101 lines
2.6 KiB
Solidity
101 lines
2.6 KiB
Solidity
// SPDX-License-Identifier: MIT
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pragma solidity ^0.8.0;
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import "./Marketplace.sol";
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import "./Proofs.sol";
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import "./Collateral.sol";
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contract Storage is Collateral, Marketplace {
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uint256 public collateralAmount;
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uint256 public slashMisses;
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uint256 public slashPercentage;
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uint256 public minCollateralThreshold;
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constructor(
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IERC20 token,
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uint256 _proofPeriod,
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uint256 _proofTimeout,
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uint8 _proofDowntime,
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uint256 _collateralAmount,
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uint256 _slashMisses,
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uint256 _slashPercentage,
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uint256 _minCollateralThreshold
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)
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Marketplace(
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token,
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_collateralAmount,
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_proofPeriod,
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_proofTimeout,
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_proofDowntime
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)
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{
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collateralAmount = _collateralAmount;
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slashMisses = _slashMisses;
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slashPercentage = _slashPercentage;
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minCollateralThreshold = _minCollateralThreshold;
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}
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function getRequest(bytes32 requestId) public view returns (Request memory) {
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return _request(requestId);
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}
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function getSlot(bytes32 slotId) public view returns (Slot memory) {
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return _slot(slotId);
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}
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function getHost(bytes32 slotId) public view returns (address) {
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return _host(slotId);
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}
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function missingProofs(bytes32 slotId) public view returns (uint256) {
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return _missed(slotId);
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}
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function isProofRequired(bytes32 slotId) public view returns (bool) {
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if(!_slotAcceptsProofs(slotId)) {
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return false;
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}
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return _isProofRequired(slotId);
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}
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function willProofBeRequired(bytes32 slotId) public view returns (bool) {
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if(!_slotAcceptsProofs(slotId)) {
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return false;
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}
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return _willProofBeRequired(slotId);
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}
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function getChallenge(bytes32 slotId) public view returns (bytes32) {
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if(!_slotAcceptsProofs(slotId)) {
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return bytes32(0);
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}
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return _getChallenge(slotId);
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}
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function getPointer(bytes32 slotId) public view returns (uint8) {
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return _getPointer(slotId);
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}
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function submitProof(bytes32 slotId, bytes calldata proof) public {
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_submitProof(slotId, proof);
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}
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function markProofAsMissing(bytes32 slotId, uint256 period)
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public
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slotMustAcceptProofs(slotId)
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{
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_markProofAsMissing(slotId, period);
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address host = _host(slotId);
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if (_missed(slotId) % slashMisses == 0) {
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_slash(host, slashPercentage);
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if (balanceOf(host) < minCollateralThreshold) {
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// When the collateral drops below the minimum threshold, the slot
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// needs to be freed so that there is enough remaining collateral to be
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// distributed for repairs and rewards (with any leftover to be burnt).
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_freeSlot(slotId);
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}
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}
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}
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}
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