// // win_thread.hpp // ~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_DETAIL_WIN_THREAD_HPP #define ASIO_DETAIL_WIN_THREAD_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/push_options.hpp" #include "asio/detail/push_options.hpp" #include #include "asio/detail/pop_options.hpp" #if defined(BOOST_WINDOWS) && !defined(UNDER_CE) #include "asio/error.hpp" #include "asio/system_error.hpp" #include "asio/detail/noncopyable.hpp" #include "asio/detail/socket_types.hpp" #include "asio/detail/push_options.hpp" #include #include #include #include "asio/detail/pop_options.hpp" namespace asio { namespace detail { unsigned int __stdcall win_thread_function(void* arg); #if (WINVER < 0x0500) void __stdcall apc_function(ULONG data); #else void __stdcall apc_function(ULONG_PTR data); #endif template class win_thread_base { public: static bool terminate_threads() { return ::InterlockedExchangeAdd(&terminate_threads_, 0) != 0; } static void set_terminate_threads(bool b) { ::InterlockedExchange(&terminate_threads_, b ? 1 : 0); } private: static long terminate_threads_; }; template long win_thread_base::terminate_threads_ = 0; class win_thread : private noncopyable, public win_thread_base { public: // Constructor. template win_thread(Function f) : exit_event_(0) { std::auto_ptr arg(new func(f)); ::HANDLE entry_event = 0; arg->entry_event_ = entry_event = ::CreateEvent(0, true, false, 0); if (!entry_event) { DWORD last_error = ::GetLastError(); asio::system_error e( asio::error_code(last_error, asio::error::get_system_category()), "thread.entry_event"); boost::throw_exception(e); } arg->exit_event_ = exit_event_ = ::CreateEvent(0, true, false, 0); if (!exit_event_) { DWORD last_error = ::GetLastError(); ::CloseHandle(entry_event); asio::system_error e( asio::error_code(last_error, asio::error::get_system_category()), "thread.exit_event"); boost::throw_exception(e); } unsigned int thread_id = 0; thread_ = reinterpret_cast(::_beginthreadex(0, 0, win_thread_function, arg.get(), 0, &thread_id)); if (!thread_) { DWORD last_error = ::GetLastError(); if (entry_event) ::CloseHandle(entry_event); if (exit_event_) ::CloseHandle(exit_event_); asio::system_error e( asio::error_code(last_error, asio::error::get_system_category()), "thread"); boost::throw_exception(e); } arg.release(); if (entry_event) { ::WaitForSingleObject(entry_event, INFINITE); ::CloseHandle(entry_event); } } // Destructor. ~win_thread() { ::CloseHandle(thread_); // The exit_event_ handle is deliberately allowed to leak here since it // is an error for the owner of an internal thread not to join() it. } // Wait for the thread to exit. void join() { ::WaitForSingleObject(exit_event_, INFINITE); ::CloseHandle(exit_event_); if (terminate_threads()) { ::TerminateThread(thread_, 0); } else { ::QueueUserAPC(apc_function, thread_, 0); ::WaitForSingleObject(thread_, INFINITE); } } private: friend unsigned int __stdcall win_thread_function(void* arg); #if (WINVER < 0x0500) friend void __stdcall apc_function(ULONG); #else friend void __stdcall apc_function(ULONG_PTR); #endif class func_base { public: virtual ~func_base() {} virtual void run() = 0; ::HANDLE entry_event_; ::HANDLE exit_event_; }; template class func : public func_base { public: func(Function f) : f_(f) { } virtual void run() { f_(); } private: Function f_; }; ::HANDLE thread_; ::HANDLE exit_event_; }; inline unsigned int __stdcall win_thread_function(void* arg) { std::auto_ptr func( static_cast(arg)); ::SetEvent(func->entry_event_); func->run(); // Signal that the thread has finished its work, but rather than returning go // to sleep to put the thread into a well known state. If the thread is being // joined during global object destruction then it may be killed using // TerminateThread (to avoid a deadlock in DllMain). Otherwise, the SleepEx // call will be interrupted using QueueUserAPC and the thread will shut down // cleanly. HANDLE exit_event = func->exit_event_; func.reset(); ::SetEvent(exit_event); ::SleepEx(INFINITE, TRUE); return 0; } #if (WINVER < 0x0500) inline void __stdcall apc_function(ULONG) {} #else inline void __stdcall apc_function(ULONG_PTR) {} #endif } // namespace detail } // namespace asio #endif // defined(BOOST_WINDOWS) && !defined(UNDER_CE) #include "asio/detail/pop_options.hpp" #endif // ASIO_DETAIL_WIN_THREAD_HPP