// // handler_queue.hpp // ~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_HANDLER_QUEUE_HPP #define ASIO_DETAIL_HANDLER_QUEUE_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/push_options.hpp" #include "asio/detail/handler_alloc_helpers.hpp" #include "asio/detail/handler_invoke_helpers.hpp" #include "asio/detail/noncopyable.hpp" namespace asio { namespace detail { class handler_queue : private noncopyable { public: // Base class for handlers in the queue. class handler : private noncopyable { public: void invoke() { invoke_func_(this); } void destroy() { destroy_func_(this); } protected: typedef void (*invoke_func_type)(handler*); typedef void (*destroy_func_type)(handler*); handler(invoke_func_type invoke_func, destroy_func_type destroy_func) : next_(0), invoke_func_(invoke_func), destroy_func_(destroy_func) { } ~handler() { } private: friend class handler_queue; handler* next_; invoke_func_type invoke_func_; destroy_func_type destroy_func_; }; // Smart point to manager handler lifetimes. class scoped_ptr : private noncopyable { public: explicit scoped_ptr(handler* h) : handler_(h) { } ~scoped_ptr() { if (handler_) handler_->destroy(); } handler* get() const { return handler_; } handler* release() { handler* tmp = handler_; handler_ = 0; return tmp; } private: handler* handler_; }; // Constructor. handler_queue() : front_(0), back_(0) { } // Wrap a handler to be pushed into the queue. template static handler* wrap(Handler h) { // Allocate and construct an object to wrap the handler. typedef handler_wrapper value_type; typedef handler_alloc_traits alloc_traits; raw_handler_ptr raw_ptr(h); handler_ptr ptr(raw_ptr, h); return ptr.release(); } // Get the handler at the front of the queue. handler* front() { return front_; } // Pop a handler from the front of the queue. void pop() { if (front_) { handler* tmp = front_; front_ = front_->next_; if (front_ == 0) back_ = 0; tmp->next_= 0; } } // Push a handler on to the back of the queue. void push(handler* h) { h->next_ = 0; if (back_) { back_->next_ = h; back_ = h; } else { front_ = back_ = h; } } // Whether the queue is empty. bool empty() const { return front_ == 0; } private: // Template wrapper for handlers. template class handler_wrapper : public handler { public: handler_wrapper(Handler h) : handler( &handler_wrapper::do_call, &handler_wrapper::do_destroy), handler_(h) { } static void do_call(handler* base) { // Take ownership of the handler object. typedef handler_wrapper this_type; this_type* h(static_cast(base)); typedef handler_alloc_traits alloc_traits; handler_ptr ptr(h->handler_, h); // Make a copy of the handler so that the memory can be deallocated before // the upcall is made. Handler handler(h->handler_); // Free the memory associated with the handler. ptr.reset(); // Make the upcall. asio_handler_invoke_helpers::invoke(handler, &handler); } static void do_destroy(handler* base) { // Take ownership of the handler object. typedef handler_wrapper this_type; this_type* h(static_cast(base)); typedef handler_alloc_traits alloc_traits; handler_ptr ptr(h->handler_, h); // A sub-object of the handler may be the true owner of the memory // associated with the handler. Consequently, a local copy of the handler // is required to ensure that any owning sub-object remains valid until // after we have deallocated the memory here. Handler handler(h->handler_); (void)handler; // Free the memory associated with the handler. ptr.reset(); } private: Handler handler_; }; // The front of the queue. handler* front_; // The back of the queue. handler* back_; }; } // namespace detail } // namespace asio #include "asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_HANDLER_QUEUE_HPP