); } template inline void asio_handler_deallocate(void* pointer, std::size_t size, wrapped_handler* this_handler) { asio_handler_alloc_helpers::deallocate( pointer, size, &this_handler->handler_); } template class rewrapped_handler { public: explicit rewrapped_handler(const Handler& handler, const Context& context) : handler_(handler), context_(context) { } void operator()() { handler_(); } void operator()() const { handler_(); } //private: Handler handler_; Context context_; }; template inline void asio_handler_invoke(const Function& function, wrapped_handler* this_handler) { this_handler->dispatcher_.dispatch( rewrapped_handler( function, this_handler->handler_)); } template inline void asio_handler_invoke(const Function& function, rewrapped_handler* this_handler) { asio_handler_invoke_helpers::invoke( function, &this_handler->context_); } } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_WRAPPED_HANDLER_HPP