Extra logging for discordbot reward API

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Ben 2024-04-02 13:32:06 +02:00
parent 4cd22f3719
commit 5511f8ed32
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2 changed files with 112 additions and 82 deletions

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@ -0,0 +1,102 @@
using Discord.WebSocket;
using Discord;
using DiscordRewards;
namespace BiblioTech.Rewards
{
public class RewardContext
{
private readonly Dictionary<ulong, IGuildUser> users;
private readonly Dictionary<ulong, RoleReward> roles;
private readonly SocketTextChannel? rewardsChannel;
public RewardContext(Dictionary<ulong, IGuildUser> users, Dictionary<ulong, RoleReward> roles, SocketTextChannel? rewardsChannel)
{
this.users = users;
this.roles = roles;
this.rewardsChannel = rewardsChannel;
}
public async Task ProcessGiveRewardsCommand(UserReward[] rewards)
{
foreach (var rewardCommand in rewards)
{
if (roles.ContainsKey(rewardCommand.RewardCommand.RewardId))
{
var role = roles[rewardCommand.RewardCommand.RewardId];
await ProcessRewardCommand(role, rewardCommand);
}
else
{
Program.Log.Error($"RoleID not found on guild: {rewardCommand.RewardCommand.RewardId}");
}
}
}
private async Task ProcessRewardCommand(RoleReward role, UserReward reward)
{
foreach (var user in reward.Users)
{
await GiveReward(role, user);
}
}
private async Task GiveReward(RoleReward role, UserData user)
{
if (!users.ContainsKey(user.DiscordId))
{
Program.Log.Log($"User by id '{user.DiscordId}' not found.");
return;
}
var guildUser = users[user.DiscordId];
var alreadyHas = guildUser.RoleIds.ToArray();
var logMessage = $"Giving reward '{role.SocketRole.Id}' to user '{user.DiscordId}'({user.Name})[" +
$"alreadyHas:{string.Join(",", alreadyHas.Select(a => a.ToString()))}]: ";
if (alreadyHas.Any(r => r == role.Reward.RoleId))
{
logMessage += "Already has role";
Program.Log.Log(logMessage);
return;
}
await GiveRole(guildUser, role.SocketRole);
await SendNotification(role, user, guildUser);
await Task.Delay(1000);
logMessage += "Role given. Notification sent.";
Program.Log.Log(logMessage);
}
private async Task GiveRole(IGuildUser user, SocketRole role)
{
try
{
Program.Log.Log($"Giving role {role.Name}={role.Id} to user {user.DisplayName}");
await user.AddRoleAsync(role);
}
catch (Exception ex)
{
Program.Log.Error($"Failed to give role '{role.Name}' to user '{user.DisplayName}': {ex}");
}
}
private async Task SendNotification(RoleReward reward, UserData userData, IGuildUser user)
{
try
{
if (userData.NotificationsEnabled && rewardsChannel != null)
{
var msg = reward.Reward.Message.Replace(RewardConfig.UsernameTag, $"<@{user.Id}>");
await rewardsChannel.SendMessageAsync(msg);
}
}
catch (Exception ex)
{
Program.Log.Error($"Failed to notify user '{user.DisplayName}' about role '{reward.SocketRole.Name}': {ex}");
}
}
}
}

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@ -1,6 +1,7 @@
using Discord;
using Discord.WebSocket;
using DiscordRewards;
using Newtonsoft.Json;
namespace BiblioTech.Rewards
{
@ -22,6 +23,8 @@ namespace BiblioTech.Rewards
public async Task GiveRewards(GiveRewardsCommand rewards)
{
Program.Log.Log($"Processing rewards command: '{JsonConvert.SerializeObject(rewards)}'");
var guild = GetGuild();
// We load all role and user information first,
// so we don't ask the server for the same info multiple times.
@ -35,6 +38,7 @@ namespace BiblioTech.Rewards
private async Task<Dictionary<ulong, IGuildUser>> LoadAllUsers(SocketGuild guild)
{
Program.Log.Log("Loading all users:");
var result = new Dictionary<ulong, IGuildUser>();
var users = guild.GetUsersAsync();
await foreach (var ulist in users)
@ -42,6 +46,8 @@ namespace BiblioTech.Rewards
foreach (var u in ulist)
{
result.Add(u.Id, u);
var roleIds = string.Join(",", u.RoleIds.Select(r => r.ToString()).ToArray());
Program.Log.Log($" > {u.Id}({u.DisplayName}) has [{roleIds}]");
}
}
return result;
@ -96,7 +102,10 @@ namespace BiblioTech.Rewards
{
try
{
return Program.UserRepo.GetUserDataForAddress(new GethPlugin.EthAddress(address));
var userData = Program.UserRepo.GetUserDataForAddress(new GethPlugin.EthAddress(address));
if (userData != null) Program.Log.Log($"User '{userData.Name}' was looked up.");
else Program.Log.Log($"Lookup for user was unsuccessful. EthAddress: '{address}'");
return userData;
}
catch (Exception ex)
{
@ -140,85 +149,4 @@ namespace BiblioTech.Rewards
public RewardUsersCommand RewardCommand { get; }
public UserData[] Users { get; }
}
public class RewardContext
{
private readonly Dictionary<ulong, IGuildUser> users;
private readonly Dictionary<ulong, RoleReward> roles;
private readonly SocketTextChannel? rewardsChannel;
public RewardContext(Dictionary<ulong, IGuildUser> users, Dictionary<ulong, RoleReward> roles, SocketTextChannel? rewardsChannel)
{
this.users = users;
this.roles = roles;
this.rewardsChannel = rewardsChannel;
}
public async Task ProcessGiveRewardsCommand(UserReward[] rewards)
{
foreach (var rewardCommand in rewards)
{
if (roles.ContainsKey(rewardCommand.RewardCommand.RewardId))
{
var role = roles[rewardCommand.RewardCommand.RewardId];
await ProcessRewardCommand(role, rewardCommand);
}
}
}
private async Task ProcessRewardCommand(RoleReward role, UserReward reward)
{
foreach (var user in reward.Users)
{
await GiveReward(role, user);
}
}
private async Task GiveReward(RoleReward role, UserData user)
{
if (!users.ContainsKey(user.DiscordId))
{
Program.Log.Log($"User by id '{user.DiscordId}' not found.");
return;
}
var guildUser = users[user.DiscordId];
var alreadyHas = guildUser.RoleIds.ToArray();
if (alreadyHas.Any(r => r == role.Reward.RoleId)) return;
await GiveRole(guildUser, role.SocketRole);
await SendNotification(role, user, guildUser);
await Task.Delay(1000);
}
private async Task GiveRole(IGuildUser user, SocketRole role)
{
try
{
Program.Log.Log($"Giving role {role.Name}={role.Id} to user {user.DisplayName}");
await user.AddRoleAsync(role);
}
catch (Exception ex)
{
Program.Log.Error($"Failed to give role '{role.Name}' to user '{user.DisplayName}': {ex}");
}
}
private async Task SendNotification(RoleReward reward, UserData userData, IGuildUser user)
{
try
{
if (userData.NotificationsEnabled && rewardsChannel != null)
{
var msg = reward.Reward.Message.Replace(RewardConfig.UsernameTag, $"<@{user.Id}>");
await rewardsChannel.SendMessageAsync(msg);
}
}
catch (Exception ex)
{
Program.Log.Error($"Failed to notify user '{user.DisplayName}' about role '{reward.SocketRole.Name}': {ex}");
}
}
}
}