2024-01-22 09:27:07 +00:00
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using Discord;
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using Discord.WebSocket;
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2024-01-29 16:02:47 +00:00
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using DiscordRewards;
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2024-04-02 11:32:06 +00:00
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using Newtonsoft.Json;
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2023-12-20 14:56:03 +00:00
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namespace BiblioTech.Rewards
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{
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2024-02-19 13:56:49 +00:00
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public class RoleDriver : IDiscordRoleDriver
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{
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private readonly DiscordSocketClient client;
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private readonly SocketTextChannel? rewardsChannel;
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private readonly SocketTextChannel? eventsChannel;
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private readonly RewardRepo repo = new RewardRepo();
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public RoleDriver(DiscordSocketClient client)
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{
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this.client = client;
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2024-04-08 11:55:39 +00:00
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rewardsChannel = GetChannel(Program.Config.RewardsChannelName);
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eventsChannel = GetChannel(Program.Config.ChainEventsChannelName);
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}
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public async Task GiveRewards(GiveRewardsCommand rewards)
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{
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Program.Log.Log($"Processing rewards command: '{JsonConvert.SerializeObject(rewards)}'");
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2024-04-13 06:57:46 +00:00
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if (rewards.Rewards.Any())
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{
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await ProcessRewards(rewards);
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}
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await ProcessChainEvents(rewards.EventsOverview);
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}
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private async Task ProcessRewards(GiveRewardsCommand rewards)
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{
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var guild = GetGuild();
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// We load all role and user information first,
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// so we don't ask the server for the same info multiple times.
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var context = new RewardContext(
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await LoadAllUsers(guild),
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LookUpAllRoles(guild, rewards),
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rewardsChannel);
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await context.ProcessGiveRewardsCommand(LookUpUsers(rewards));
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}
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private SocketTextChannel? GetChannel(string name)
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{
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if (string.IsNullOrEmpty(name)) return null;
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return GetGuild().TextChannels.SingleOrDefault(c => c.Name == name);
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}
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private async Task ProcessChainEvents(string[] eventsOverview)
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{
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if (eventsChannel == null || eventsOverview == null || !eventsOverview.Any()) return;
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2024-04-11 11:14:21 +00:00
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await Task.Run(async () =>
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{
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foreach (var e in eventsOverview)
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{
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if (!string.IsNullOrEmpty(e))
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{
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await eventsChannel.SendMessageAsync(e);
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await Task.Delay(3000);
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}
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}
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});
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}
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private async Task<Dictionary<ulong, IGuildUser>> LoadAllUsers(SocketGuild guild)
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{
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Program.Log.Log("Loading all users:");
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var result = new Dictionary<ulong, IGuildUser>();
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var users = guild.GetUsersAsync();
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await foreach (var ulist in users)
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{
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foreach (var u in ulist)
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{
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result.Add(u.Id, u);
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var roleIds = string.Join(",", u.RoleIds.Select(r => r.ToString()).ToArray());
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Program.Log.Log($" > {u.Id}({u.DisplayName}) has [{roleIds}]");
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}
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}
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return result;
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}
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private Dictionary<ulong, RoleReward> LookUpAllRoles(SocketGuild guild, GiveRewardsCommand rewards)
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{
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var result = new Dictionary<ulong, RoleReward>();
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foreach (var r in rewards.Rewards)
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{
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if (!result.ContainsKey(r.RewardId))
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{
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var rewardConfig = repo.Rewards.SingleOrDefault(rr => rr.RoleId == r.RewardId);
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if (rewardConfig == null)
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{
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Program.Log.Log($"No Reward is configured for id '{r.RewardId}'.");
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}
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else
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{
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var socketRole = guild.GetRole(r.RewardId);
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if (socketRole == null)
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{
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Program.Log.Log($"Guild Role by id '{r.RewardId}' not found.");
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}
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else
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{
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result.Add(r.RewardId, new RoleReward(socketRole, rewardConfig));
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}
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}
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}
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}
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return result;
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}
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private UserReward[] LookUpUsers(GiveRewardsCommand rewards)
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{
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return rewards.Rewards.Select(LookUpUserData).ToArray();
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}
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private UserReward LookUpUserData(RewardUsersCommand command)
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{
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return new UserReward(command,
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command.UserAddresses
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.Select(LookUpUserDataForAddress)
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.Where(d => d != null)
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.Cast<UserData>()
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.ToArray());
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}
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private UserData? LookUpUserDataForAddress(string address)
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{
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try
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{
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var userData = Program.UserRepo.GetUserDataForAddress(new GethPlugin.EthAddress(address));
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if (userData != null) Program.Log.Log($"User '{userData.Name}' was looked up.");
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else Program.Log.Log($"Lookup for user was unsuccessful. EthAddress: '{address}'");
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return userData;
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}
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catch (Exception ex)
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{
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Program.Log.Error("Error during UserData lookup: " + ex);
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return null;
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}
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}
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private SocketGuild GetGuild()
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{
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var guild = client.Guilds.SingleOrDefault(g => g.Name == Program.Config.ServerName);
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if (guild == null)
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{
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throw new Exception($"Unable to find guild by name: '{Program.Config.ServerName}'. " +
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$"Known guilds: [{string.Join(",", client.Guilds.Select(g => g.Name))}]");
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}
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return guild;
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}
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}
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public class RoleReward
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{
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public RoleReward(SocketRole socketRole, RewardConfig reward)
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{
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SocketRole = socketRole;
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Reward = reward;
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}
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public SocketRole SocketRole { get; }
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public RewardConfig Reward { get; }
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}
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public class UserReward
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{
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public UserReward(RewardUsersCommand rewardCommand, UserData[] users)
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{
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RewardCommand = rewardCommand;
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Users = users;
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}
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public RewardUsersCommand RewardCommand { get; }
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public UserData[] Users { get; }
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}
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}
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